My Infinite Progression threads have not really gained any notice, so I cannot say if anyone is even reading my ideas, but if you want fun and repetitive content, read up on my ideas.
Folks that never put in the time to get even one character to level 60, would of course find my thoughts/ideas useless, as my ideas center around being able to take your character to level 60, and then set it up exactly as you want it (with respect to equipped items/weapons, attribute distribution) and then making that version of your current character into a Remnant of their former life, which you could then treat something like a second pair of weapons, but stated for those specific items, that you could then, with the press of a single button/mouse click, make use of your character former version(s).
I envision players being able to restart their character anytime they (once again) reach 60th level, and each time they gain another Remnant.
An infinite progression system would allow a path forward for the developers, as folks could see that they can continue to play, knowing that the system will get around to fixing things in time.
Crafting is a good case in point, a quick and easy fix isn’t likely to result in a good fix, but in an infinite progression system, the developers team could take their time, and work on it, and eventually get a great system in place.
If anyone cares to help me to get these ideas across better, just respond there in those threads.
I too have not entirely left New World, but more and more, my time is just spent on these forums as opposed to playing. My second (and final) US East character slot is now filled with a 44th level character, and that leaves me just 16 more levels of fun and rewarding character development, and then I have no where else to go with this (Potentially Great) game.