Idea: Bounty Hunting

Well for one, dang man they dropped 200k on a little salt haha. I’m not even mad I’m impressed…

Of note, in the current rendition of the system you could only place a single bounty at a time. So your example is a little unrealistic but hey I think posts like this are important to highlight the need for restrictions to be placed to prevent abuse.

It will be interesting because likely a common issue in the future likely will be the opposite. That many people are not engaging in the system because, why spend your own money to have a player killed once and they don’t lose anything. It will be fun, but I have a feeling that a system where it’s not a direct money reward could be better. Although for another discussion.

Again remember if you are flagging for PvP, even if it’s a chest run you are engaging in the PvP system. You are right if you retaliate and kill someone during this, then this is possible but man that player must really suck to try and gank you and fail in full PvP gear while you are in gathering gear! This system allows PvE players and most hybrid players to completely ignore this if they would like to.

You think my example is unrealistic? What server you play? Ppl can be rly salty / vindictive when you kill them while they think they are good. 200K is not that much. Ppl 1v1 on my server for 250K winner takes all. Chestrun in gathering gear… Lots of ppl suck at pvp when 1v1. A ton of PvE players are running pvp cause of the 30/10 % pve bonus.

It’s far more realistic then you think.

Well putting 10 bounties at once on a player when the system only lets you do it once is unrealistic unless you are suggesting that to be part of the system? Which I might argue against it for the same reason you are mentioning.

Lol then no one has a reason to use your bounty system and put gold in. Only way it could exist is for trolling your enemies… .

Hey man I hear your side, appreciate the feedback on the idea

this would be so fun… I’d suggest adding a mechanic to have the bounty be ‘steal-able’

I’m pro bounty systems for sure but you need a villain aka you need real karma system and PK killing imho. The hunted needs to deserve the bounty on his/her head.

Yeah that’s definitely one approach to this, I’ll have to think of ways that could fit into New World but think that would be pretty cool.

PvP content is coming up! Excite! Wonder if this could fit into their vision of PvP in this game.

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Yeah you’ll just get groups of GA/WH looking for bounty hunters.

Good luck.

Anyone have any thoughts on what a karma system would look like in the game? That’s another way of approaching this and I think it would be really cool to consider. My idea does not really factor this in but would love to hear people’s ideas

Always looking for different ways to make the idea better if anyone has any ideas!!

There could possibly be some randomization to it.
You kill 5 people, your name is entered in to the pool
The game randomly chooses a name from the pool once per hour or whatever

This sounds great.

Imagine if you had to deliver a package from Shattered to First Light to collect a bounty, but your pvp flagged and have to run there.
Ince the bounty starts a global message is displayed (Bounty Tab) so everyone knows. If they kill you, the package is transferred to them and they are now on the run.

Whats stopping me or my friend to kill me and split your gold?

I don’t think marking the player on the map is a good idea. It makes the bounty hunting far too easy and far too short.

Rather, I think a player with a bounty should be 100% flagged for PVP, and have a color coded Icon over them so that anybody who sees them knows they are the subject of a bounty.

That player would be safe in towns, but would basically be forced to port to a random Shrine to leave town or they would certainly be dead.

Perhaps the Bounty Board could simply list the map the player is currently in. This would allow a sort of “tracking” to chase them, if someone really wants to.

Ooo, it’s been a while since I revisited the idea. So what you are saying is that when a player has a bounty, essentially anyone can try and collect it without being assigned a bounty hunting contract (essentially fancy word for bounty quest).

Bounty hunting I feel can go in so many different ways. I actually think this is really cool. In a way it’s essentially a forced flagging system that is triggered by another player placing a bounty on their head (alternatively people have suggested a karma system to trigger a bounty). My only concern is that if gold is involved, that there needs to be a way to prevent abuse such as a friend being able to easily collect the bounty instead.

That’s where a bounty contract system would help circumvent that issue. You make it so at least 20? 50? people sign up and then it is assigned randomly to one or more of those players. Think of it like an OPR queue of sorts.

Now if we are moving away from players being able to set a gold bounty on another player, perhaps it’s based on a karma system (killing players below your level, killing people who have not killed another player in a while, etc) or having it so players can set a bounty in another way (love to hear ideas) and the player can’t simply collect 10k for free with a friend then maybe an open system could work. Another option would be making it a flat 1000g cost and instead the reward is something other than gold (operating as a money sink) such as faction tokens, Azoth, PVP specific loot or increased xp from the PVP track then that might work. People would still abuse that but possible?

I really think it could be cool and agree that a market might be a little too much. Wondering if maybe it could escalate? The longer they go without being caught the more intense it is? What territory they are in? Maybe a massive circle showing where they could be (obviously not centered in the player haha), and finally a marker that is on a 20 second delay. This would be until they are caught and only could work if you are assigned a bounty contract. Otherwise that would totally spam the map if it showed all bounties haha.

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That’s where bounty contracts would be used to help mitigate this, still could be possible but less likely. Another reason we could move away from a 1:1 gold system and reward (which I secretly think would be so cool, but obviously has its abuse potential) to a flat fee of 1000g to mark someone. Then the reward could be something else such as increased likelyhood of legendary loot drop chance (after they fix it to drop to your GS), faction tokens, Azoth, increased PVP reward track xp, etc.

That would be pretty cool actually. Similar to a proposed karma system. If you are killing a lot of people in open world PVP then this eventually escalates to a bounty contract placed against you. Seems pretty easy to implement actually. Maybe make it so you get 5x Azoth Salt and PVP XP for the bounty kill and call it at that.

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Love this. Maybe the system can have multiple ways to enter the bounty system. One being a karma based system or if you are killing enough people to trigger a bounty on your head, another could be a player paying x gold to trigger a bounty, and finally others could be exactly what you are proposing and that’s a delivery mission between settlements where you obviously can’t fast travel. You sign up for it, wait for at least a few others to be in the same mission queue signed up as bounty hunters and then you are allowed to start. That may be excessive and perhaps just let people start them on their own and the PVP bounty hunters will follow.