☃ Ice Gauntlet need some love - IG Balance / Wind Chill Rework

This topic is to discuss about ice gauntlet skills and try to improve ice gauntlet’s user experience.

First of all, this is my take about it and I really appreciate if more people contribute putting their vision.

Ice Gauntlet Identity

Ice Gauntlet once had identity as an annoying mage weapon that pin you down, those days were not good to IG’s image, causing the abilities to be nerfed and leaving IG with a different identity than the one it was originally assigned.

Today IG identity:
Support weapon/second weapon, that protects you against enemies (defensive skills) and apply slow, sometimes roots.

Skills


At the beginning of the game, it did a lot of damage, and it was necessary to get out of it quickly, nowadays not so much.
I don’t think it needs a buff, but it definitely doesn’t need a nerf.
I think all players use this skill, and why?
great enabler and the other skills are not that good…

Pseudo-DOT, slow, enabler, good range


a skill with many improvements that does a lot of damage, but it’s sink or swim, sometimes it’s very good and other times it’s very bad. It has caused problems in the community before. I really like the skill but I would prefer that the damage was reduced and the area of effect increased, something similar to the baroness skill, that the effect cone is bigger obviously the damage would have to be much lower.

HIT, low cd, stagger, close range, burst damage


The copy of the flamethrower that was worse than the original, this is how one of my friends call this ability.

I understand that the Devs added grit to the skill’s perk recently but it’s still a very bad skill.
Grit is an effect that most melee-players and some mobs have while attacking or using skills so the push effect is little useful, the damage is low and the channel is long, without the perk anything stops you, the damage is DOT (which will be important for future discussions).

DOT, close range, low damage, push

I suggest a rework, do something like petrifying scream (animation and area of effect), a cone ability that deals X% weapon damage and apply slow, or just push enemies. Or a charge skill that the longer you kept press the button more powerful the effect is upon release, for example:

Wind Chill - Rework
20 mana
15 seconds

  • click push enemies and deals 50% damage
  • hold 0.5~1 second apply push, slow 20% for up to 2 seconds and deals up to 100% damage
  • hold 1~2 seconds apply root 1, slow 20% for up to 3 seconds and deals up to 120% damage

You can move while charging, probably walking speed.

First passive - Refreshing Chill: hit 3 or more enemies reduces cooldown in 15%.

Second passive - Chilling Blast: increases range to 12 meters but reduces width, less likely to hit multiple enemies that are not in line.

Perk: Full charge blow wind chill around you (AoE - full radius), if chilling blast is active shot 4-6 Chilling Blasts around you (can’t hit the same enemy more than once), full charge recover X% mana. :snowflake:

A very good and simple solution


Straight forward passive, you want damage use it. Can’t complain, good ult-passive.


I think it is well positioned in meta, not an oppressive skill and also not weak, I would prefer that the regeneration from the earring could be kept inside the tomb.
Overall, nothing to complain about it… but pushing enemies falls into the same problem as wind chill, it’s almost not effective.

HIT, low damage, defensive, close range, push, high cd


a good skill, generally used by healers, with many good improvements (except the ult-passive), good damage, good duration. Overall, a very good skill.

HIT, low cd, good duration

QoL


It was a big problem in the game, currently after changes in roll, skill nerf and diminishing returns the skill is being underused, probably due to its low effectiveness. It is more of a defensive skill than an offensive one (but it can be used offensively).
Needs perk to deal damage and is very low damage.

Defensive, low damage - no damage, high cd, slow


I generally don’t like any abilities linked to ult-passives, in my opinion they decrease build variability, and I personally think this ultimate is weak. I would prefer it to be something disconnected from the ice pylon skill and give some effect related to the Builder (skill tree name) theme. For example, every time you play a skill you create an area around you of x meters that slows enemies and applies Quick Frost and Empowered Frost bonuses (lasts y seconds).


Good passive


weak passive, low mana recovery


S-tier passive, make ice gauntlet feels like a mage weapon


A very good passive, maybe S-tier


Does anyone use this? i know devs said something about changing how block will work so take care about this passive.


Does anyone use this? HP threshold should be lower - maybe 80% - or make it a ult-passive. When you got hit you create a frosted area around you, apply x% slow lasts y seconds.


good passive


once was a S-tier passive, today is a a-tier maybe, due nerfs and rolls changes.


good passive


Would be a good passive if only dots crits. just tomb, spikes and pylon benefit from this passive, as I said before, spike is a bit of a hard case and the tomb does little damage. And just spike is in this side of the skill-tree.


very good passive


very good passive


250 Int

Why doesn’t the 250 int milestone doesn’t work with ice DOT skills? is there something about the ice gauntlet that synergizes with this passive?


Animation Improvements


Final Thoughts

The ice gauntlet needs some love on skills and passives. It is currently quite difficult to use it as a primary weapon and I think every weapon in the game should be able to be a primary weapon.

It is also not well defined what its function is, is it a CC weapon, damage weapon, long range, short range?

  • So much short-range skills, a lot of CC but also a burst damage skill.

The lack of build variability is also an indication that the weapon is not balanced, why does everyone use Ice Storm?

  • Great enabler for other passives (like Heavy Freeze, Critical Frost, Frozen Touch, Refreshing Frost and Ultimate Chill), good AoE. Other skills are bad when compared to ice storm, but I don’t think it’s ice storm’s fault, the other skills that are not so good

I’m not suggesting buffing or nerfing the weapon, I’m suggesting giving some reworks and try to balance the weapon. Maybe add a new freeze mechanic (something like stun that enemies are woken up after taking damage or after taking x damage) instead of rooting or focusing more on the slow - make the weapon seem more focused on something.

Edit: added some suggestions and changed icestorm dot → pseudo-dot (someone in another post said it’s not dot, for now I’ll mark it as pseudo-dot)

:snowflake: :snowman_with_snow: TL;DR :snowman_with_snow: :snowflake:
Ice gauntlet feels unbalanced - some skills have too much cc and other nothing, short range skills - wind chill rework.
:snowflake: :snowman_with_snow: TL;DR :snowman_with_snow: :snowflake:

15 Likes

agreed, my IG has been benched since last patch. No point even trying to use it anymore with all the changes.

1 Like

I agree the old builds on IG are not as efficient, but playing Spike/Windchill/Storm to maximize the new Ultimate Chill system is actually effective for DPS. It a misrange IG playstyle, and works best with Rapier. It also works well with the new Runeglass Ice buffs. It is completely different to the IG we all knew, but there are new possibilities as well.

1 Like

Blocking stamina is actually quite good, just not a lot of people know that it’s blocking can save your life when all your abilities are on cd.

I’ve been using frozen touch recently, on paper it seems good but in reality you never notice if you slowed someone with it, I’d like the threshold to be something like 80% as well,

You can definitely still use ice gauntlet as your main damaging weapon, you just have to be proficient in hitting ice spike, something like spike/storm/shower or spike/storm/emtomb with net shot/shrapnel blast/blast shot works quite well for small scale pvp

Other then that I agree with everything in this post, ice gauntlet is fine but wind chill and some perks could use a look on.

2 Likes

Just give it up…

we talk about this stuff for Months…

they don’t care…

2 Likes

It just do not feel impactfull.
And I would like to trade of some utility for dmg… I want to be a frost mage.

Also can be do something about lazy animations?

Light attack throws a little snowball.

Heavy attack slowly deform the snowball into a lone pike.

Heavy charged attack, for an ice spear, that is just the Javelin ability reskined, but with same feel to it. No knockdown though.

I just want to be able to be a dps ice mage, throwing ice lances/javelins were you lead your shot or loop it. But with the feel of power when it is launched.

1 Like

Ice Spike is very much a save or suck skill. I’ve been trying to use it lately and you really need a hard CC to set it up but it IS the ice gauntlet hard CC. I would really like to see the skill get a bit more forgiveness in it.

  • Perhaps it’s a bit wider path, but it only roots unless you hit the Mighty Spike
  • Have the path do more damage, but give it a longer cooldown
  • The perk for this is just too esoteric to bother with. It could use something totally new.

^ or something along those lines.

Ice Shower is just not very effective, and it’s hard to justify a precious skill slot for it.

Wind Chill is a bad version of Flamethrower.

Overall I think the ice gauntlet passives are pretty solid, and Ice Storm and Pylon are good, solid skills, especially if you have the perks.

2 Likes

I have the following suggestions

Ice Spike

  • will now trigger its detonation at the location of and when it deals travel damage (instead of at the end of its max travel range).

Windchill

  • A single Gust that deals a strong pusback (10m) and slows for 3 seconds for 50% with moderate damage (60-80%). it should have a cd less than 10 seconds

Pylon

  • Now has a hotkey option to force it to target a target you order it to (left click + key to force the target)
  • had a 5 meter range on frosted area by default
  • increase duration by 3 seconds
  • reduce cd to 0 seconds but limit of 1 per active at a time.

Storm

  • Slower Ticks but much large ones. This will help the server and it will also make mage damage do more burst which is needed for pvp.

Ice shower

  • add damage to it by default and make the perk deal its current value on top (maybe a 40% Tick?)

Ultimate Chill

  • The mage will now apply frosted area below his feet every few seconds for 2m range.
1 Like

what is heavy charged attack? i’ve seen it mentioned a couple of times but have no clue what that means?

also not sure why people seem to dislike windchill so much. aside from it being a bit clunky sometimes same as most stuff in the game. could probably widen the beam a bit and i’d be happy. damage wise it seems way better than storm and spike to me.

1 Like

Heavy charged attack is when you keep pressed left mouse button until it attack.

The bigger issue about wind chill is channeling, ice storm you can use it and make some basic attacks or run.

Spike does a lot of damage but is hard to hit.

Nice take

I would decrease spike damage if it happens to make it more balanced due better accuracy, don’t you agree?


Ultimate frost or ultimate chill? Cause I think ultimate chill is strong now.


Yes please.


Also a good suggestion both for balance and performance


Good suggestion

I would love it

Agreed, I wish it too

Lower damage or keep i, due root to spike and path bonus damage?

I don’t think so. I’d like to test for now to be sure.

Ultimate Frost, that was my bad.

My mindset is there are these talents that buff standing on icey area’s but its not all that active. It forces the mage to melee and run circles around pylon which imo is silly.

I think it’d be best to shift Defiant freeze to grant fort if standing on frosted area’s.

My mindset is to shift windchill ti something like typhoon in wow. a “peel” team oriented spell that will help move mage into a better control position in pvp allowing the frost mage to peel melee off team members. I am very much about such team-oriented mechanics.

1 Like

Btw, I want to say if you want to see really amazing frost animations you should check out the animations for cyromancer in skyforge.

This game has the best combat related animations i have ever seen. Even suprior to what we did at blizzard

2 Likes

For sure Pylon needs some targeting attention. In lieu of micromanaging it, just having it prioritize the target you are attacking would be a help. Right now it tends to pull extra mobs into whatever fight you are in.

Being able to dismiss it early would also be QoL.

Ice Spike does good damage when you pop that final hit. I think it just needs to be a bit more balanced toward when you don’t, while retaining the reward for hitting it. There’s a lot of ways it could be changed.

1 Like

in fact the animations were good, it even has an escape ability, sliding on ice.

1 Like

So many good ideas since I last visited :smiley: happy to see that some share the love for IG.
Also sorry for all the typos.

I really hope AGS will rework IG, it could be soo much more.

Get inspired from the dead game SpellBreak, it had ice guantlets as well, and they had a snipe that was an Ice Lance.

1 Like

For PvE I would like the following changes to ice gauntlet:

Icestorm benefitting from conversion gems

Ice pylon not having its own seperate threat list, but all threat goes to the player. IMO the only way Ice Pylon should die in PvE is from AOE or Cleave. Currently you can also cheese a lot of bosses with pylon, such as last boss in genesis. Having mobs not target pylon directly would help immensely.

Pylon Dodge works with any weapon active.

Desummon Ice Pylon cuts cooldown by -20%

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I think reducing ice spikes potential damage done, but increasing the likelihood hood of it hitting would be a good change. Maybe even add a outline of where the ice spike will go, similar to the outline of ice storm.

Ice spike should hit similar, but maybe a bit harder than fireball.

I think it would be fun to make an ice spike build for PvE.

Iced shower could use a stronger rend. Maybe make it 20% like it was before.

Heavy freeze could use a shorter cooldown or you should be able to freeze people twice before the cooldown starts.

1 Like