If I hear the phrase "pulling mobs" or "mass aggro" one more time

but if I do as you suggest I wont be done w/ the content in 5 days and have 18 or so hrs a day to rag on the game and anyone that doesnt feel the same angry disappointment that I always feel. Their girlfriends/boyfriends IRL must be tired of their partners bragging about how fast they can cum while leaving everyone dissatisfied.

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Respawn rates do seem a tad high across the world. It would also be great of newly spawned enemies had a short internal cooldown before their threat tables became active. This would allow players to move away from respawns rather than get attacked by them before they’ve even fully materialised.

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I was upstairs, in a building, fighting mobs, several levels lower than me (it might have been up to 8 levels). Before i was even done killing the mobs upstairs, 2 mobs came running up. 1 was a sheep, before i killed those 2, another 2 came up. Before i had killed both of them, 1 of the mobs, upstairs in the building, respawned. So yes, the aggro in this game is a joke. And i killed my way in to the building. I didn’t just run in there

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Aggro radius is too damn high! Spawn rates in some area are too damn high!
Not all cases of “please fix this” should be responded with “ur wrong git gud it’s not WoW.” Just as it is the other way around. If you can’t see that areas in the game have huge fundamental flaws then you are straight simping for a game that you want everyone to play because you play it and want to protect its future. The fact is the game is broken in many areas including aggro (I should not be pulling things on different floors and shouldn’t have to fight the enemy I just killed again because it respawned as if it wanted revenge before I can kill his friend (about 3-4 seconds).

Anyway back to aggro. “Playing the game WITH the mechanics.” Pretty crazy statement seeing as said “mechanic” is busted just like the combat system. Hit detection. Attack detection. Terrible buffer system. Hurtboxes /Hitboxes, you name it. Janky / clunky everything except gathering though it sometimes drops or takes longer than the white wheel on certain items. Damn bushes. BUT ooohhh nooo the aggro is perfect. Yeah, okay. I imagine they hit that one right on the mark, but happened to miss everything else. You can see why it seems a bit sus for you to be so defensive over clearly wonky (at best) aggro programming.

ALSO you can attack an enemy near another player and the enemy will attack him instead of you. Seems like an aggro problem that needs to be fixed to me, though it is fun af to mess with people that way TBH. You can abuse the AI in a number of ways. Retreating isn’t even guaranteed though it says it above the mod. It can drop just as easily as anything else in the game. That is an aggro issue. See what I’m doing there? Drawing clear distinct lines from different interactions that logically pertain to aggro. It’s broken in more than one way so don’t come on here thinking everything is fine and blanket stating that people complaining about aggro want it to be like WoW or they just haven’t gotten used to the game or don’t know how to play around it when most of us have first hand experience of it’s lackluster performance.

OP makes a lot of assumptions based on fringe players instead of addressing the actual problem or frankly testing it. The game is busted 6 ways to Sunday and when another mmo gets released (I’m looking at you 2022) your precious New World will die unless said changed take affect. So you can either become part of productive discourse or defend this game in it’s current state and be part of the reason New World wasn’t able to make the necessary changes in order to be relevant in the coming years.

This can be abused when you need to get extra damage on someone in pvp. I’ve used it multiple times to get mobs aggroed on my enemy. Pretty sleezy, but it’s in the game and according to OP it was intended.

Guess you didn’t play EQ, the mobs would chase you all the way to the zone once agroed. Nothing like endless trains. :rofl:

@ peakresources999, firstly a massive thankyou for writing out a well thought post based upon your experiences. It is one that I as a solo player of L52 appreciated.

There were many, many truths that I decided to read the whole post and concluded that you are indeed correct and that there are like minded solo players out there.

Abusing the mechanics of the game is against the terms of service that you agreed to.

Best that you keep quiet and stop embarrassing yourself before the ban hammer falls.

Aggro isn’t an issue. But enemy pathing is. Ever notice that if you shoot a mob (especially animals) with a gun/bow and then move forward, the enemy will run right past you to the spot you were originally standing when you fired the shot?

Like they are coded to respond to the location of the threat, not the actual player. Its actually quite funny.

Oh and don’t get me started on the enemy “Retreating” auto-heal. You attack an enemy, they move 2m towards you, then “Retreat” 2m and regain full health instantly. What. The. F*ck.

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While awful I laughed. The running mobs piss me off so much.

We’re playing a game, we’re not in the real world so stop trying to impose realistic rules on it, nothing in this game is realistic just get over it.

yes it is, have you been running in shattered mountain? did you see how those ranged mobs patrols in the roads aggro on you? how is that NOT FAR AWAY?

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Hyx, 100% correct in what you are saying.

I was surprised how far I could shoot at them but to see a mob turning on me from afar was entertaining.

Tactics were soon learned to avoid that situation.

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You will clearly notice the fallacy in OP’s arguments if you were playing the game. :slight_smile:

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I think the op missed the.mark. usually people aren’t complaining what they pull they are complaining a out mobs getting trained on them on retreat aggro.

This means I see two mobs. I time my pull and succeed at pulling a mob single.

While this happens someone aggroes mobs running through the camp. Now this is part.

Before the mob gets into retreat status will go after the closes character within his leash. And if that’s you they are coming for you not the guy who aggroed them.

The person doesn’t even have to run toward you they could be on the other side of the camp and you get those mobs . Cause now their aggro has gone from static to enraged.

This was the whole reason they removed mobs being in aggro on spawn .

It is a legitimate issue

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Ehhh I am confused. Your post reads as though you are ungrateful that I support you?

Oh well, your loss if this is how you treat people that agree with you.

That can happen. But it wasn’t “randomly”. You don’t know anything about that guy. Maybe he was fighting something else and a fireball/bullet/arrow hit the boss for enough to generate more threat than you. I’ve seen, more than a few times, a mob drop aggro on a tank and turn on a dps that just crit or burst damage.

Maybe the guy had armor on with the hated perk and damaged something in the mobs aggro range. Or maybe the guy just healed himself for a lot and the boss has priority on healers when not taunted.

There are a lot of variables. We don’t know all of them. When a mob determines target it looks at all the players in its range and calculates their threat based on anything from melee dps, ranged dps, armor class and perks to remaining health, toughness, healing and distance.

In all likelihood specific mobs might weigh each of those things differently. Some types may prioritize light armor or healers when not taunted, some may prioritize lowest health or highest DPS. Basic trash mobs seem weigh distance pretty heavily. That makes sense performance wise.

It really wouldn’t surprise me if some of the bosses in the game had different threat calculations for each of their individual moves.

The only way we have to really manipulate aggro is the hatred perk and taunt skills. But those don’t lock a mob on someone forever. Just until it’s cooldown is up to choose a target again. It may look random to you but that’s just because of lack of information. Multiple strictly defined factors went into that mob deciding who it was going the thwap.

Wow this is some late responses but…

Well its programming so ofc it cant REALLY be random but i spoke with the guy and he was nowhere near me, doing nothing that would interact with the boss other than being in like a 100m radius of the boss fighting his own mobs with a GA lol… There was nothing legit to it.

This is a reasonable response but only because you say it’s ok. It’s just okay once you learn it. It’s never great.

I was misunderstood, I meant that ANYONE who is playing the game would clearly notice how wrong OP is, which is everyone that agrees with us, sorry for the ambiguous phrasing lol.

What you’ve said does make a lot of sense. The experience of trains of mobs following me and then attacking someone else I simply haven’t seen or encountered. There is a bit of combat music that starts and then stops after the mob has gotten back to it’s normal spot. This quickly goes away for me unless I attack them.

There is one exception in my experience. This may be a glitch in the AI or some intended mechanic.

When traversing through areas with low level mobs, particularly wild animals, even though you have kept the same distance that you have before they sometimes still attack. It will only be one of them. The others stay put while you keep the appropriate distance.