no resilience - 150 con … thats not how that works bruh
This probably just a server difference. I know that i dont chase dex player through the fields but the only ghing that can in a resonable amount of time is sns/x build.
I’d take the game state the last time the bow was usable. It was actully a bit fun and i could put up a fight but now there no point in trying. Chasing for a 1v1 during that time in opr was definitely a waste of time but at least there was a chance for success
Yep that has been my experience.
Here is a compromise I think we can agree on. I think playing bow is quite hard if you’re actually out their trying to 1vX or at least kill people. And in that respect I think the bow is ok, well maybe a bit overbuffed, but generally I think it’s fine because it lacks burst.
However, the problem is when you have those bow spammers that just fire from outside the nodes etc and don’t actually try to fight per se. The ones taht sill just spam fire at you and the minute someone looks at them they just run away. But it will be frustrating for people when they stand outside and 10 bows are firing at them.
it’s a bit of a conundrum because I’m not sure what you do to balance that. Is that someting we can agree on?
One of the worst weapons in opr! The least ranged you have the better the chance of winning. There’s literally no fighting when I see 10-15 ranged people. Healing got stronger so we just stays in front of the gate inside heals and all of them shooting achieving nothing
It’s good that they fixed the rewards so even when we loose we get good pvp xp
Opt. a) Block the plain sight on the OP
Opt. b) Or make a small tunnel in the entrance. A stronger version on how it is actually.
By doing so you reduce the angles ranged players can shot and you force them to put themselves into a more dangerous position.
Quick sketch

same…i think must have to do with different servers just have different metas
it may be annoying, but the 10 bows are still gonna lose the match…
That and this forum exaggerates and whines about everything weapon related. It used to be “man why are my OPRs 90% Ga/wh?”
They weren’t… Sure ga/wh was the most played combo (and on my server it still is btw), but it never approached 90%. Maybe 40-50% on average with an occasional OPR with more.
The bow isn’t even approaching ga level of popularity……
Meta means whats most effective, this is part flavor of the month and part bow being extremely unfun to play against as anything but dex.
I felt the same about flamethrower and spear. They have been buffing it since january/february several times even after they were in a good spot. AGS things.
just don’t fight them
That is exactly why there needs to be less dex in opr regardless of how strong it is, constant endless fights is how game should be played. Also get a rapier and enjoy bassically never dieing to ga again.
yeah you were wrong then and you are wrong now. there is NO bow meta, have you ever played a war? there’s 3 reasons for the ammount of bow users you now see:
- It’s a fun weapon to play
- Alot of people are trying the weapon to see how it goes
- It’s not completely garbage anymore.
Now again, i don’t see people complaining about fire staff hitbox, neither people complaining about ice gauntled hiting 2-3k while having a full cc kit.
Get yourself a bow and try being good with it.
Yeah, I agree with that. Bow wars is a difficult situation to deal with. Im not sure what they can do about it really either. Maybe lessen the range? Im not good enough to hit those long ass shots people make on moving targets but I do know its possible because I get hit by them. Although I have hit star musket player from almost my fort before but that took a few shots before I found the spot on a target that wasnt moving.
My problem with the bow and asking for it to be nerfed is the damage is so inconsistent from one player to the next. I’ve hit people for 4k but I also hit people for 600. If it gets a damage nerf what am I going to hit for on that person that gets hit for 600 or even 800?
I think the situation will eventually resolve itself honestly. Not all these players are going to make bow work for them. Yes, I get it that it is easy for decent players but even after many hours of playing bow I don’t hit all these shots that great players can hit. I can still get caught and I can still get wrecked. I dont think bow itself is that OP but I also recognize if there are a lot of bow players it can make life difficult. On my server I am still not seeing these 70% or whatever bow players. Maybe 5-6 per team max. Some games do pop with a lot of range on one side but the balance group always steam rolls them.
What I’m saying is pick your fights properly. Nerfing bow is not the answer, META is most effective that’s true but it turns out not everyone can land bow shots so they aren’t really effective…
And im saying even when you win playing agianst 15 range weapon + rapier is boring as hell. Having a good number of poeple on the enemy team you can actually fight is far more important than w/l ratio. Getting rid of unlimted ammo in opr would help return to deathballs without directly nerfing the bow.
Bow is completly fine, there are some other very strong weapons, which are exactly similar. Nerf bow, there still going to be something similar strong, fire staff, blunderbuss, musket, hatchet etc, so nerf something else, and still something gonna be better, it has to stop someday, people need to learn to play, counter the changes. Too fast changes are bad changes.
Getting rid of ammo just makes it unfun for everyone else. Idk why you want to do that, we want more people playing this game not less. All you have to do is go stand in the fort and maybe back cap the opponent’s point. You’ll get your fight there since they will all come to you. Use SnS and GA if you want to chase them infinitely.
Like you said this is just the flavor of the month, give it a month or two and people would get tired of using bow when they realize they suck at it. No need for indirect/direct nerfs. Ask for buffs instead.
Most new bow players are pretty average. The problem is they made the hitbox too big and the fluidity didnt get better at all.
Multiple people shooting at you with a hitbox that is too forgiving is annoying. Id reduce the hitbox down a bit, improve fluidity, then give musket some love as I dont see anyone use it anymore, and its pretty crap in arenas imo.
Overall Bruiser/healer zergs still win the games
If you want more poeple to play opr reducing the number of dex is the first step. Pretty much no none dex will solo queue right and even normal premade comps just result in boring win. Most of my company wont queue at all unless we have 10-15 bruiser/healer/vg go all at once to try and force somewhat playable comps.
All you have to do is go stand in the fort
As i said previously thats an easy win but makes for a very boring opr over.
back cap the opponent’s point.
Not only is backcapping boring but it is toxic for opr as a whole and disrespectful to the rest of your team. 4/5 times it just draws out the match without changing the ultimate winner and results in the rest of your team getting farmed even harder.
You’ll get your fight there since they will all come to you
Even if they do eventaully come in i wouldnt call chasing rapier users around a fight
SnS and GA
Not a war viable build so waste of everyone time to play it in any gamemode.