I really loved this game starting from launch. The progression was exciting - I loved the dungeons, elite zones, arenas, and wars, I enjoyed the graphics and travelling around the world and into different zones, collecting all sorts of materials and crafting as well. However, after only a few weeks, I cannot find any more enjoyment in this game.
Here is why:
PvE
At level 60, I feel I am constantly low on coin, and have to often rely on wars or invasions to fund just about anything. The marketplace is so poorly designed where we have a deflating economy, and everyone is trying to dump a majority of their items in before prices reach 0.
Often times when I sign up for invasions I just get kicked repeatedly so that the defending company can get more of their members in. Even when I do get into the invasion, it is pretty much a guaranteed loss, as some players hardly contribute, and the difficulty is very high.
Crafting is pretty much worthless until max level as I can just kill random mobs for fairly high GS drops (570+)
Gathering professions are highly imbalanced due to the upgrading tier system of materials. Since you require several tier 1 materials to make tier 2 then tier 3 and so on, the most valuable resources are Tier 1, while the least valuable are tier 3-5. This is not very rewarding for putting a significant amount of time into one skill.
There are not enough new resources to be gathered while progressing skills. (Some skills have nothing new between level 101-174. This is incredibly tedious if you want to get to the next tier resource.
Tuning orbs are extremely expensive and time consuming to make. (I don’t think I’ve seen anyone craft a level 60 dungeon orb yet and for good reason) It takes several large corruption caches to obtain this one component, with no other available sources. Even if we were to disregard the corrupted stones, the other components cost well into the 1,000’s of coins which you will not get back from completing the dungeon.
Many late game activities are still bugged including myrkguard corruption caches, end game dungeon chests (assuming they arent meant to always drop lower tier (500-510 items), broken elite zone bosses (despawned/hidden)
PvP
Faction quests have no variety - way too repetitive.
Few players find it worth it to even flag for PvP unless doing faction quests.
Wars almost always contain the same people and often have the same outcome. One group of 20-30 well coordinated players can pretty much control an entire server, with no limits to how many wars they can be a part of (unless multiple wars happen at the same time). It isn’t fun going into war knowing full well you are going to lose whether you give it your all or not.
Weapons are very imbalanced in PvP. Musket is pretty much useless in wars, and bow isn’t much better due to firing time vs. healing output by healers, food, and potions. Not enough healing cuts exist in the game to make certain weapons viable in wars. (Meta is CC lock/AoE)
Wars can be laggy even on higher end computers, especially when there are lots of ice gauntlets and life staff users. (Players appear to stand still and/or teleport around while fighting in large groups)
While the lead up to max level is not by any means perfect, the late game is disappointing. It makes me genuinely wonder is anyone really play tested this content and asked - “is this fun”?
I do think this game has a lot of potential, but as of right now I’m not really interested continuing on with New World.