Taxes don’t burn gold though, that gold goes to owning company.
Repairs burn gold completely out of the game.
Well by that logic running should also decrease durability. Best gold sink ever.
OP has a point. Flagging doesn’t really give you much. But then they also hit you with a repair bill.
Now if flagging would increase gathering yield by 20%, then I’d be fine to bear the repair cost.
I don’t even keep an eye on repair parts or gold. I always have enough. The game is already holding your hand enough. When you die in PVP you lose nothing. All you have to do is click “repair all” and its like nothing ever happened. How much easier does it need to get?
You’ll need to continue playing before you can make accurate assessments. This assumption is wholly wrong.
If you want no PVE, play CS:GO or something, care.
I think getting your butt kicked in PvP, teleporting back to the settlement, and possibly failing your quest are heafty penalties for losing.
As a primarily PvE player, I’d have no problem if dying in open-world PvP didn’t lead to durability loss.
Yeah shame on me for wanting to only PvP in a PvP centric game… So your whole solution is based on other people giving me free stuff… Sorry mate but the world doesn’t work like that and I am not that entitled. in any case, the drops from pvp is not nearly enough to sustain the repair bills for dying in the open world. I can tell you don’t pvp much with that statement. Also FYI, invasions are not pvp.
Last night I helped a guild trying to take over Windsward on my server by running pvp missions so they could declare war. Actually the whole faction came together and made a push which was very cool. The thing is that also meant I died. A lot. The fighting was fierce and lasted for hours. Guess how many repairs parts I made during that time. Do you think “the drops” was even close to make up for it? I’ll give you a hint. NOT FUCKING CLOSE!
Now imagine doing this every day because you like it. You will very quickly run out of repair parts and are forced to do things in the game you don’t like. It is almost as you are being punished to play the game the way it was intended…
Not to mention re-specing. The biggest goldsink of them all currently at 500 G a pop…
This really sounds like you are cutting out 95% of the whole game though (the exploring, the crafting, the quests, the story, the dungeons, the invasion). That is a lot though.
Sure I stand maybe on the other side. But even I go for the other side if there is an inconvenience coming with it. For example if PVP is lost and the stations get downgraded I am affected in PVE / Crafting aswell. Or a company holding a territory rising the taxes to extreme. So I decide to go for War and PVP to help out. Do I like that? Heck no. Do I have the right to complain about this? No… because I know this was part of the game.
Sure most games do not use repair parts, they let your stuff actually break so you have to get new ones. I really do not know if you would appreciate that more, because getting new… good gear… means also pve content or spending gold.
Ah and btw regarding the free stuff… as I said look out for a company that helps each other out. After all if you do not work together in a company you wont win either. But yeah that requires talking to people I guess. After all it does not help an armorer to sit on 1000 gloves which they have to scrap because they cannot sell all of them, while being already at the repair part cap.
Are you seriously saying that pvp is 5% of the game… Are you sure we are talking about the same game here?
I don’t think you raise valid points. Even with downgraded crafting stations you can still craft. Or chose another settlement to craft in. If I run out of repair parts I can not continue to play, neither pvp or most of the pve. Very different situation.
Ehm… this game would have had as far as I know also crafting and gathering and exploring if would have released as a pure pvp game. But you said you dont like those. so you limit even the stuff that was also planned for pvp only.
Everything in the game legit is sinking the masses to 0 gold balance. Especially with the fishing chest nerf.
They should just return it to a PVP-only game. I hate PvP, will never touch PvP. But I also couldn’t even force myself to last a week playing what they call PvE. Game is a straight zero level product. There are already dozens of good survival games that do everything this game does and better. Having a thousand people around doesn’t magically make it better than any of those.
Over 100 hours in since release, about double from Alpha/Beta. I have done ZERO PvP so yeah, this game is fully playable as 100% PVE. I’d go so far as saying, based on my experience that this is a PvE game at its core and has PvP tossed in for the few people that want it.
Town ownership does not matter to me, as if the taxes too high I simply move to another. I log in day after day and do zero PvP and I am 100% satisfied and happy with my experience.
die less.
the game has lots of design issues but the solution is not to dumb it down. there is already very little consequence for dieing as it is. besides, the game needs a gold sink.
High IQ answer…
There are plenty of gold sinks.
Once the outpost rush is back online thats were a lot of your gold will come from and you’ll hopefully not feel the sting of changing builds as much.
Thanks for proving my point
I actually agree with the OP. When i PvP i just want to kill people. I couldn’t care less about gear , gold, repairs, the economy or any other pointless timesink that prevents me from actually PvPing.
This is the only MMO I have ever heard of that actually penalized you for flagging PvP. Every other MMO incentivizes world PvP as much as they can so people will actually want to flag up and engage in PvP. This game gives a miserly 10% xp boost, but then actively discourages you with a monetary loss. So at max level the benefit goes away, but the penalty increases. It becomes very costly the higher level you get. Who thought this was a good idea to encourage world PvP?
Even in their so-called “PvP missions”, they are just PvE quests that you must do while flagged, and you fail the quest if you die, so the best strat is to just run away and avoid PvP while doing them. It is the most inane system I have ever seen. At level 60, repair costs are extremely punitive and all the ways of creating new gold disappear. Obviously the devs don’t want us to PvP in the open world. They want us in instances only, that’s why there are no penalties there.