I propose a stun invulnerability timer

Imagine nerfing stuns while theyre in the trash spot that theyre in right now (Can be broken by any damage) and we’re still dealing with the broken ass root.

If there’s 3+ people properly chain ccing one dude, then he should die in most situations. I dont see whats so inherently bad about that. Its already way too easy to run away and survive in this game.

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Making an immunity to stuns after the first will kill warhammer in 1v1s and going for a shockwave would be like a hail marry pass.

It’s only easy for Rapier players.

If you use enough of the same ability eventually it will become op.

I can easily get away with any light build. Can also charge out as a heavy boy and berserk and run laps around a fort. With dodges there’s just so many opportunities to iframe and get out of any bad situation. True tho that rapier makes this an even easier task, but still possible without.

You don’t want to get spam cced and locked down? Get better at predicting vg scream and timing your iframes.

This games combat has many flaws, but roots ain’t it and they’re actually necessary in securing kills most of the time, especially versus the otherwise unkillable lifestaff boys.

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Diminishing returns are a staple in any game with crowd control, I can think of only a few without it

There is a cc immunity built in.Getting hit by 3 CCs within a short time frame, you get a free dodge roll, regardless of your armor type.

You are not suppose to survive getting chain cc’d without a healer on you.
If you get caught,don’t use the above mechanic or can’t use the iframes with correct timing thats on you.You deserved that death.

why isn’t that a legit strategy? No different from tanks holding block on doors.

Again You can 100% get out of this using that mechanic i stated above and follow that with an iframe.It sounds like you put yourself in bad situations and expect to sit there and survive tbh.

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AGS - Implement this. Should have been done yesterday…

Games like league and overwatch have no cc diminishing returns and allow players to be chain cced and even be insta killed, and these games don’t even have iframes and rely entirely on your abilities to maneuver out of attacks and properly position your character. New world is one of the most forgiving pvp games in the sense that you can make terrible positioning decisions and still make it out of a bad situation

And before you say these are mobas or shooters, new worlds combat is much closer in resemblance to these games than it is to your traditional tab targeting mmo.

And yes I agree that cc and stagger is very annoying in wars and mass scale pvp, but that still doesn’t excuse having to limit them. There’s already too many situations where wars are at a complete stalemate for minutes with all the AOE heals and mitigation and tanks holding right click.

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So that flightly light armor players with rapier can be even more flighty? No.

Give back GA tracking and reduce or remove the hit stagger from scream, then maybe.

This is the exact reason diminishing returns should never be implemented.

Well people get in bad situations regardless of what they do when people with higher mobility move in and you cant get away. Its gona happen. But im talking about walking in door and spending 6 seconds unable to move… no change weapons, drink potions… nothing. In fact my PVP OPR experience today has kinda killed it for me. It was more of the same. Ice shower root stun root Me spending 6-8 seconds unable to move then dead. Every pvp interaction is the same.

Maybe we will see hw I feel tomorrow. But I think I have hit enough quitting moments now.

If they add a summoner staff or something then maybe ill give it another go.

CC should not even exist in PvP. It is a PvE mechanic that does not fit well in PvP.

diminishing returns.

I talked about this before. And in Aion there was a skill called remove shock. Where you could break your stun and get a 7 sec stun resistance . 1min 30 sec cool down.

Right there with you… not sure why this isn’t being addressed yet by any dev…

Root from VG now is the only CC in this broken game.

You saw there were people inside a fort tried to push your way inside and got CC’d to death? That’s deserved imo.If you see people at a door bait out some CC’s.It works.Don’t walk into ice showers placed on doors either.You can even get 1-3 players with you and backdoor if they are all piled up on one side.There are also ways to climb up into forts in certain places(idk if this is intended or not).

Do something different than just zerg into the front door so people CC and wipe the floor with AoEs.I see that so so often in OPRs.

I agree that I am at fault, should I be killed if I have no support, am alone and I die if there was ever a break in CC where I could have actually pushed… I would get that I just chose the wrong time. But with only small number of players you can create an endless chain of CC that means using the logic you suggest the attacking team should just never enter the fort at all. I was proposing that a fight should not come down to just the use of CC but also the use of all cooldowns including those of a healer. Otherwise healers are redundant.

Currently the PVP combat in outpost rush comes down to 2 things… the most farmed brutes and the team with the highest number of CC weapons. Healers arent needed for pushes… and I see very few healers in my OPR games… for good reason.

In the games I do see healers, they have next to no impact on the success of pushing a fort. They are only useful in small 1v1 or 1v2 skirmishes. Nothing more. So why bother playing them?

I used to be a healer. I enjoy the healing gameplay. But respecced completely when I realised how useless they are.

If the game comes down to quantity of spammable CC and number of brutes farmed then it not a very in depth experience.

I nearly won a game against a high CC team by just farming 3 brutes solo during the course of 0-600 points which shows how ridiculously easy they are to farm. We lost by like 10 points due to having about much of the team spamming VG, IG, WH, spear and rapier CC off cooldown. You just couldnt move without being CCd… so I just fire shots from afar and did my best. But we couldnt get near them without losing a player.

If we had had more CC then we could have done it back to them. But as they outnumbered out CC we would lose every fight.

So like I say… PVP in OPR comes down to number of spammable CC abilities and number of brutes… nothing more. So people need to go VG/IG or warhammer/spear if you want to contribute to the team. You dont need anything else.

Sorry gor essay
My brevity is not my strong suit.
TD;DR

  • I can farm 3 brutes per OPR… too easy to farm
    -You only need a full team of VG/IG and WH/spear to win every match. No other loadout or role is needed. This is a very shallow experience.