I am a Chinese and I like this game very much. Almost everyone on this forum made suggestions for the game from the perspective of gameplay, such as bad dungeon rewards, too low success rate for making equipment, lack of pvp content and so on. I would like to share a few other perspectives.
economy
Not a property tax, not a manufacturing tax but the economy. Why do I want to say this? I don’t know if you know, what games from ten years ago are still popular now? Of course there are many, such as cs, age of empires, wow, team fortress and many more. When I ask people why these games have been popular for so long, your answer must be that these games are fun. But what if I told you that there was a game that was not fun at all, released in 2005, and is still popular in China and making a lot of money? You must think I’m lying. There are hardly any Chinese here, so 99.9% of the people must have never heard of this game, Fantasy Westward Journey. This is a turn-based 2D online game that has survived to this day entirely because of a good economic structure. I want to share the economic system of Fantasy Westward Journey, but I haven’t played this game for a long time, and there may be some details that are not in place.
The economic system of the new world is completely broken, as can be seen from the price of gold coins that are falling every day. The reason is very simple. There are many ways to generate gold coins, but there is a lack of methods to consume gold coins, resulting in more and more gold coins on the market. The method adopted by Fantasy Westward Journey (hereinafter referred to as FWJ) is that the skill level of each character is separated from its own level, and it takes a lot of gold coins to improve the skill level. For ordinary players, it may take two or three years for an account to change the skills and character level to full. You might say that there will be a lot of players giving up, it’s been too long. FWJ also thought of this, so they set up different levels, players of different levels can do different tasks, and the task rewards are also different, so that players of different levels can enjoy the game, a total of 69, 89, 109, 129, 159, 175 six grades.
With the way of game currency consumption, is this enough? It is definitely not enough, because time has no cost, so FWJ is a paid game that needs to consume point cards. Like other games such as LA, it generally adopts the method of transaction tax.
Game currency production requires cost, and game currency has a way to consume it. Is this enough? Still not enough, why? Because there are robots and professional game studios. They are much more efficient than ordinary players, and even if the game requires cards, they can still produce a lot of game currency. The method adopted by FWJ is to first attack the robot script with all its strength and maximize the detection strength, so there are not too many scripts in FWJ now. I believe Amazon can do this more easily than NetEase. For game studios. FWJ set up something called Three Realms Merit for the characters in the game. Only when the character consumes gold coins in the game can they obtain the Three Realms Merit, without the Three Realms Merit, the game character will get less game coins. Let the game characters not only produce and not consume gold coins.
In addition, FWJ officials will regularly recycle game coins, and the method of recycling is gambling. Players buy a package by consuming a certain amount of gold coins, and there is a chance to get valuable game items in the package.
In order to preserve the value of game currency, liquidity is definitely essential. FWJ opened an official trading platform in 2008, and everyone can sell game items and gold coins on the platform. At the same time, the cross-server transaction function is opened, so that the price of items between servers will not be too different.
The above are some of the measures taken to balance the economic structure of Fantasy Westward Journey. In addition, in order to stimulate player consumption, the official will regularly launch new versions, new pets and skills, and new beasts. Now that the number of players has declined, the official began to sell some game props and gold coins by themselves in order to increase their income, and robbed game merchants and studios for money. I won’t go into details here.
Would you like to play Fantasy Westward Journey? Definitely not, this game is basically 10% high-end players, 40% ordinary players, 50% people who want to make money and studio scripts. But it did exist for 17 years, and it still accounts for a large portion of NetEase’s revenue even now. Will the New World live to one-tenth of its time?
Gold coins are falling every day, and the equipment that has been painstakingly crafted today will become worthless tomorrow. I once spent 50k gold on a ring that was exactly the same as the one dropped by gen, and it became worthless after the shards could upgrade the gear. Of course, in addition to Fantasy Westward Journey, those other RPG game equipment may depreciate (Fantasy Westward Journey has different levels, and different equipment has its role). But they are fun copies, battlefield, social and plot, such as WOW, although WOW is also going downhill now. These are all things that the new world does not have.
Most people here are definitely not playing games to make money, just to have fun, but for RPG games, the collapse of the economy means that no one will consume, no one will invest in the game, and no one will go to mine, cut down trees , acquisition, because studios and robots can do this much faster than you can. So just wait for the price to drop and buy the ready-made ones. At this point in the game, basically no one is playing.
The above are some of the things I shared and some of my own views. I still have hope for the new world, and I hope to be able to release pvp content and hit the studio. Today, the number of online games has dropped again. In fact, what I hope most is whether each update can be faster. It is too long to update once a month.