[Idea for content] Company Manor (Guild hall)

So before explaining my idea, let’s just get this out of the way first. English is not my first language, so there going to be spelling mistake and grammar mistakes.

So, this idea is for something they can add later down the line, not something I see them doing at launch.

I would really like to see them add a Company Manor, or what ever they would call it, so let’s get into the idea.

Location: I am thinking they could add one in each location with a settlement, but have it so it’s outside the settlement, think like war camps, are near to the forts.

Price: Since this is meant to be something you work with your other company’s members to get, the price has to be rather high, something on the line of 50K, and also follow the property tax of the territory, so if property tax is 10%, they have to pay an upkeep of 5k each week, this give the company that control the territory, a extra income to run the territory, but if the territory is hold by a company of the same faction, a 50% discount is giving to the property tax, (so instead of 5k each week, it would be 2,5k) this give other companies, a reason to help defending or attacking territories.

Function: So here I think it work in the way housing work, that more than one company can own the same place, and that members work together to craft furniture, to give the place a nice look. But there also needs to be something special for the Company Manor.

  • Buff’s, special items, that give members of the Company buffs in the territory where the Manor is.
  • The vault: a special room, that can be upgraded, the higher the tier, the more coin’s the company can hold.
  • Storage room: a special room, that can be upgraded, the higher the tier, the more items the company can hold, yes this means that by owning a Company Manor, u can store items there, but this does not link up to the crafting station in the settlement. Basic it’s an easy way for gathers to store items, that then can be used by the crafters of the Company.

Crafting: So, I don’t see crafting be a thing in this location, because that would just end up killing the feeling in settlements. Well then again, maybe allow them to craft stuff that can be crafted at the camp.

Edit: ofc have other stuff that can be upgrade, and other company group content build around this, I would love to hear if you guys have other ideas to add to this as well.

Edit 2: Here are a list of stuff, other have suggested, (this topic, other topics and from friends and so on) does ideas, are stuff I personly like to see in the game.

From a friend: Some type of garden, where you can plant and harvest resources like Wheat, corn and so on.
From a friend: A thophy room, where you can get thophy from the end boss in dungeons. Maybe that thophy even give the members a small buff when in that dungeon.

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I like that idea, that would work

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I love this idea.

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I am glad you like it :blush:

Sounds good to me, would make a nice place for the guild to role play and be able to share resources easier if they had a common storage vault/chest.

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New World needs guild halls, with shared item storage, absolutely!

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That would be great.

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I have edit the post, and added some more stuff

just out of simple curiosity @Kay is this something you guy seeing be a thing down the line?

I can’t speak to whether this or something similar would make it into our roadmap for the near or far future, but I can say that this is a super interesting idea and we are ALWAYS looking for new and fun/exciting opportunities to surprise and delight our players. You’ve got a lot of those elements covered here.

Thanks for putting in the effort for this idea and posting @KCThePandaman! I’ll noodle it over with the team. :vulcan_salute:

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Can we please see that roadmap?
Pretty please!

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Maybe someday :wink: but wouldn’t that ruin the surprise part of what I said?!

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Wiiiiiiiiiiiiiiiiiiiiii im more excited to know what to come :smiley:
but yea, i guess it will ruin the element of surprise and excitement of a new patch :smiley:

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One of the more interesting things here is the idea of shared storage. To support something like this adding company customized “roles” or permissions. instead of the out of the box ones included currently.

Account-wide storage would be another nicety if additional character slots ever become purchasable.

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well would be awesome to hear more about what the general idea of what the game is gonna look like in let’s say 6 months. and thx for the kind word :slight_smile:

I would love to see an implementation similar to the way GW2 did it. Where the company could pick say a “style” of Company Manor they want to go for and then get into an instanced version of that Manor that they have to work together to defeat a boss and claim it. Then you could upgrade/work on it just like the towns (although probably not have the same stations as that would defeat the purpose of the towns, or maybe make it more interesting, who knows).

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I like this idea, just don’t make it a copy from GW2, where smaller companyes (10 players) was never able to get it, becouse it was a raid, where you needed 25 people or so, if I remeber correct. (been a long time since I played GW2)

Yeah I do agree, that company management need some updates, there also need to be added a log, so it easy to keep track on how put money in and out

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Going to add one more feature request here. Guild banks should be raidable by warring companies. (purchase and war declaration would also make the attacker and defenders guild halls both raidable)

This way there is a risk akin to Eve Online’s structures. It would need to be thought out to prevent abuse, but then it give avenue of revenge for someone that defects and steals from a company.