If unique, untradeable, lvl 200 crafted items need "expertise"

Than that’s just moronic. Their benefit should be that they are and forever their crafted level, being you cannot trade them, and requiring 200 in their profession.

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No word?

This probably got down in the flood of threads from today. And most likely they didn’t think about crafted gear and people who don’t do chest runs.

AGS sucks.

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Honestly crafters that didn’t WM will get screwed, but if the non tradeable stuff remains at 600 it only seems like a fair, considerate compromise to crafters and retains something special about it.

It will make people who did neither WM grind or craft get screwed the most, which seems the best option.

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