Idea to encourage more PvP and improve battles over Forts

I dont know if its just my server or a common problem, but there is very little world PvP going on.

I thought the forts would be where most world PvP happen, but that is rarley the case. The global buffs the different forts gives are actually pretty cool and could potentially be very strong if one faction controlled most if not all forts at the same time.

The fort in Morning Dale for expample gives 5% more loot in dungeons, and if one knew they where going to do some dungeons that day, capturing the fort wouldn’t be a bad idea. But that is currently pointless, because it usually gets retaken shortly after you leave anyways while you’re inside the dungeon…

Capturing a fort is currently very uneventful and boring. You usually just stand there for 5min and no one shows up and then the fort is yours. Then you leave to do some other stuff, maybe even taking over another fort, but shortly after ,the fort you just left, gets recaptured. You get zero azoth while doing this, so you cant simply keep going back and forth unless you want to go insane by running for hours.

Locking the fort for invasions and war is stupid and removes a element where PvP could happen. I think locking the fort for an hour or more after capturing it would encourage more people to actually go fight for it. A chest should also be rewarded once captured. There would need to be some notification some time before so people would be aware the fort would be open to fight for again.

The game desperately needs more PvP options for us that like to PvP. Outpost rush was awesome for the one day I could enjoy it. There needs to be PvP quests that actually encourage PvP instead of avoiding it. A PvP purely zone would aslo be really cool

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