I invite all healers to talk about new targeting system

Well, time to upgrade my gaming mouse with one of those gaming mice that has 8 buttons on the thumb side. I tried this out in PTR, had to move a lot around, so I can keep group member 2 - 4 close to WASD keys. The group member 1 is not needed. I use MMB for self heals.

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Wow… I love you. ty for that. So now all we need is Splash of Light change and we solid as a mofo.

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Group UI

  • We need to be able to move players positions within a party

e.g. I always want Fred in group slot 1, but when we join OPR or create a new party, his position is randomly assigned. They way when I set hotkey 1 to heal party position 1, it’ll always heal fred

Party mode enabled/disable icon required

  • Somewhere on the screen I need an overlay UI to tell us if party mode is enabled or disabled

Line of Sight limitations required

  • Being able to heal through walls etc needs to stop. Life Staff healers can stand far away from a player and auto-target heal them without being able to see them

e.g. In Wars, healers can stay inside the fort and heal players outside of it. In OPR you can heal through walls, not even risking being inside the fort

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turn group healing off mate

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Not necessarily seeing them to heal but i agree healing from fort or behind a big wall shouldn’t be exist at first time,and yeah i would love to move my tank below me so i can find him easier and even use a specific hotkey for it

if it looks like this it will be good enough for me

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Awesome - being able to target group members without scrolling will be such a relief. The problem will be that all logical keys in range are taken. I’ll probably just use 7890- as I tend to move my hand off the keys anyway. 12345 would be good but I don’t think my muscle memory will handle a remap.

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You need to turn off group mode to target players with lighrs embrace. It’s actually not too bad if you get used to it. The problem with that is that you cannot easily select your party members. With this new toggle and hotkey, you can now do that.

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As long as toggle mode works as a modifier I will be happy. I dont want to have to turn it on before casting to have it start selecting party members. I want to cast lights embrace, hit “alt” or whatever key, scroll through my party members and heal one, then release the key and go back to no group mode.

I’m guessing it does not work that way though.

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There is a toggle button listed above on the image under group member 5

Aw man I didn’t knew this was added and I love it. It’s exactly what I wanted, just to bind a key to each party member. Looks promising, let’s see how it works. I also need a new mouse.

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As a main healer since always, I agree with all this, healing should be LoS only. Even for the party heal, which is almost never used/abused, but still tho.

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i thing it would be easier for them to let us choose what shortcuts we want like alt+1 for group member 1 and so on, or some times i want to use ctrl+another key to do something but we can only map 1 key into it

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No it shouldnt that is the trade off risk reward. 100m is a very very long range. Use the ping system to tell. Its as far as the starting ramp to the second to last boss in tempest to the other side of platform…its a radius thats huge. You can use it in a fort and heal party members a fort width outside. Its very powerful. But yes if your party doesnt stick together its worthless.

No thank you. Giving up the 100m is a huge nerf for pve. In pvp teams need to coordinate and stay together or like every other class run pvp builds that exclude certain abilities. DE for example performs well in pvp settings.

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Yes, I know. Thats why I wrote it - I just wanted to underline the fact that its very needed, Ive been saying this for months already. The “designated heal-button” I have to test first before I can speak about it.

Who says they cant reduce the range on it? is that 100% set in stone? As we can tell, patches make changes to the game. how could you forget? :stuck_out_tongue:

Your reply is just silly.

thanks for your contribution to the subject…obvious sarcasm

The ability is unique and useful as is. Players are asking for a significant pve nerf to improve pvp usability. We already got gutted in 1.1 because of pvp whiners. We dont need more nerfs for pve healing coming out of pvp.

Beacon, orb, and de are superior healing in pvp all with better burst hps.

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what every pvpve game needs is a system that separate them from each other and have different profile for their abilities , in that case they can work on both and don’t make them weak on one side and make them op on the other side, idk why those games don’t do that already or is it that hard for them or impossible or some thing else idk tbh.

If anything all aoe should be capped at our group. Its one of the major reasons everyone complains about healers. No reason for every aoe heal from every healer needs to heal everyone. Either that or cap the # who can benefit at 5 per tick. Then you can open flash to 5 nearest party members or 5 lowest health friendlies in range.

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