Simply put. In general, the damage is incredibly high for the amount of max health that we have. That leads to a really low Time to Kill (TTK). And makes PVP frustrating for the most.
They should start by changing the current proportions. 300 con should give you >150k - 200k health.
That would allow for proper damage balance. No nerfs needed (no one like nerfs). And encounters that last more than 1-3 skills (that is absolutely ridiculous)
And you should be able to hit for 10k or even 20k. People would feel their damage is rised, rather than nerfed, whilst the developers would have a wider range of max health to balance things.
Longer encounters are NOT a problem. Longer encounters are EPIC, not a problem. And would truly reveal who really have hands.
The whole combat implementation should take rationale process.
From dodges and skill responsiveness being to slow, and locking you too much to the ground, to consumables preventing actions, to single attacks preventing the use of skills and consumables… (INCREDIBLY HUGE errors in an MMO). Having your movement speed lowered too much on hits.
All those things makes the game unplayable. And not Enjoyable. But it’s worst. Because these things makes the combat controls UNRELIABLE. And that is a serious problem that completely destroys the combat experience.
And most people blame weapon balance, when that’s not the biggest problem. Combat controls are. All those that blame balance and not combat controls are blind to me (and they never played a good mmo before).
IMHO they should ditch realism, and elitism, and their pure & archaic vision of combat action of punishing you for your bad actions… and relax them so while there’s still some punishment the user experience could have a better, more enjoyable, fun to play, and reliable experience. I have no doubts that the game should be more “ARCADE”.
Less punishment leads to better combat experience for everyone.
The combat should be fast on reactions, not lagging on actions, should also be intuitive and predictable. These things would make the combat Dynamic, and so fun to play. Nowadays it is too annoying.
They failed hard at delivering a PVP ready game. For Three reasons:
- Servers architecture (no cross server).
- Combat controls
- Combat balance