I think it’s time to drop the expertise system

I played ESO for 3 years. You only have to get to cp 160 which takes about an hour I believe? I can’t remember, but it didn’t take long at all. Besides you can do literally 100’s of different things to get there. After that 500 or so sets can be equipped. I actually the love the build diversity and easy gear accessibility in ESO. The PvP performance is intolerable though…

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It always amuses me when people brag about playing for 1000’s of hours, as though it is some kind of accomplishment sitting at the computer playing video games all day every day.

:rofl: :rofl: :rofl:

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You don’t say!

Jokes aside you are correct.

Nope! It’s a log out, and don’t come back moment. I do not even need expertise, but I will not defend a bad system.

Gates do not create longevity if they did, so many would not have left, with more leaving all the time. Because lets face it NW has more gates than most prison facilities.

Fun rewarding gameplay, promotes longevity. The more fun people have, the longer they play. It really is just that simple.

By the way the stats actually showed most never made 60 before quitting, the vast majority at launch quit in the 45 range. The expertise system is worse than what caused those not making 60 to quit. No thinking outside anything it’s just bad.

The issue is for returning players who might already have done the grind to 590/600, now there is a new weapon which needs to be grinded out.

Options are chest runs, if any going on your server, and where you might go 2-3 days of full runs without a single bump, or one gypsum bump a day.

Becomes tedious/boring real fast and guess what? people don’t stick around.

This is most probably the major thing I hate in this game. I’d much rather have lvl 70 that allows you to equip stuff. I hope salvaging will make it a bit less painful. Chest runs for low gs players are a boring chore. The only valuable thing to find are trophies stuff. I would much rather make gs contribute toward luck instead of drop gs quality.

Funny you mention that, i have a little under 1000 hours and i’ve never gotten a trophy, with or without luck gear .-.

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I spent a thousand+ hours and have full bis gear. no one that plays 100 hours is gonna have gear like mine even without the expertise system lol.

I already have a skill, gear, and knowledge/experience advantage over these people. the expertise advantage is just overkill and is why every new player ends up quitting. do u think 18k player peak is good??

and I’m not saying to implement a scaling system. I’m saying to remove expertise system if ur in pvp

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People get mad when I say it but:

This is not a PvP game. It’s a PvE game with PvP.

It wasn’t always the case and it doesn’t always have to be the case, but for now it’s true.

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I’d actually hope they dont make drastic, massive changes. Every time they do, it introduces major unintented consequences.

The expertise system sucks, and really does just impede players from being able to participate fully in the game, but its there now.

Rather than just straight up remove it, I think it might be better if they got rid of the timegating. Allow players to craft as many casts of a type that they want. This would give players a way to say, get their weapons to 600 super fast, or jewels etc. without having some nonsense of evenly distributing changes around.

It would also help players engage with new weapons when they come out. Blunderbuss was sorta not used that much for a month while people slogged through upgrading it once a day + hoping for dungeon drops.

Is it though? There isn’t a whole lot of end game PvE, and all the core game systems revolve around settlement flips which is PvP (badly implemented PvP, but PvP nonetheless).

I’d argue that none of the core game systems revolve around settlement flips anymore.

When fast travel was expensive, and storages were faction control, then it mattered.

Now theres almost no reason for pve’ers to care, at all, what faction controls the map.

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You can spend over 1000 hours in this game without ever giving a damn about settlements. Full 625 BiS, no problem. Flagging completely optional. And if you want to flag, you can get a full PvP set without ever killing a single player. You can max out a character without a single bit of PvP.

Now try to do the reverse- Play fully PvP. I’ll even give you the first 60 levels for free. How far do you think someone would get with that method? How long until they’re 600gs, let alone 625, and what kind of gear do you think they’d end up with?

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The effects of the system has been done already. IT could be reversed but majority of the people have left for various other reasons being probably this contributes to one of them many underlying problems with the game. The time is now for AGS to make strategic and smart decisions for new features and or removal of others.

Community Poll can go a long way.

The point is not in fear. What is the point to spending billions of howers in game grinding good equip and then u just met some players on arena, who has prtty much same stats +/- and perks only cos of scaling?

The point, as any reasonably competent person will tell you, is to determine who is the better player.

That’s what PvP is about.

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I’ve seen somewhere here on the forums an idea that a liked a lot. To start the expertise system at level 50. It makes totally sense, since GS is roughly 10x the item level. So during your 50 to 60 leveling, you start getting bumps for your expertise and when you reach lvl 60 you should be close to 600 (depending on how you level up).

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The main issue with the expertise as well as the game in general is the lack of control we have over every aspect. You cannot grind expertise for a certain weapon/piece of gear, it’s all RNG. If they want to continue the 500-600 GS thing they need to just unify the umbral system with the regular GS system. Things that would give you a bump in expertise would have a chance of giving you umbrals which you can use to level whatever you want.

Additionally gear would not drop at lower levels and just be adjusted based on GS. That means if you have 540 GS musket, run genesis and get an infant drop it’s somewhere at 590-600 and adjusted to your GS and once you get up to 600 you can then begin upgrade the items direct GS. That would solve most of the useless loot situation.

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Have you played these other games (It doesn’t sound like it)? In wow you can be carried through higher content by a competent group, there’s vendor catch up gear every major patch, you can also buy gear off the auction house or you can craft it and use it immediately. Same thing in ESO you can buy off the auction house or craft your own CP 160 gear. In ff14 I was geared up within about 1 week of the new expansion, top end gear no, but enough to run most content. In New World you have to grind endless hours just for the right to earn higher end gear while being excluded from allot of content, then you have to face months of terrible RNG either in dungeons or crafting. There’s a reason this game is failing and this is one of them…

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Except for the fact the entire economy is completely skewed and dictated by settlement owner incomes?

I mean, I get what you guys are saying, but that system still impacts PvE players.