Idea: Making "Random" Open World Spawns (For rare mobs, resources, ori meteors, world bosses, rare loot chests, rafflebones, treasure maps, abandoned caravans, etc)

I would welcome your projection of ideas if you had proposed them around a concrete project, which unfortunately is not the case.

Ok, cool

I personally would love if we suddenly found dinosaurs hidden under Aeternum, an island lost in time! I have to go back and review the thread but I thought Phoenix had send concrete examples. Then again it’s been a while since I read it.

Like Journey to the Center of the Earth, or on a plateau that can only be accessed by hidden tunnels or hot air balloon… Lost World style…

Hell yeah. Corrupted Raptors, Ancient Guardian T-Rex and Angry Earth Triceratops… I would die happy.

:beers:

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I must say, Aeternum doesn’t have to expand horizontally. We need to explore downward! Underground cities! Also we need a tower so tall that it literally takes forever to climb. Woo woo!!!

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bump

Bump! Hoping to see some information on how they are going to proceed with random encounters, events, and the resource scarcity issue for 2500 people servers.

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Bump!

good ideas like it

Thanks!!!

Nrrrrrooooom. Bump.

Bump! Would like to reorganize this thread a bit, but unfortunately there isn’t too much to add yet because there has not been a ton of progress here. You do see some randomized things in Brimstone but it still feels very light compared to what it could be. I would like to redo some of my images to deliver the info a little better and look at some of my wording but in the end I’m not sure if that will change whether or not this is considered. No idea if this is something that will ever get considered or if this is something for some other game like Ashes of Creation? Which I’ve not really looked into in much depth, but seems to be looking to push the open world experience more.

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Hello @Blackxp !

It’s good to see that you haven’t lost your enthusiasm, despite the fact that AGS updates still don’t offer us anything like one of the great proposals you compile in the columns of this forum.

It seems that they even avoid them with care.

Does AGS only know lukewarm water ?

Wow. What a waste of time and energy

they actually have implemented random spawning chests in brimstone so I feel they are moving slowly in the right direction.

AGS cannot afford to adapt any game idea proposed in this forum just for copyright issues. Let’s say they do it and it’s a huge success that brings back a huge amount of players.

What if the author of this idea asks for financial compensation?

That’s the problem!!!

Great idea but you know what, let us copy-paste chest elite zones every expansion, mmkay?

I will say they have made some changes in the right direction, I just wish they did more of a coordinated effort and really leaned into ways to make the open world feel more dynamic. Otherwise they can release content like Brimstone Sands which is a solid homerun on many fronts, but without anything dynamic it becomes “solved” for a lack of a better world. People have seen it already and just map out their chest runs or resource runs out of necessity. The open world shrinks again into very efficient paths. If it was dynamic and ever changing then there is gameplay loop revolving around exploring. Until then many players will do their 1-3 sweeps through an arena then never return unless they need a specific resource.

There definitely is an opportunity to break away from this if AGS decides to go down the route of dynamic open would resources/creature spawns/effects/events/etc. Otherwise the open would becomes like any other game. Stale. Static. And after a player has solved it they don’t need to go back anymore. We don’t need to have procedurally generated terrain or anything like that, but there is a way to give the feel that an area is new, changing, and dynamic

Bump!

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