I will help you to balance rapier, since you are not doing anything about most broken weapon

Yeah…

I really don’t understand why are we not getting balance changes more frequently, why do we need to wait MONTHS for changes that should happen ASAP…

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Tell me what ist more “Immortal” than lifestaff? Today i hitted a Guy with a lifestaff constantly in the back with a bow while he stands in his sacred ground hitting the fort door with Autoattacks. I wasnt able to outdamage his healing.

If the lifestaff is broken, there’s no arguing about that. But there are some tanks in OPR that move pretty well and have good equipment and are very hard to kill, harder than anyone using a rapier.

Good ideas, something needs to change with rapier.

Make the defensive line work on conditions not freely giving stamina and haste.

Crescendo (evades stamina) should only proc if dodging an attack, like shirking energy.

Riposte needs it’s iFrames after triggering lowered.

People are so miss informed about the rapier. It is not as strong as you think it is. Ask yoursdelf this simple question. Do you feel a rapier is unbeatable when you encounter a medium armor person or a heavy armor person using it? No ofcourse not.

It is light armor dodge which is broken. Not the rapier.
If they nerf light armor dodge then you will suddenly see that the rapier itself is not wildly unbalanced.

And get this, in a game where every weapon has CC and there is no diminishing returns on CC what so ever. The rapier is a necessary evil. Because me and many others dont want to die from chain CC because a musket 100m away staggered us allowing all the spear boys and hammers to run their endless CC chain on us and we have no control over our character and can just walk away from the computer and go make a coffee while they rape us. Because that is life without a rapier. Fuck that.

They gotta fix diminishing returns on CC and light armor dodge. but untill both of those are fixed, dont dare touch the rapier. Or I and many others will simply quit the game.

I’d say light armor and rapier are both an issue.

LAs disengage capability (specifically with melee) is a problem but rapier is also able to do this, without being dependant on LA

I’d tone both of them down slightly. If you’re engaged in a fight, it shouldn’t be so easy to escape from said fight

Ok then welcome back to unga bunga smooth brain meta where spamming aoe CC with hammer and turning off your monitor will let you win every fight. Not a good idea at all

You can still iFrame and block

It makes players use proper management of stamina between those two.

If you’re “unga bungaing” straight into shockwaves your own fault imo

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yeah in a 1v1 thats fine. but you know when you have 5-6 unga bungas on you there is not enough stamina to dodge all their CC. and that is the case for the majority of the time in OPR.

Add diminishing returns to CC and we can have some good pvp. untill then imma keep abusing my rapier so I can have some good pvp and still be able to outplay a 1vX situation.

I disagree, really depends on your build and play style.

Im playing light spear hatchet this patch and I’m usually 30-0 fighting in the “Zerg ball” during OPR.

If I was playing heavy I’d probably eat more cc because I’m locked into melee more with less mobility. Obviously with my build I need a front line to leach from otherwise I’d implode

DRs work and are in the game. Test it out, two of the same CCs in a row will make the 2nd half as effective.

Back to ontopic, I’m a main abuser of light armor and it’s way to strong to reset or disengage from a fight.

You imagine a balancing team testing the weapons for their damage with the different abilities, CDs, you know those things that the testers do. Not too much. It is preferable to nerf and buff without meaning, so people stop playing certain roles or are forced to play only with 3 skills because the other 3 are fucking shit, and a forced combination of two weapons because it is the most broken. Na too much work to test better throw a coin to nerf and buff.

Hold up guys you are forgetting a few things.

Not only is rapier a problem in the hands of light armor users, but there’s also shirking energy and stamina recovery that gives them even more free stamina and get away cards.

Stamina management is a huge part of any skill based game but here you don’t have to manage, just become invincible and fast.

No, light dodge is not the problem. If you are light you got the mobility but you are squishy, and thats the deal, when you fight another light user you are on the same boat. But, if you have rapier, you have advantage vs ANY other weapon combo. You are talking about medium rapier. Ok, let me have medium rapier and you try to catch/kill me with ANY medium build, if you do that ill give you coin cap. Plus, thats the whole point, ppl are using rapier because its the cheapest and most noob friendly way to stay alive, along with a defy death but thats another topic… you know there is Umbrella Man, tank with rapier on Dry Tree that is hardest tank to kill, he solo backcaps point and hold 5+ ppl if they try to kill him, its a waste of time…

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I will just reiterate. Rapier only feels OP and broken because it cannot be chain CC’d by terrible players. Learn how to deal damage without completely removing all control your enemy has over their character. Rapiers bleed just like everyone else. Poke them till their health is at 0 and stop trying to CC them and you will do just fine.

Bro, you are delusional, its perfectly clear that you are rapier player… There are 21412414141 posts about rapier and if you ask ANYONE in the game all will say the same - BROKEN. To poke them till their health is at 0? How do you do that to bows/muskets/fs, you can never catch them, unless they are really really bad, end of the story.

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okay I can agree its quite hard for a melee player. But that is why ranged exist right? Rapier has no substantial advantage against a ranged player no overpowered means of escape that a ranged player cant keep up with. I play rapier yes. That is why I know from first hand experience that there are many ways to kill a rapier. I’ve been using it since alpha.

Its strong against braindead CC dependant builds. Play a burst build or a dot build or a ranged build and the rapier isnt op at all. And so what if it can run away from eternity? let it run away and go cap the poin then. Whats the big deal exactly?

The problem is cheap/noob playstyle that rapier offers. If all cheap 100-0 combos were deleted, then cheap "get out of the jail cards’ needs to go too. Thats rapier, thats defy death, thats entomb… And i don’t want these to be deleted, just balanced and put to the right level. They should still provide some form of defence but not cheap “get out of the jail card” when i fucked up or when i am in impossible to survive position.

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You’ve never run into a medium rapier? Let me tell you…it’s cancer :sweat_smile:
Also I only know if one guy, duph…but he has this heavy VG/rapier build that absolutely fucks.

-Entomb
-Berserk

It’s not “necessary” it’s op.

I hope once we fix the main problem ( rapier ), we can continue to fix/tweak other skills/weapons like bow, musket, ls, hatchet, ig, bb, etc… These weapons need some tuning but not almost whole tree like rapier.