I propose a stun invulnerability timer

surprised there isn’t diminishing returns already

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I agree man! But I try to remind myself the game is still relatively new. So I imagine they will get around to it when they have the resources to spare. I just hope they do it soon.

I feel this CC issue is a big one… and there is no telling how many players have quit already because of it.

Because I have been close to quitting a few times when I get stunlocked in a choke… 3 healers on me. but I cant move… cant use potions, cant change weapons… I just stand there for what feels lile an eternity waiting for my healers to lose the battle of attrition So I can die and be able to play the game again.

Im worried tho that this post likely wont evem get read by a dev… and I am worried that they wont counter CC before it is too late and the playerbase has all but crumbled. I love this game… it has great potential.

Hell OPR could be a little competitive match like overwatch in the middle of an RPG if balanced right. And they should consider opening up the marchmaking to all servers in the region to allow quicker matches and more variety.

I think this is a good idea.

From the perspective of a former sword/hammer user, to recently Void Gauntlet and Ice gauntlet…I have been on both sides of the fight, and everyone could use a break from the chain stuns.

2 or 3 seconds between stuns is perfect.

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I dont think crowd controls last long enough to warrant having diminishing returns. The only situation would MAYBE be in wars where it’s constant spam of CC and stagger abilities, but in lower scale pvp we need to be able to lock down these targets in order to secure kills versus anyone decent at the game.

I’ve been playing a lot of bow rapier recently, and even with 50 con I am nearly impossible to lock down and kill versus a group of 4 or even more players in opr or open world. With how strong dodging is, especially in combination with weapon mobility skills and abilities like evade and riposte, its necessary to be able to chain root/CC a target or they will just keep getting away and chugging their potions and regen endlessly. Versus healers this becomes even more exacerbated.

They’d first have to nerf iframes and healing before nerfing CC.

The Rapier is the one weapon in game that can avoid stun chains. Nobody else can.

In PVP, if both players can be stunned for 2-3 seconds, then immune for 2-3 seconds, both players can play, and have to use their CC more tactically.

If it is 3 vs 1, then the one player, with a well timed skill, can stun all 3 assaulters while he or she is immune for a couple of seconds.

Timing of CC becomes important in PVP then, rather than spam CC.

Just yesterday, in OPR, I used Petrifying Scream on a player, and then saw that followed up by 2 more consecutive Petrifying Screams, and of course he was dead, unable to do anything about it. Even I felt bad for him. That should never happen.

Now, Petrifying Scream, despite all of the complaints about it, is not OP…but when it can be chained it is totally OP. Same as the hammer stun chains, or chained gravity wells.

None of these abilities are OP in and of themselves, it is the spamming that is the problem.

Giving a 2 or 3 second immunity actually increases the players’ control over the outcome of a fight by way of skill.

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Have you played OPR?

Imagine nerfing stuns while theyre in the trash spot that theyre in right now (Can be broken by any damage) and we’re still dealing with the broken ass root.

If there’s 3+ people properly chain ccing one dude, then he should die in most situations. I dont see whats so inherently bad about that. Its already way too easy to run away and survive in this game.

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Making an immunity to stuns after the first will kill warhammer in 1v1s and going for a shockwave would be like a hail marry pass.

It’s only easy for Rapier players.

If you use enough of the same ability eventually it will become op.

I can easily get away with any light build. Can also charge out as a heavy boy and berserk and run laps around a fort. With dodges there’s just so many opportunities to iframe and get out of any bad situation. True tho that rapier makes this an even easier task, but still possible without.

You don’t want to get spam cced and locked down? Get better at predicting vg scream and timing your iframes.

This games combat has many flaws, but roots ain’t it and they’re actually necessary in securing kills most of the time, especially versus the otherwise unkillable lifestaff boys.

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Diminishing returns are a staple in any game with crowd control, I can think of only a few without it

There is a cc immunity built in.Getting hit by 3 CCs within a short time frame, you get a free dodge roll, regardless of your armor type.

You are not suppose to survive getting chain cc’d without a healer on you.
If you get caught,don’t use the above mechanic or can’t use the iframes with correct timing thats on you.You deserved that death.

why isn’t that a legit strategy? No different from tanks holding block on doors.

Again You can 100% get out of this using that mechanic i stated above and follow that with an iframe.It sounds like you put yourself in bad situations and expect to sit there and survive tbh.

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AGS - Implement this. Should have been done yesterday…

Games like league and overwatch have no cc diminishing returns and allow players to be chain cced and even be insta killed, and these games don’t even have iframes and rely entirely on your abilities to maneuver out of attacks and properly position your character. New world is one of the most forgiving pvp games in the sense that you can make terrible positioning decisions and still make it out of a bad situation

And before you say these are mobas or shooters, new worlds combat is much closer in resemblance to these games than it is to your traditional tab targeting mmo.

And yes I agree that cc and stagger is very annoying in wars and mass scale pvp, but that still doesn’t excuse having to limit them. There’s already too many situations where wars are at a complete stalemate for minutes with all the AOE heals and mitigation and tanks holding right click.

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So that flightly light armor players with rapier can be even more flighty? No.

Give back GA tracking and reduce or remove the hit stagger from scream, then maybe.

This is the exact reason diminishing returns should never be implemented.

Well people get in bad situations regardless of what they do when people with higher mobility move in and you cant get away. Its gona happen. But im talking about walking in door and spending 6 seconds unable to move… no change weapons, drink potions… nothing. In fact my PVP OPR experience today has kinda killed it for me. It was more of the same. Ice shower root stun root Me spending 6-8 seconds unable to move then dead. Every pvp interaction is the same.

Maybe we will see hw I feel tomorrow. But I think I have hit enough quitting moments now.

If they add a summoner staff or something then maybe ill give it another go.

CC should not even exist in PvP. It is a PvE mechanic that does not fit well in PvP.