I think Mortal Empowerment is an issue

Yea that’s what I meant when I said the ranged weapon changes, I think the musket did need some type of change, it’s gameplay doesn’t really fit in at times. I just wish they would of changed MP that was affecting the weapons performance for awhile, and maybe the musket would be less hated right now. MP amplifies the musket issues to much. At the end of the day probably good they are tweaking range gameplay. I just can’t support anything that allows a player the capability to get 70 kills in an opr, it’s just not good for the game and if I was a new player not getting 3-4 shot but 2 shot because of bad gear just trying to run to an objective over and over would make me give up on the game for sure.

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AGS BALANCE TEAM? are you a real or like Santa?

^^^ :cry:

Still no comment on this?

A nerf on mortal empowerment would affect everyother class, and it’s only op for muskets. They should maybe make it so that the kills only count towards the buff if the kill was X meters close. So the rest of the classes are still fine, and muskets have an incentive to play “close range” instead of going solo to a rock 500km away.

I am a pretty firm believer at this point the perk is more harm then good overall for the game. The issue with mortal empowerment it amplifies all ranged weapons, because they just hands down can benefit easier by using there range and sneakiness to avoid dying and while also stacking MP, they can even cherry pick kills and do this to keep snowballing the stacks, even if musket is nerfed into the ground the bow and musket will still benefit more than melee’s, the perk snowballing is not healthy for the player base, newer players or less experienced players might just uninstall if they get 2-3 shot over and over from a distance that they can’t always deal with depending on class, the perk leads to 1 person playing selfishly to have fun at the expense of others being turned into target practice. I don’t think it good for the game at all at this point, even melee’s I know throw them on during complete farms wars to then in turn farm more kills on the people already get completely stomped, they perk is just a tool to farm players harder then you were already farming them. The perk is nothing but a range heaven/tool to pick on people already losing. It’s not good for the game at all imo, but will they remove it? Probably not. Will they nerf it? Maybe in another 4 months LOL sad days devs.

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even melee’s run ME. wdym its ranged only.
See a SNS/Hatchet with 15 stacks? That guy will aimbot leap and 2 tap you and has death immunity every 60 seconds with defy death + insane movespeed with Berserk and Zephyr cake,

guys i tell you - if Mortal Empower wouldn’t exist in the game, so does musket complaints, i always found musket to be niche weapon before ME, now it’s in every single match of PVP

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Did I say it was only ranged? MP amplifies the issue of ranged weapons extremely, there are skitzo/assassins that use MP but they are way less of an issue, if that skitzo wants to come try to tap a healer in the back line for a free stack they are putting them self in a very dangerous position with low con, pretty high risk high reward, probably what they intended for the perk. Not someone sitting in on a rock reaching 70 kills. I’ll repeat no one should be able to reach that many kills in an opr, that is absolutely demoralizing to whoever unfortunate new players that got killed by the same guy 5-10 in a single match.

Yes I would of been fine with no musket nerfs if we would of got a MP nerf anytime in the past 4 months. The devs are just ignorant on balance, they would rather let something be broken and let people complain until they get a musket nerf instead of broken MP perk that amplifies all ranged weapon issues. The musket probably needed a change eventually but they didn’t even try to fix MP first they just don’t know what they are doing more than half the time honestly. Such a good game. Devs say they listen to forums and in game feedback. It’s bs.

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Don’t worry, they’ll probably hammer both. They’ll nerf ranged to balance it for ME then nerf ME. :smiley:

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have you seen 200con med spear gs with ME + lifesteal + leeching?
they will dive your healer with stoneform soak stupid amount of pressure and mostlikely kill someone while getting away.

I have not lol, but that set up sounds more fun than broken, life stealing builds are kind of underwhelming when there is a good amount of anti heals in the meta with BB and VG diseases. Idk what you play exactly so I’m not sure of the match up for you. But a medium spear/GS sounds like a good match up for a medium bruiser like myself, the build idea seams more like for 1v1’s sustained fights but I would assume it’s not doing the most insane damage unless it got a good amount of stacks, playing medium going to survive but loses damage. I would love to see someone use this. I’m pretty sure it can be beat kind of easily, and in medium I highly doubt that man is running away from everything. What weapons and armor weight do you play? @ligma1

Every class, Every weapon, med/light/heavy.

Spear is alone effective with good timing against a bruiser unless bruiser is BIS’d out on refreshing.

I have seen average muskets using Mortal Emp and they usually end up getting farmed by light melees far too easily this patch. Either that or they’re getting hunted by a much better musket on the other team for easy Mortal emp stacks. Game balances itself, killing 5-50con players isn’t too difficult if you’re willing to put the effort for it.

But I guess if you LET these average players free hit you the whole opr maybe the problem isn’t them or their weapon. Maybe the problem is you and your team doing absolutely NOTHING to drop their stacks.

Imagine they made a “Mortal Forification” with the same percentages and conditions. Muskets would complain so hard.

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I mean when everyone ran heavy armor and Mortal empowerment wasn’t a thing Muskets did absolutely dogshit for damage. It’s only light armored players with dogshit resistances thinking they should be able to “take a lot of hits” with the lightest equipload possible is beyond me.

Found a musket player’s video shooting what looks to be like a medium armored / heavy armored player
Video

His damage numbers

This seems balanced to me. Not even close to what people cry about in the forums these days.

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Yeah imagine going back to a similar state lol.

I do see a lot of light armor players complain about it. I complain about it, I don’t really have a problem with glass cannons being able to kill other glass cannons super quick, but from extreme distances? Meh.

But also I see a lot of med armor get popped pretty fast by muskets too. Even more so now that running around in little Dex squads is more common.

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I mean I’m a 50-con player myself and I run 50% thrust protection with 5 piece of elemental aversions. It takes 4-5 shots for a 50-con musket to take down my 8.5k health light armored ass.

But I’m guessing we have players here who stack diamonds on their armor with the LEAST resistances to a specific type of damage possible which makes it so that they take a lot of damage from builds designed for max damage output with little to no survivability.

I have 50% thrust protection which means a greatsword kills me in 2 hits :joy: oh no how broken!

Yeah makes sense. But you can afford to run full elemental aversion because you as a musket/rapier/hatchet shouldn’t need freedom or shirking fort whereas every other build besides bow)surprise) would be better off running less ele aversion.