I think it’s time to drop the expertise system

I just wanna say that I cackled at that queef comment. lol

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you mean how every single competitive game is about making your character more powerful? wait no that’s not how any competitive game works.

but kindly explain how people wouldn’t come back when one of the basic concepts in this game becomes accessible.

obviously a lot of other shit needs to be addressed too but why wouldn’t people come back.

sure its going to suck for those with true bis the good like 100 people on this game.

im most of the way to a full bis build. i wouldnt care.

and there are way more like me spending millions just trying to finish up one set. before moving on to another one.

instead of worrying about other peoples investments why the hell dont we just play the game with the builds they want. instead of throwing around insinuations of skill and other bullshit.

I get where AGS and hardcore players want to go wih the expertise system, its clearly part of what would make a hardcore mmorpg hardcore. By definition hardcore games arent arcade like, so the arcade like accessibility of the “endgame” in a mmorpg shouldnt exist if its catering to hardcore players that see their grinding to get where they are as necessary to have achieved.

We have 2 types and styles of games in New World.

  • There’s the Open World we all know…
  • and the Instanced, segmented off game modes and styles.

Coming from other Hardcore MMOs with storied histories the areas of the game with persistence are the areas that you want to keep as hardcore as possible, its where player groups exist and where player groups duke it out against each other, create rivalries and develop their own histories together.

The game modes where action is segmented off and who’s consequences affect nothing but those individual players are where accessibility to the game and its mechanics are KEY!

No MMO can survive as hardcore alone, it has to have some way of on-boarding new players without chasing them away from the game before they have the capacity to be competitive, because all players migrate to and from IP’s in time, and as we all get older we all end up with less time to game and more time spent IRL dealing with the realities of our lives.

But a game thats entirely arcade like is intrinsically tied to content from devs and in the periods where content duration is lacking and devs are coding and generating the next expansion, the games population dies rapidly.

Both styles needs the other but the way they’re presented and how they interact right now in New World leaves a lot to be desired. I have my own ideas on quite how that should be, with hardcore being way more hardcore than it is now, and the instanced arcade style game modes are more varied and being much less hardcore but theres no point throwing such designs out there when the overall design of how the fundamentals of a persistent MMORPG fit together isnt fully understood by AGS.



i live in hope one day they will, because AGS are one of the very very VERY few that have the financial capability to do it right, and the freedom from aggressive publishers wanting to monetise the shit out of their customers.

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You make absolutely no damn sense at all. You came here complaining about a lack of progression and your solution is to remove gear progression… You need to figure out what it is that you actually want and then go find it somewhere else

i wanted horizontal progression so that people can play and get good with MANY builds instead of one focused one.

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Always wondering why you guys always make things complicated.
Make umbral shards tradeable thats it. People will have a reason to grind dungeons more and have some decent coin income.
Those Players that hate grinding shards are buying boosting services in global chat anyway we all know.

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it would be nice as i know a hand full of players with easily 300k shards just sitting there doing nothing.

it would be nice for companies to help build up more war ready players and dungeon runners.

will people abuse it… probably but its not like they aint doing stuff now right?

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Adding the word horizontal doesn’t change you being wrong. I’m done wasting my time responding to you. You have to be like 9 or something.

do you not understand the concept of horizontal or vertical progression?

Because at least with watermark the drop felt good when it hit. Expertise is such a choke hold on progression that every bump feels more like you’re being stabbed repeatedly. It’s not even behaving like the name implies “expertise”

Oh boy I’m going to get Expertise on the weapons I use: *Except none of which drop other than everything else you don’t actually want to use.

Oh boy I’m going to get expertise on jewelry. *Except once in a blue moon get 1 bump. Just A bump. Out of 20 chests a day…

If it were a gradual exp grind as you gain “expertise” with weapons you use. Or with armor weight classes you use. I’d have been perfectly fine with the “Expertise” update. But instead it’s a suffocating RNG grudge match that puts progression to a firing squad while telling the player “Just do this every day” While time gating everything in hopes they’ll stop the locust that eat content too quickly. Let them. They didn’t need to make the game more insufferable just to stop ppl who have no responsibilities, jobs, or lives to stop them.

When I wanted to go after a specific drop, it was a matter of farming it. Like EVERY other mmo. A question of repetition but it went somewhere… Or they bring back Watermark Or they revamp expertise not to be so god awful. Not even the Lottery is this god damn awful.

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Why does it need a system at all though. Every MMO I have ever played … gear drops, you put it on and wear it. This arbitrary timegater doesnt need to exist at all IMO.

its just how water marks worked in endless loot mmos.

ie destiny from what i remember was the first one i saw.

and its really fucking dumb.

They changed that because they were about to have a mass exodus bigger than the game ever seen. This game would have died then and there if it went through.

only other mmo i played was ff11. that was a grind and a half. and it didnt have non of this crap.

what it did have was delevel which was hilarious when you just put on new gear.

yeah everquest had delevel. We always made sure to “lock in” a new level by getting like 20% xp into the new level haha. Higher level spells you would also lose the use of lol.

i really dont understand the purpose of it besides in like borderlands though it made sense there as its solo player and you almost always got some kind of small growth or side grades instead of backsteps every loot pop.

does anyone remember why destiny decided to do hwm?

I know that destiny has “Seasons”, and it makes a whole lot more sense than it does here. Every season the floor and the ceiling is raised on the gear drops, so that you work your way up to the soft cap, and push for the hard cap.

New season comes along and everything is reset to the new floor, and you begin again.

Speaking of FFXI, mad respect. I cut my teeth on 11. <3

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Although, FFXI DID have something akin to HWM in a way, or at least working slowly toward mild gains in the long run in the form of the Merit points, Empyrian, Mythic weapon skills ect.

I think they initially desired ILVL600 to be a very slow goal you worked your way toward over a long period of time much like Merit. Instead they left a gaping hole wide open and people desired to be maxed very quickly. And it was easy because the TP allowed you to just buy it T_T. And chest runs were a cakewalk for the early zerglings.

This is why we got the Flyswatter i think.

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its still easy to zerg now.

Well, this is true. But the rewards have been severely reduced on chest runs for expertise bumps*

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