I honestly think LUCK might be absolutely broken

Not a test!
“Around”
“4 or5”
“7 to 10”

Was it 5 runs each? Or around 5? 4-7 runs each?

It’s not science or a valid test without numbers. And not made up or vague numbers.

I actually think the guy here is on to something. https://forums.newworld.com/t/weird-experience-with-luck-in-weaver-fen/809303/25?u=snake42069

Meant to link to guys post above mine in that topic. First time trying to link another post.

Not science? …ummm psychology would disagree. I feel often in these discussions again people get lost in the probability / math piece and not the psychological effects of Luck in game.

What most users are stuck on is the variable-ratio loop, meaning if i do X over Y time, then my reaction should be Z. Time is a factor in this as much as the potential variable of drops itself.

In gambling, the hook is simple - if punter invests X into the experience and the odds are Y, Y can retain itself as big/small in terms of odds, as long as Z time delivers dopamine.

The key piece to all this math discussion - Z … your time. Too much frequency over Z time equals bad behaviors/outcomes.

In psychology this called Resistance to extinction. If there is no stimulus and the example cited by @PeterDee is valid. As the only stimulus Peter has to go on is by visual observation and without validation from the game, well the resistance extinction by way of variable-ratio or any of the other 3 schedules in turn produces - doubt, skepticism, pseudo tests etc etc.

All still housed in a scientific outcome, but just not in mathematics - psychology instead :smiley:

What the argument for probability schedule dumps and so on made by others is to enhance the outcome through post-continuous reinforcement - “trust me, its working” however that’s not in-game and its not after each time you open a chest etc.

You can say have a 1/56 chance of open a chest to get N named item. Cool, odds are 1/56 right? however if my frequency over time is 1000 and additon time between each frequency increases to over 5 days.

Well… probability aside, It may as well be 1/1000000000 as time is critical as much as the luck roll itself.

Like a slot machine that you keep feeding, but don’t get the little fails/successes to encourage more cycles of betting (no continuous reinforcement).

Doubt continues to be the meal of the day no matter how much we haggle the toss on math, data mining and where things live or don’t live in the game.

the official answer on how luck works has been around for a long time:

definetly gives gathering luck u can test it with a new char that has 0 gathering luck tools/trophys, still able to get fae iron often

I don’t believe psychology is a science. It does not follow the basic tenets of what makes science science…

To be honest I couldn’t even read your buzzword filled diatribe.

Testable data is what makes science… your feelings about whether or not luck is working are not testable.

It is true people will sell their luck trophies or stop playing entirely without seeing a regular dopamine hit from that scarab. That does not mean luck is not working.

A test where someone shows that scarabs drop at such a small rate that statistically luck can’t be working would prove luck is not working… I would accept that as evidence… but not feelings.

Well done. Amazingly articulate explanation.

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In the scientific community we are not inviting psychologists to the party.

Psychology sits on the table with astrology and phrenology.

Carry on with whatever argument you were having.

I get 6 named item drops in a row after i removed PvP and my luck armor…

Had been killing this boss for 6h in pvp mode and full luck armor and pearls and got 0 named items and 500 potions.

Sure “luck isnt broken”. It clearly is 100% broken or wrongly designed.

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I have full luck set (only 600 gs), something i can get trophy mat like (armor, engineering, stacked desk,…) but the problem is that the golden scarab now is so hard to get than before. Usually i can get 2-3 from acid pools, 1-2 from brimstone chest, but now i have days none.

I have been having zero drops of scarabs for a few days with full majors/bags/lvl 600 luck chiten farm set. I was previously getting 2-5 a day from everything. The only thing that is different is that I started using Winter event transmog skins. I went back to the default skins and it seems to have gone back to getting normal loot but I don’t have enough data to back it up yet.

Is transmog breaking luck?

I just made a own topic for that. Since I used the full luck set from the winter event, I didnt get any trophy mats and no scarabs for a lot of runs.
Now I made 4 runs with just 2 of the 5 set pieces and I got 2 trophy mats and Scarabs…

Its so annoying, that all around luck is so intransparent…

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Well i guess your insights are only going to get more powerful from here on out.

Big words do confuse some ppl. Apologise i’ll use more layman speak next time.

Testable data… like experiments… like you do in…fields…such as psychology :rofl:

You have no evidence except feelings. The only data you can ever put faith in in this game is feelings.

Let me know when you stumble across that empirical evidence logic trap when it springs :smiley:

“the scientific community” is where your credibility got shot btw.

My experience over the past month:

Wear luck gear with luck trophies in 3 houses… maybe get 1 gold scarab every few days, quality of other items meh

Wear NO luck gear, get 4 scarabs in one run right after.

Like what the what?

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Luck FAQ Best Thing I’ve Seen On Luck - Is It Up To Date? - General Discussion / General Discussion - New World Forums

I am a 100% behind everything you have said, but isn’t the whole “lucksafe” some hidden “server side adjustment” that we don’t know exactly what it is? i.e. “makes sure the luck % modifiers attached to a roll scale in a controlled manner”

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How did you run the WT?

  • With a zerg group
  • With a 5-man group
  • Solo

Your answer will illuminate why you had issues with Luck gear. Using Pristine Pearls versus some other gem will not change your damage output, merely your damage received. If you struggled to damage mobs during the WTs, I would recommend using weapons that can attack the mobs from range, as that will allow you to damage the mobs while not being stuck in the melee mob that the WTs often have.

They changed “LuckSafe:True” and "LuckSafe:False in the datamine to “RollBonusSetting:ClampMax” and “RollBonusSetting:AddToRoll”

So, Lucksafe is now “ClampMax”. What that means in practice is that your luck bonus is added to the floor of the roll, but not the ceiling, whereas with AddToRoll, its both floor and ceiling.

i.e, 50% luck (5000 pts) changes a roll to be from 5001-100000 for “ClampMax” (formerly Lucksafe rolls) and is 5001-105000 for AddToRoll tables.

That causes the odds on ClampMax tables to not move very much at all (still some, just, not very much) - unless, of course, you are fishing, because you have Tremendous amounts of luck from all sources.

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Awesome! Thank you.