I think Mortal Empowerment is an issue

Am I wrong in thinking that you are expecting to be “tanky” while wearing light armor equip load?

Literally nobody is tanky while wearing Light armor, not bows, not Muskets, not mages, not even Greatswords (because onslaught puts another bonus 15% extra damage taken while active in exchange for 15% extra damage done)

There are 0 builds in New world where you can run 50 con and expect to be able to “tank hits” That’s not how it works buddy, SnS Hatchet skitzos are atleast 100 con. You’re building yourself wrong

This guy gets 50 kills in an OPR using GS/Hatchet (assassin playstyle) - which is what you’re trying to do in WAR but aren’t exactly doing it right.

Also: he played that using corrupted ward on armor (as shown on his stream) so you can’t use the excuse of “gemming” or setting up proper resistances against other weapons just so you can play better. This guy plays better, with or without gemming against every weapon he faced.

Not going to argue with you as we have debated this endlessly multiple times. If I had 40% fire resistance I could would be able to laugh at firestaffs whereas with 40% thrust resistance a bow can still 3 shot with a ridiculous hit box and fast fire rate. It’s not even close to balanced. Same with muskets but I digress we have already debated this not worth I will not reply to you.

Linking whelps opr vods on eu servers is so detached in comparison to an actual war scenario.

No argument, check video

Guy with corrupted ward and 3 resil getting shot by muskets but it didn’t stop him from getting 50 kills no? he died a few times yes, but that’s him fighting inside the outpost and diving 5-10 players which ultimately leads to his death. But apparently Melee is not op, and muskets and bows are the problem (while they sit outside the outpost and lose the fight from a distance) it’s hilarious.

The fun part about your endless debates are you guys just downright giving up because you can no longer provide constructive arguments since you have no comeback when you take the skill-issue route (you just lose the argument right then and there)

Whenever you try to argue using numbers and player-related skill = you automatically lose because in the discussion of “weapon balancing” - in order for a certain weapon to be considered “OP” or overpowered, it must be too easy to use to the point that a player without any real skill can just decimate enemies with barely any effort (That’s how something is described as “overpowered” - it doesn’t matter how good you are, you don’t need to be good, you will destroy everyone with X weapon)

But you can’t use that logic with dex weapons, dex (from the name) requires “Precision” and being mechanically precise with landing your projectile ranged attacks or hitscan (skill in tracking targets with your crosshair) is still a form of skill. The game does not play for you, it is not a tab-target game.

Yet somehow, melees have this assist feature called “Tracking” where clicking LMB beside a player lunges your character towards the nearest hostile without having to entirely aim your cursor (just face your character and the game does everything for ya) Even using abilities have tracking, and the rest is up to you in terms of positioning.

I’m still convinced that Delos is like 20 good players and the rest are just terrible.

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Careful tho, you’re describing a lot of the NW playerbase man! There’s a reason why this forum is populated with complaints majority from NA, some from EU but barely from AP :joy: The only thread being spammed by AP players in the forums is for the “Summon SEA server” thread where they literally comment on it often so that AGS gives them real SEA servers not OCE servers. Imagine playing this game at 150-250ping and expecting those poor fellow Asians in Delos to be able to PvP properly when their iframes fail them 90% of the time due to high ping + desync? Yeahhhhh

It’s not about those 20 players being good, it’s about the other 1000+ players lagging so hard they can barely play the game right and you have atleast 50-150 Aussies playing at sub 80ms having the best time of their lives.

What are they doing then? :eyes:.

And how the heck do I never catch you or maleoreo in this dude’s vids…or him in maleoreos vids, etc.

I sent you a pm regarding it, but it’s mostly the timezone

Majority of the Delos population is from SEA, and a good 50-150 or about 200-300 players at peak are from Aus, and their timezone is not the same as the SEA peak timezones. That’s why you can have so many content creators that almost never see each other in OPRs (but they usually overlap at some point)

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The way they handle balance just mind blowing to me.

Whelps is a early morning grinder, I go to bed when he’s still playing arenas. Whelps has the most pvp hours in this game 100% - I play like 2-3 OPRs before getting bored shitless whelps does like 10-15 + Arenas.

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:zipper_mouth_face: @Aenwyn @Luxendra @Kay @TrevzorFTW @ShadowFax @swarf

ME is a problem mostly when players leave ranged players alone, uncontested, practically peaceful allowing them to stack without a care in the world. Half the time this sounds like facing off against Butcher from HOTS. A menace when fed, not cc’d, or killed, absolute garbage when focused, bullied, & not allowed to even hit 100 stacks whole game. Same thing different Genre. Upon death all those ME stacks go away, so really its up to counter sniping, counter arrows, flankers to keep the ME perk under control. That Simple

drop it from 2 to 1%

I do understand where you are coming from, but I have seen it all, you can read back up in the post to hear a funny story about a pocket healer giving SnS buff to a cracked musket with mp, I do think at times you can clear someone’s stacks but then there is situations like where I chase a 15 stack musket to try to clear his stacks from the moon point all the way to his spawn doors on star side just for him to hide inside and keep his stacks, I’m a medium melee, I’m not supposed to be able to catch a lot of these guys that HIGHLY benefit from MP WAY MORE than any other type of class and you know what I don’t really want to spend 4-5 minutes of my opr game chasing a dude across the map in the forest, when I’m playing an objective build and all I really want to do is clump fight and play the games ACTUALLY objective in an objective game mode lol, chasing some dude I can’t catch isn’t fucking fun in anyway. 70+ kill opr games are NOT healthy for the game and imagine a newer player that has shitty gear and is trying to get into pvp, if they can shoot back or if they are defenseless, those players just get 2-3 tapped isn’t good for their experience as newer players. No player should be able to even reach 70+ kills in a opr, even if it’s an extreme it’s shouldn’t be physical possible to achieve, it’s not good for the game.

Even if it was cut in half it would still be quite strong and probably still the best choice for range users. It would be great if they did ANY change but ya know, balancing is ignored.

I’ve seen it all too, I see what people complain about almost always left alone 99% of the time whether it be the healer, the musket, or anything that is later roared on the forum like a tsunami. Plenty of matches where people will trade blows in a fort completely ignoring what is prolonging the fight, attacks everywhere & ultimately pushed out by the team that coordinates.

If you attack a musket & fail to kill do not spend 4-5 minutes chasing them. Cut back & re-enter the objective. They will come back predictably, after securing point or in between the battle double back around & attempt the assassination again or to be sure of kill secured bring 1 extra. Never waste time chasing runners.

Normally this should be left up to other range players which unfortunately sucks grass because they’re too busy stacking points off of the grit lords fighting on point to ever care about killing off a 5-50 con unit.

70+ kills are not healthy but neither is mass nerfing everything into the ground when its almost always so far been human input that causes it rather than system input. (Excluding bugs). You can achieve far more health out of the mode by simply altering the point value by boosting objective & lowering kill/damage. The map itself is mostly a wide open field. There is still no Cell vs Cell matchmaking. Lots of things can be done to make modes like OPR healthy. Heavy Nerfs & removals haven’t done much of anything but piss people off n made people quit.

If no player should be able to reach 70+ kills then there are other factors that are in play that have nothing to do with Mortal. Such as the combat scale being set to PvE, armor isn’t well defined nor shouldn’t have combat scaling and attributes among the weapons are a whirlpool of a mess.

yeah it could still maintain its power and not be as strong a lot has to do with the position the fact that you have such survivability with off hand rapier just makes the risk not so risky to have a perk like that more to gain than to lose just needs balanced enough to where its not a windmill slam choice on every build

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Just one particular instance, the dude with 20-30+ kills and no deaths has to be dealt with, just have to at least try it to put him in the dirt or he will just run free for the rest of the game, that’s the thought process at least with that situation and why I chased him to spawn, I was laughing like this is really happening.

Yea just sometime you can’t win, opr is a coin toss at the end of the day, it feels like most games at least few are going for their full stacks and playing very carefully to not lose them, just hope the range on your team is good lol.

This isn’t a heavy nerf, they have just legitimately done nothing to the perk that been complained about not only by me but many others for over 5 months now since they originally fixed the perk to work as intended. The only other change they have done is the freaking tooltip, it’s a joke. They have the combat lead addressing dex/bowpr in a dev video like two months ago, they are aware how range gameplay is affecting the mode, take multiple months to do anything, nerf the musket’s cough cough still fucking amazing weapon, nerfed the range but then made a passive that worked on only headshots and crits now apply to all hits and wait, the passive ignores all fall off damage, what in the fucking hell kind of logic is that. If every range weapon is being overused in opr if we are in a dex meta in opr for literal months then why don’t they just wake the fuck up and nerf the thing that is increasing those users by a possible 30%, it’s mind boggling to me the way they handle balance. To your point it’s in the users hands, MP benefits better players with better aim, to spiral the already good player that can land more consistently to be able to kill a target with less shots, MP is more beneficial to the better player that can abuse the perk to its full extent longer.

Opr needs a lot of changes, a new map would be lovely even if it had problems, at least it might introduce some type meta shift/freshness to the game mode. A lot of people are sick of what opr offers and just don’t q anymore.

Also saw a screenshot yesterday of a musket getting 40 kills in an OPR and they legitimately had 2 of their main abilities disabled because of the musket bug, shooter stance got disabled today, and I legitimately wouldn’t be surprised if you still see 30 kill games with 3 major musket abilities being disabled, MP is a major factor why these guys are still destroying people with half their abilities missing. They COULD do a lot of things but MP nerf even if it was cut half would still probably be the main choice for range, the perk was created with probably good thought/intentions but probably the worst thing the happen to pvp in this game, even ice spike meta, bb one shot combo we’re nutty times but MP is a tumor that doesn’t go away.

@Aenwyn @Luxendra @Kay @ShadowFax @TrevzorFTW @swarf why do you insist on ignoring balance, why is it always stated by devs “feedback in game and on the forums is listened to” when it is clearly not, and please tell me why you think this is good for your game?
(Not in the war, just reposting the screenshot)

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That’s insane.I haven’t played PVP since BS expansion.
From the looks of this Mortal Empowerment looks like it’s even worse than it used to be.

I thought 40-0 was a reason enough to make emergency balance changes. What a joke. Snowballing power mechanics should not exist for similar reasons Death Spirals aren’t fun.

That’d be cool if they didn’t largely leave each other alone. There is a distinct lack of an actual assassin playstyle that would be an actual counter to backline ranged. All we have are these high mobility pseudo-assassin type builds which are essentially skirmishers with cc.

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