Idea: Making "Random" Open World Spawns (For rare mobs, resources, ori meteors, world bosses, rare loot chests, rafflebones, treasure maps, abandoned caravans, etc)

Good Thread and Concept; but I don’t think AGS will bring any of these. Otherwise, they should bring some real reliable content within the almost one year timeline.

This October Update is not enough as a new content that it doesn’t provide anything new or enjoyable to make companies to organize events for their guild members as a regular content…

You’re hired!

I’ve never been so engrossed in a forum post that mimics an essay. Absolutely love this idea and all the thought and effort that was put into it is admirable. I’d love to see this to counter bots and just have a better randomness feel to gathering. I hate going to a spot, finding someone else there, and then crying because they’ll be there for 2 hours

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This will make bots run more frequent and creative paths.

Haha thanks! I really need to go back and revise things, it’s been a long while now. But it’s my favorite idea so I’ve been trying to keep it alive!

With 2500 people on servers and a huge demand for more resources. I wonder if this might be a potential solution to our problem. Otherwise it’s hand placing new nodes for each resource and further making the world static. That or increasing spawn rates. The higher you set spawn rates the more you encourage shorter gathering loops and spawn camping node which further limits encouraging players to explore the open world. This game draws players in though it’s beautiful open world visuals and audio. People love gathering and crafting but static nodes really can only go so far.

Really think that investing in a system like this will really lean into the amazing strengths this game has. Hoping the devs consider it. Love you @Lane I’m like that persistent intern trying to get their idea across, but I actually don’t want a job, just really want to see this game flourish haha

Really hoping we might see some more open world dynamic events with Brimstone. I think it will help address the heavy stress on static resource nodes right now.

I would welcome your projection of ideas if you had proposed them around a concrete project, which unfortunately is not the case.

Ok, cool

I personally would love if we suddenly found dinosaurs hidden under Aeternum, an island lost in time! I have to go back and review the thread but I thought Phoenix had send concrete examples. Then again it’s been a while since I read it.

Like Journey to the Center of the Earth, or on a plateau that can only be accessed by hidden tunnels or hot air balloon… Lost World style…

Hell yeah. Corrupted Raptors, Ancient Guardian T-Rex and Angry Earth Triceratops… I would die happy.

:beers:

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I must say, Aeternum doesn’t have to expand horizontally. We need to explore downward! Underground cities! Also we need a tower so tall that it literally takes forever to climb. Woo woo!!!

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bump

Bump! Hoping to see some information on how they are going to proceed with random encounters, events, and the resource scarcity issue for 2500 people servers.

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Bump!

good ideas like it

Thanks!!!

Nrrrrrooooom. Bump.

Bump! Would like to reorganize this thread a bit, but unfortunately there isn’t too much to add yet because there has not been a ton of progress here. You do see some randomized things in Brimstone but it still feels very light compared to what it could be. I would like to redo some of my images to deliver the info a little better and look at some of my wording but in the end I’m not sure if that will change whether or not this is considered. No idea if this is something that will ever get considered or if this is something for some other game like Ashes of Creation? Which I’ve not really looked into in much depth, but seems to be looking to push the open world experience more.

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Hello @Blackxp !

It’s good to see that you haven’t lost your enthusiasm, despite the fact that AGS updates still don’t offer us anything like one of the great proposals you compile in the columns of this forum.

It seems that they even avoid them with care.

Does AGS only know lukewarm water ?