If New World was focused on Character Progression instead of gear minmaxing, would you enjoy the game more or less?

You’re not wrong… I think the issues comes to depth. 19 points per weapon is tiny. There is no depth of build with 19 points. A complete redesign or trees would be a great change for new world and create more build paths rather than have cookie cutter builds that are exactly same for each weapon.

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When it comes to bots I think they should make, ā€œaverage expertise,ā€ be the baseline for tools and then buff 600 average expertise for players.

It would make bots be less effective unless they do the dreaded 500 to 600 grind.

yup, the rng lottery that affects gearing up a charater is… way too much.
we should not be spending 500k in a single item, that’s just wrong. it blocks people from trying up multiple item builds and is a major wall in character customization.
I wouldn’t mind paying that much for one item, like a ring or something and be done with it, but we are spending that much for every single item slot and that’s unreal.

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I do think at least one slot should be expensive rather than just one. Maybe 2 slots expensive and 3 easy. All 10 slots being gold cap or more each slot is a little nuts…

Weapons are a good solid expensive approach to gearing.

Idk how they could balance this though.

You know what truly blocks people from trying different builds? Being desilusional about what you need to be optimal in PvP, in this case, BIS gear.

People chase that 3 perks BIS gear carrot too much.

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if something is going to give you an 1% edge, people are going to want it.

because there is nothing else to chase

Ofc but it doesn’t hold them back. And it definitely isn’t something which ā€œblocks you from trying different buildsā€.

Its ok, im just saying its not something which holds people back in PvP :wink: but hey, at least they got an excuse for their loss right? We all know it, we all are top 1% PvP players and we play without mistakes, if we lose its definitely because of gear :smiley:

This, gearing is such a chore, add into that the swingy nature of the devs balancing. You could have spent 100s of hours on a build just to have it nerfed.

If the progression was more character based swings in the meta wouldn’t hurt nearly as much.

Far more, they’ve allowed for companies who just min/max the meta, and can do it with the coin they have. These guys don’t play for fun, they play to win, which Im guessing they find fun. How they do it, isn’t relevant.

Could be interesting with a much larger Skill tree like in Path of Exile, but i have to admit, this could also Drive people away if its getting too complex.

I’d wonder how this Skill tree would work, maybe similar to weapons but for armor and jewelry slots?

I really appreciated the fact that New World lets me switch builds fairly easy (allthough its missing a lot of QoL in this Department) and a more complex and broader Skill tree, to compensate for loosing perks/Stats of armory/weapons, would feel like i’ve been forced to play exclusivly one build.

I’m torn about this topic, but intreagued what others may think.

Here’s some of the design goals that I think hurt New World:

  • Gear Bloat- There’s too much gear and it’s too easy to get. You end up salvaging over 99% of the things you find.

  • Exploration- The game is too easy to explore and thus loses magic quickly.

  • RNG- This one is a doozy: Piggybacking off of Exploration, since the game is so easy and meant to be repeatedly farmed, important gear is forced to be EXTREMELY RNG-based. Instead of having a difficult boss in a difficult area drop something nice 20% of the time, you get an easy boss in an easy area that drops what you need 00.05% of the time. Instead of challenging content and engaging gameplay, AGS uses RNG to gate players from achieving their goals. It’s also why crafting is tedious. If I’m the one crafting a weapon, I shouldn’t have to forge 100 swords in the hopes that -I- make one with stats that I want. Make it harder to get the necessary materials and make it easier to craft an item I want. Part of the reason crafting is so bad is because there’s so many bad stats that can be rolled. THERE SHOULDN’T BE BAD STATS, and if the game’s combat were actually skill-based there wouldn’t need to be bad stats because ā€œBiSā€ would vary from player to player based on their own skill expression and in terms of PvE the ā€œBiSā€ would change between areas/dungeons/encounters.

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Thanks everyone for sharing your concerns and discussing here!

Seems like we all still like the game, but the lack of depth and the amount of grind and RNG… Is making me stop playing. Lots of people quit for something around these lines.

I’m quitting because I’ve played over 2000 hours and there is nothing to do. I want my money back.

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The question here you pose is a poisoned chalice; both affect pvp and pve differently.

Gear progression is something that PvE players have always been part of. RPG is not always character progression and finding the next best loot is the basis of a MMO right down to its bones. Power scaling through gear is what makes the gear grind lucrative, its the power gained extrinsically.

It affects PvP the most, as trying to have a level playing field becomes a race of who gets what first, rather than a show of skill. This is of course dependant on the gear, given that if every player can get the same gear and play with the same pace as everyone else. It doesnt however.

Character progression however, is more in tune with horizontal progression. New skills, perhaps upgrades to animation or a progression of levels that every player has to go through. For PvE, an extended duration of character progression does not necessitate a power scale increase. For PvP though, it gives a sense of level playing field, although in certain situations, the power scale might not reflect truly.

I would certainly favour gear progression as it has clear lines of power scaling but given ive played ESO, im inclined to agree with you on character progression. However, PvP players might not appreciate that line of thinking.

I’d probably enjoy the game more. The thing is it’s impossible nowadays, in any game, to avoid minmaxing with social media, forums, database website all around us.

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Yeah kinda hit a point where I was like, I have all this money but not much else to get other than gear. Would love other things to invest in or even better skills but hey seems like the game went more into gear.

Honestly I know people were upset when they made things harder but I wish all of the skills required 10x the xp at least if not more than that, so I had something to still be working towards right now.

Again prob going to roll your eyes and say this makes sense, but used to play RuneScape ages ago and maxing a skill really felt great in that. In this it’s just so easy in comparison.

Is just tough to make it easy on release them make it mad hard for everyone else. That definitely angered a ton of people. So I’m thinking whenever they make it lvl 300 or whatnot, really really think it through. For skillers that’s the end game grind.

We getting end game PVP and PVE has mutations but, skillers really max a little too early I think. But again that might not be AGS’ philosophy and that’s totally cool too.

That would require combat and monsters to be actually challenging and varied to require you to change things out do different build or rely on your team mates to counter.

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