Why does it need a system at all though. Every MMO I have ever played … gear drops, you put it on and wear it. This arbitrary timegater doesnt need to exist at all IMO.
its just how water marks worked in endless loot mmos.
ie destiny from what i remember was the first one i saw.
and its really fucking dumb.
They changed that because they were about to have a mass exodus bigger than the game ever seen. This game would have died then and there if it went through.
only other mmo i played was ff11. that was a grind and a half. and it didnt have non of this crap.
what it did have was delevel which was hilarious when you just put on new gear.
yeah everquest had delevel. We always made sure to “lock in” a new level by getting like 20% xp into the new level haha. Higher level spells you would also lose the use of lol.
i really dont understand the purpose of it besides in like borderlands though it made sense there as its solo player and you almost always got some kind of small growth or side grades instead of backsteps every loot pop.
does anyone remember why destiny decided to do hwm?
I know that destiny has “Seasons”, and it makes a whole lot more sense than it does here. Every season the floor and the ceiling is raised on the gear drops, so that you work your way up to the soft cap, and push for the hard cap.
New season comes along and everything is reset to the new floor, and you begin again.
Speaking of FFXI, mad respect. I cut my teeth on 11. <3
Although, FFXI DID have something akin to HWM in a way, or at least working slowly toward mild gains in the long run in the form of the Merit points, Empyrian, Mythic weapon skills ect.
I think they initially desired ILVL600 to be a very slow goal you worked your way toward over a long period of time much like Merit. Instead they left a gaping hole wide open and people desired to be maxed very quickly. And it was easy because the TP allowed you to just buy it T_T. And chest runs were a cakewalk for the early zerglings.
This is why we got the Flyswatter i think.
its still easy to zerg now.
Well, this is true. But the rewards have been severely reduced on chest runs for expertise bumps*
That IS simple. It’s a pretty resumed draft compilation of ideas. Is this Rocket Science too?
Or you do prefer text walls? Wait, did you just criticize the delivery of my ideas without considering their merit!!! Jesus, the Lust for forum controversy strikes again… Disappointing.
Whoa, whoa whoa… We don’t do that here.
We need coloring book style with Crayons please D:, and i want a puzzle maze to get to the right answer!
Yep, after doing it; it felt pointless
Lets be 100% honest here, The most fun and longevity I’ve ever had in an MMO is from player created content.
Building blocks put in place by the game developers for the players to use and creates addiction forming habits based upon gameplay rewards (Not a CASH SHOP)!
Events that anyone can join in, grind out and just have fun which doesn’t involve you needing to be in a party to get any kind of reward, just be there and join in.
It should not be hard to set up and event system that has a rotating database and structured in a way where it maintains itself and all the Developers have to do is just add a new database to the list every 6 - 12 months.
You can include multiple systems within that system to get players to feed into it and create their own narrative and as such creates a sense of community which will feed those addictive behaviors.
Its not rocket science ffs!
Daily reminder that expertise is a trash system designed for people that are overly sensitive to dopamine hits.
Because each of them has never tried a scaling on a single, purpose-built PVP activity. To see how it goes and whether or not they can adapt it to other PVP activities.
In that vein, I could easily come up with a fully inclusive PVP activity that should be met with general enthusiasm.
Honestly…
…I don’t understand why nobody thought of it before me! ![]()
The joke. No one to play, of course long life
Try harder next time. Not taking this bait.
I might surprise you… but don’t worry, I’m way too lazy to do that… ![]()
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