People do like the dark souls and related genera series
I think banes are fine. Multiple ward sets per dungeon is kind of annoying.
People do like the dark souls and related genera series
I think banes are fine. Multiple ward sets per dungeon is kind of annoying.
So go play it? Elden ring is a superior PvE game to NW.
I don’t PvE in new world, but I would if they added elden ring like bosses. That’s all I’m saying.
People play NW because there is literally an entire world of content to play beyond your evidently narrow focus… Threads like this always bring out the lazy and/or self-entitled players weirdly fixated on the idea that access to content is gated because they focus PvP at the expense of everything else.
Prior to the most recent couple of updates I had near-BIS bruiser sets, shirking fort etc. I really enjoyed the grind required putting those set together. I really loved playing OPR as a 5-freedom GA/WH light bruiser and I was pretty good at it. Now that play style is no longer available to me, so I pivot my focus back to all the other aspects of the game I enjoy playing. I am experimenting with other light melee play styles, but I don’t trust AGS to ruin my pvp builds. I have a SNS/hatchet build I do OPRs with now I’ve made from gear in storage.
With PVE I mostly know where I stand. All my gearsets were BIS or near BIS for running M10s. I’ve recently had to create new sets because of fortify and grit changes. I’ve made entirely new second sets for tanking corrupted bosses because of the fortify changes with different gems. I’ve pivot towards spear main in dungeons away from hatchet/GA so most of my sets have need a couple of new pieces.
Action combat matters in expeditions etc because you play alongside other players. It is a collaborative effort. Team work. Everything has to work properly to gold m10s and the like. If you think that it is the same content gated behind gear, then you have not run enough M10s to understand. Experienced M10 runners pick 625 noobs almost instantly in all dungeons because they don’t know the teamwork strats. The previous week ice/dynasty and nature/depths was rough because the real barrier was teamwork. I refused to tank pug dynasty runs after one run because I don’t need the stress of chuckleheads thinking the mutators that week were easy.
How AGS thought it was a good idea to alienate PvP bruisers is beyond me. The same logic applies with ward/bane. If they introduce changes like the bruiser-killing grit/fortify changes but affecting pretty much everyone, then they will surely kill the game.
Sure, make having fun more accessible but do it in a way that does not detract. My suggestion is that they actually need to encourage super experienced players to do lower level mutations, so there is always someone to run dungeons with, not make it ‘easier’ to do higher level mutations.
Honestly it would be a pain to me, even a disgust to see wards and banes disappear. Ok it’s a kind of grind, but it’s a grind you do at the same moment you grind your mutation levels. If people are wondering about umbral shards, they are everywhere now. For full PvE players you can grind, let’s say, 80/90% of the gypsums. And you’ve the orbs from the faction vendor; now you also have the unsable casts that grant shards as well.
The real problem here is that they add content but they don’t push the limits from the start of the game about storages if you can’t/don’t want to pay the gearset storages. Need a little boost about storage and implement the search system of the TP to it.
In the end it’s more QoL side stuff that need to be improved than the ward/bane system. People that worry too much about being 625 for low level mutation aren’t focusing the right thing.
How do you write so much and say nothing?
You haven’t made a single point as to why wards are good.
Where are the WASP ward & bane ???
Maybe because people aren’t looking at the real problem? It is realtively easy to get ward and bane stuffs. The thing that bother people imo is the gear swapping, finding it in storage.
Getting the ward gear
Wasting umbrals upgrading it
Storage + finding it
Regearing after AGS does a heavy handed nerf
Mate there isn’t a single redeeming feature of ward gear. It’s a dumb system and again you don’t make a single point for why it is worth keeping.
Keeping people crafting/looking for new stuff? Make economy work by these changes? Ok, for PvP it was a hard point. For PvE honestly I don’t really see the problem. It’s part of the grind. With the number of ward sets droppable in open world that give general stats like Harbinger one for AE I feel it’s fine. I don’t feel it gatekeeping, it gives something to do.
Well, ok, let’s make the game super easy. Give three general con ward stuff (with like let’s say vigot/refreshing/general ward) , let people grind it to 625 and economy around expeditions are only around gems/amulets.
On short term, it’s cool people will rush to these stuffs and when at 625 it will be only umbral farming heh…
I hate it when people say this, they should have different teams! One for cosmetics and art development and barber, bugs, weapon balancing as it is standard and constant im mmo’s, and more. Not one that does it all. Little things make people happy like outfits, black dye lol big things are expected like gane functions and mechanics working.
Easy? There is nothing at all hard about the current system. It is MONOTONOUS. It’s BORING and TIME CONSUMING.
You are blind if you can’t see the current ward system has no value but a time sink. Why the hell would any player willingly argue that a time sink is a good feature, except to gate keep for those who haven’t yet done the grind???
Make it more monotonous with a unique ward then let’s go! ![]()
Edit: Having a solo warded gear is useless at some point because at some point the stuff is mixed with ward+weapon perks. So it means that I’d need anyway a gear for Corrupted (dex/thrust) ; one lost x Ancients (hammer) ; one AAxHumans (str/dex/slash) So yeah basically reducing the stuffs needed in the end to be an optimized 625 you’ll almost need as much stuff as right now.
When you want to succeed at best in M10 you need to push forward and look at your needs. yeah drops are part of the game, spend hours to farm a mob is part of the game. monotonous but rewarding in the end. Frustrating but brings happiness.
With this solution it’s not about gatekeeping, but need to know your needs! People that start mutation aren’t aware about that sometimes so maybe giving some stuff with missions instead of random 590 weapons.
Yes you can do it with whatever stuff you want, with no bonus, just need more time I agree on this point, but when you want something better to make it easier you take it, no?
If it was a simple upgrade of course. Again we come back to AGSs dumb system. I can’t just upgrade a 2 perk item to a lego, I have to swap the piece and drop 10k shards. I get nothing back for my 2 perkers 625 item and will throw it in storage to never look at again.
Muts are so easy I have never considered changing gear once I have a piece to 625.
Shards are an easy task if you play the game in its whole, gypsum orbs are really easy to obtain, just a matter of time to push pieces to 625.
But I didn’t report you what are you saying? If I reported you I wouldn’t even have this discussion
. If I feel somebody is deeply rude I don’t even reply.
You keep reporting my posts. Why lie?
We’re here to talk about ward and banes, not about your personal situation on the forum.
I don’t lie to you, but looks like you really want me to report you or? By the way if I answer you it’s to talk about a topic, but if you want to switch from the main topic yes I’ll definitely report your latest post.
Literally all my friends got to end game and immediately quit because of this. I don’t want to play with strangers so I do PVP instead.
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