I want this game to endure. We all have thoughts. Here's Mine

Invasions that are understaffed for any number of reasons destroying Crafting Stations.

Crafting being a horrible RNG dice roll. It’s great you can craft named drops, but most of them aren’t “The Meta” and won’t get made.

Lack of interesting mechanics in boss fights. Ennead had some fun to it because it’s interesting.

Crassus Encounter is pointless, there’s no mechanic except Zerg, Hit Once, Jump Back(since they removed collision), Hit Again, etc, Dead, One drop, log off. There is no real incentive for chasing them across the map.

Gear Sets, how many dozen do you need to play effectively between mutations, gathering, crafting, and the lack of classed players? There’s so many DPS and so few Tanks and Healers unless you bring your own.

Territory, It’s not fun unless you’re hardcore into PVP, and there’s no real perk aside of coin and some crafting bonuses. I would love an alliance system that would allow something like support companies that share in the upkeep and rewards instead of it being one hardcore PVP gets it all. Shell companies were the epitome of that.

Faction Bases - There’s nothing there worth traveling back to. I don’t even remember where they are on the map.

Dead Space - There’s so much “nothing” areas that could be interesting, but there’s so much wasteland that, ideally, would be filled with other players, but we all see the air coming out of the balloon.

Something meaningful Post-60/625 - Running the same WT and Raids multiple times a day/week is draining and saps the fun out of it. I’m not into PVP/OPR, it’s never been my bag since (way too many games ago to admit)

PVP Content for people who love battlegrounds. Winner Take All Arena Combat, More Maps, PVP Dungeons, Kill the Enemy together then kill the other team for a special drop.

Raid Content - The Army setup is there for invasions. Scale it for 15 or 20 people.

PVP Only Gear that doesn’t kill a great PVE Gear piece with one random PVP perk you’ll never use. Let me swap it.

Drops - So many drops, so few that are worth using. If I get 25 drops in a dungeon, odds are I won’t use or be able to sell one of them, even the legendaries. One of the things I miss is chasing a boss for a drop I know will be BiS for someone in my Team or Company. There’s so little of that available.

Lore - What’s the point of it in between major updates? If it produces no reward, save it for releases instead of trying to use it as filler.

“THE META” - One Build To Rule Them All - Everyone chasing it like The Precious (you all heard Gollum, don’t lie) It encourages One Class, One Gearset Style, and penalizes anyone not chasing the current ultimate DPS build, which with enough people screaming NERF, won’t last either.

Weird thingd that I’d like - Undead Enemies where heals should cause damage? Healers would get some fun added back in.

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