I hate to say I told you so - bow meta

I felt the same about flamethrower and spear. They have been buffing it since january/february several times even after they were in a good spot. AGS things.

just don’t fight them

That is exactly why there needs to be less dex in opr regardless of how strong it is, constant endless fights is how game should be played. Also get a rapier and enjoy bassically never dieing to ga again.

yeah you were wrong then and you are wrong now. there is NO bow meta, have you ever played a war? there’s 3 reasons for the ammount of bow users you now see:

  • It’s a fun weapon to play
  • Alot of people are trying the weapon to see how it goes
  • It’s not completely garbage anymore.

Now again, i don’t see people complaining about fire staff hitbox, neither people complaining about ice gauntled hiting 2-3k while having a full cc kit.

Get yourself a bow and try being good with it.

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Yeah, I agree with that. Bow wars is a difficult situation to deal with. Im not sure what they can do about it really either. Maybe lessen the range? Im not good enough to hit those long ass shots people make on moving targets but I do know its possible because I get hit by them. Although I have hit star musket player from almost my fort before but that took a few shots before I found the spot on a target that wasnt moving.

My problem with the bow and asking for it to be nerfed is the damage is so inconsistent from one player to the next. I’ve hit people for 4k but I also hit people for 600. If it gets a damage nerf what am I going to hit for on that person that gets hit for 600 or even 800?

I think the situation will eventually resolve itself honestly. Not all these players are going to make bow work for them. Yes, I get it that it is easy for decent players but even after many hours of playing bow I don’t hit all these shots that great players can hit. I can still get caught and I can still get wrecked. I dont think bow itself is that OP but I also recognize if there are a lot of bow players it can make life difficult. On my server I am still not seeing these 70% or whatever bow players. Maybe 5-6 per team max. Some games do pop with a lot of range on one side but the balance group always steam rolls them.

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What I’m saying is pick your fights properly. Nerfing bow is not the answer, META is most effective that’s true but it turns out not everyone can land bow shots so they aren’t really effective…

And im saying even when you win playing agianst 15 range weapon + rapier is boring as hell. Having a good number of poeple on the enemy team you can actually fight is far more important than w/l ratio. Getting rid of unlimted ammo in opr would help return to deathballs without directly nerfing the bow.

Bow is completly fine, there are some other very strong weapons, which are exactly similar. Nerf bow, there still going to be something similar strong, fire staff, blunderbuss, musket, hatchet etc, so nerf something else, and still something gonna be better, it has to stop someday, people need to learn to play, counter the changes. Too fast changes are bad changes.

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Getting rid of ammo just makes it unfun for everyone else. Idk why you want to do that, we want more people playing this game not less. All you have to do is go stand in the fort and maybe back cap the opponent’s point. You’ll get your fight there since they will all come to you. Use SnS and GA if you want to chase them infinitely.

Like you said this is just the flavor of the month, give it a month or two and people would get tired of using bow when they realize they suck at it. No need for indirect/direct nerfs. Ask for buffs instead.

Most new bow players are pretty average. The problem is they made the hitbox too big and the fluidity didnt get better at all.

Multiple people shooting at you with a hitbox that is too forgiving is annoying. Id reduce the hitbox down a bit, improve fluidity, then give musket some love as I dont see anyone use it anymore, and its pretty crap in arenas imo.

Overall Bruiser/healer zergs still win the games

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If you want more poeple to play opr reducing the number of dex is the first step. Pretty much no none dex will solo queue right and even normal premade comps just result in boring win. Most of my company wont queue at all unless we have 10-15 bruiser/healer/vg go all at once to try and force somewhat playable comps.

All you have to do is go stand in the fort

As i said previously thats an easy win but makes for a very boring opr over.

back cap the opponent’s point.

Not only is backcapping boring but it is toxic for opr as a whole and disrespectful to the rest of your team. 4/5 times it just draws out the match without changing the ultimate winner and results in the rest of your team getting farmed even harder.

You’ll get your fight there since they will all come to you

Even if they do eventaully come in i wouldnt call chasing rapier users around a fight

SnS and GA

Not a war viable build so waste of everyone time to play it in any gamemode.

This is a fallacy based on your own bias. Just because there are less dex players doesn’t mean there will be more people playing in general.

If you want more people to play, buff more weapons/armors/etc and/or add more rewards to OPR. Add obnoxious titles and people will gobble that up.

How is that toxic? It’s a strat if you’re team can’t push out the enemy from sun. Literally played a game last night, we were losing 400 - 600 (approx numbers) and a back cap by my group allowed us to take the enemy fort and gain advantage. They lost sun soon after trying to retake their fort. I also sniped baron for the team when the enemy was trying to rush killing it.

It seems like you’re just frustrated with rapiers in general. Try mage and see them melt, or maybe use rapiers as well. I myself don’t really have trouble fighting them. They don’t get to escape when I do fight them.

  1. You aren’t playing War, you’re playing OPR.
  2. It’s not a waste of time and it’s a really strong chase build against rapiers assuming you can dodge riposte.
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This is a fallacy based on your own bias.

This is based on every bruiser/mage/healer ive talked to, they all hate seeing dex on either team. Hell ive heard schitzo’s complain about to much range in opr

buff more weapons/armors

Dont think thats necessarily a healthy way to adjust player distribution. Opr always needs more healers but i wouldnt say healing needs a buff.

How is that toxic

Because its not fun to play against backcapping or have backcappers on your team. If something is only fun for 5 out of 40 poeple in the match i would call it toxic. A lot of the poeple dont anwers the backcap, they just murder the rest of your team all the to your spawn and then zerg back across the map. Even if you win the march after that it was a miserable experiance for the rest of your team.

Also it tends to need luck, like a baron snipe, to have a chance of winning into a better enemy. And thats ignore the debate of if it should even be possible for the team with worse players to ever win.

It seems like you’re just frustrated with rapiers in general. Try mage

From what my company members have said i will pass on playing anything light armor in bowpr right now.

You aren’t playing War, you’re playing OPR

But war is the endgame of new world and opr, atleast when its proper zergs, is the closest practice to war you can get. Thats why anything that discourages the zergs or results in comps that arnt reflective of wars is bad.

It’s not a waste of time and it’s a really strong chase build against rapiers assuming you can dodge riposte.

Sounds like the shitty version of schitzo.

You’re on a non competitive, stagnant server that will take months to catch onto bow’s strength.

Sounds like a them problem, that’s why it’s a bias. People want to try the new bow changes, so let them try it. You hate bows cuz they suck or they’re strong? I don’t get it. There’s only a handful of really good bow players and it’s very evident based on the way they position and play.

To clarify, what I wanted to say was give players more incentives to play OPR if you want to see the population increase.

Back capping is situational, you don’t just back cap at the start of the game. You do it when you’re at stale mate at sun and the enemy is entrenched in the fort, meaning they can’t push out nor can they get out. So you shake their composition by forcing them to either split their forces or lose their fort. This can be done with only a handful of good players.

Also assuming that everyone is at equal skill and numbers, if you overextend and go to the enemy spawn point you’re spreading your numbers too thin and you’re zerg will be wiped out. No one zergs back across the map unless there is a huge imbalance in skill/number. Every OPR players knows this, this is basic knowledge not to overextend. This literally happened to me last night when we got camped at our spawn point, they kept on killing us sure but we took all 3 of their forts. We also won that game.

Does it really have the worse players when it snipes the baron from the enemy team? I sniped it using IG while inside Baron’s nest. Almost died getting in, but I got their healer and their baron so it was worth it.

Are you guys really having that much trouble dealing with bows?

No those are 2 very different games. You don’t have to prepare as much in OPR. Who cares if you win or lose in OPR? Losing and winning is part of it, It’s only a practice of skill and not reflective of War. If you want to practice for wars then go play wars. The only thing you can practice in OPR that is transferrable to war is your 5-man team’s synergy.

Idk what you mean by schitzo but I’ve been using this before and for myself it’s effective in capturing those who use rapier as a crutch. You can identify who is a good player and who isn’t just with these tools.

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Sounds like a them problem, that’s why it’s a bias

Thats a everyone but dex problem, no other spec is as universally hated by the rest of the playerbase. Poeple hate dex because its uninteractive to play against and offers little to no utility to play with. Dex essentially plays a different game from everyone else that only interacts negatively with other players.

meaning they can’t push out nor can they get out.

Only case that happens in when there is to many dex in the game and thats preventing them from wanting to try and spawncamp you. The solution is to grow a pair and force your way inside or die trying, not to waste everyones time with a backcap.

No one zergs back across the map unless there is a huge imbalance in skill/number

You dont spawncamped without a huge imbalance in the teams except for maybe at the very start when one team starts down players and gets stagered.

Does it really have the worse players when it snipes the baron from the enemy team

If your losing the zerg v zerg yes your team has overall worse players.

Are you guys really having that much trouble dealing with bows?

Agian its not necessarily about trouble its about bow being extremely unfun. If a light armor gets posion shotted on thier way back to the group they have to dump 20gold in pots.

The only thing you can practice in OPR that is transferrable to war is your 5-man team’s synergy.

Exactly, but when theres only 2 poeple on the enemy team your 3 ga 1 healer 1 vg group can actually fight its just a boring waste of time. The issue with dex is not its strength but how fucking boring it makes the games for all the non dex players.

Idk what you mean by schitzo

Sns with hatchet/hammer/blunderbus and sub 100con. One shot builds especially. Taking greataxe with it seems like just a worse version because you give the enemy a chance to fight back instead of potentially 100 to 0 them without them being able to press a single button.

Except that it’s not, it’s hated by the people entrenched in their beliefs and comfortable on their builds refusing to change. Any other that’s not similar to them or a variant of theirs is considered the “hated” class, and since they hate it they also think that everyone else hates it.

Throughout the lifespan of this game no one hated the bow until it got buffed. It was one of the harder weapons to play because of the issues with the weapon, and now that those issues are addressed suddenly everyone hates it? One forum poster summarized it well, now that it’s popular people are struggling to counter it since previously the only weapons they generally had to worry about was GA/WH.

Literally no, it’s because if you force out you’re spreading your team too far and a lot of people would hesitate leading to you getting killed off 1 by 1. You need to have played a lot of OPR and you also must have map awareness to realize this.

Yes that’s literally what I said.

Yes, that’s true and like what you said you need to be lucky as well to get the snipe. However, in my case we were going back-and-forth in zergs, we win some and we lose some. I broke through their ranks to get the baron, and my zerg cleaned up theirs afterwards.

So bow is boring because you can’t do anything against it? You can counter it and do something about it, you just haven’t figured out how.

Can you clarify what you mean? Since this is an issue about how many players are joining rather than the bow… just take the W and move on if you’re team is that good. Better yet go spawncamp them with your team. Go against as many people as you guys can if you’re that good.

Well I don’t do schizo builds, I use GA to catch them when they dodge or use abilities to get away using reap, and overall as a main-hand weapon. What’s wrong with letting them fight back? Idk about you but I find it more fun if there’s an actual fight rather than just 1-shotting anyone. I want to get good and learn to counter people not cheese it, cheesing doesn’t work on better players.

This is in regards to your earlier post and your mentioning of Rapier. I 100% agree with you. I think one of the most critical issues in the game is Light armor roll + rapier. The grace tree is super domineering, not for damage but for utility. I really think riposte should be directional and NOT 360-degree protection, (this next part is going to get me a lot of hate) on top of that I don’t think realistically it should be able to block ranged attacks like arrows and mage light/heavies (or musket shots). Evade should be a longer baseline cd but retain its high cooldown reduction from actually using the weapon, and I think fleche needs to be reworked entirely. it’s not even what a fleche is in fencing (a fleche is more like a VG blade heavy attack), but I doubt we’ll see that so just keep it as it is or reduce it a meter or two. and the entire other tree needs to be brought up in damage.

“But… But… Hatchet needs a nerf,” Because the only thing that counters Dex freaks is Schizo. Satirical btw.

The forums are ridiculous. Im a super critic of balance and there’s SOME things that are a bit stronger than others, but EVERYTHING is killable. EVERYTHING has something that smashes it.

Rapier healers/Dex freaks are exceptionally tough and the only thing I’d say that comes to close to needing a Nerf.

I say leave it out how it is. Schizo’s kill the squishy mobile fucks while also being very hard to do in wars and OPR, medium/heavy melee’s eat a schizo for breakfast. Rapier Healers/Bows can evade a medium/heavy melee forever and smash melee.

It’s the circle of MMO. These people do not realize it.

Yeah I agree that was 100% obvious. Everytime AGS changes something they make it too good so everyone will use it because everyone knows it will get nerfed in the next weeks. Same to PvP quests.

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