Healing areas and buffs should be removed as soon as you change weapon, just to make it equal to every other weapon on the game and still have dedicated healers.
Market taxes should be applied only when your order is completed, deflation is a severe problem on NW, but you have to pay insane taxes the higher the price is. This would help after every gold/item duplication exploit is removed.
Reduce taxes from houses to help non hardcore gamers stop being homeless ingame, make it a monthly payment instead of 1 week payment.
Items on your bag shouldn’t be damaged, I have multiple farming sets that gets broken every time and I have to expend insane amount of gold. If you have no armor equipped upon death, the higher cost armor/weapon should be damaged to prevent ppl taking away their equipment just to not repair it.
Put cooldown on foods, and reduce the healing amount from potions, you can just recover from 10 to 100% HP in a second.
No matter how often this comes up, its not practical for the game.
Also without asking for a reduction, making it monthly will multiply cost by a factor of 6, which would make it even harder to the less invested gamer.
Only repair them when you need them, let them stay broken otherwise.
Both of these points I cant actually understand, I dont know how you can not have money. I slightly could agree on repair parts, because they are much more limited with the current cap, but still then, crafting a few low level parts will instantly refill this.
I do not have money cause I suffered from market bug, and also deflation is servere on my server so anything I farm is worth almost nothing. That’s why. Cause I dont use bugs or exploits, and I didn’t invest more than 170 hours by now. I use the sets when I need them, and still need to be repaired everytime I use them.
About the monthly payment of taxes, I’m not sure you understood that price should be the same but 1 time per month.