If we can buy max gs items now that won't be scaled down after the 2022 update, what is the point of leveling expertise?

I believe these exemptions are concurrent with the patch: after the patch, these exemptions will supersede Expertise (as they probably ought).

Should you by any means grind your 600 gear now, I believe you will keep it past Expertise: nothing about the Expertise update suggests anyone backsliding, it will only establish a gate between max and leveling, and will not push anyone’s progress anywhere-- whether they have it already here and now, or whether they read this post and do it for the next six hours.

To my understanding, anyway.

Here’s a better question:

What’s the point of playing the game if you can just buy the best gear in the game with gold?

The only end game content is grinding up your Watermark (soon to be expertise) to get better gear and max your damage/healing output - so grinding your Watermark is easier.

But if you can just buy it right now, and hit your cap, what purpose do you have to keep playing the game?

am i missing something your new expertise cap wont be whatever you just bought on the market.

its that whatever gear you bought is grandfathered in as exempt.

meaning unless you have the absolute perfect rolled 600s right now (which i mean you could) you will still end up wanting to grind out wms for other stuff and eventual future content considering a 620 item was data mined.

and once the grandfather period is done anything new will be armor synced.

yes currently some of the best items are crafted but that doesn’t always have to be the case. and its probably going to fluctuate as more things come out.

realistically the only thing this does is anyone that isnt 60 at the point of the armor sync update will lose out on higher gear score gear being grandfathered in. is that fair? obviously not but its about the same for every other change or the original option that was suggested to all sorts of people. just happens this would of been the least damaging to the majority of players.

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If anyone actually took the time to thoroughly read and understand ALL the changes, they’re actually quite good compared to the rest of the shit they’ve rolled out. Not great, but good.

I should know, I bash AGS all the time. I just have the integrity to recognize the things they do right as well.

Literacy is a major problem on these forums.

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The true problem is they downgred stuff that released, resolve is to implemend this new system to new zones they will add to the game.

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this would still be the most ideal but i have a feeling the bean counters are REALLY pushing this armor sync thing.

especially since it appears they dont have any plans for once level caps get raised.

Yes I think they will bump GS with update with new zones and this 6 dungs. Also they maybe increase level cap.

How do you gain Expertise?

Is it Weapon-based? Or general activity based?

I’m assuming Watermark still determines your drops GS score, but how does Expertise work?

I don’t fully understand how it works.

crafted gear won’t raise expertise, self crafted gear is uneffected by expertise, along with quest drops and faction gear.

in order to use any item you didnt craft yourself, you will need to level expertise

the expertise nerf to level was always planned for 2022.

The point is not to nerf player’s current power levels.

You do know this game will persevere and maybe in the future new people will come in and it will affect them or people leveling. If the game goes on for more than a year and new players come in it will shape the game as desired.

There are numerous instances of games being 3+ years old and new players couldn’t fathom how it was the first few years of the game because it’s just different.

Im surprised to not hear anything about a faction rank hike when the time is right. Adding one more rank to the faction vendors could be something some players would want…and the gear there be acceptable to contend with. Just something to give players a little more advantage in future content without going overboard, and giving choice to participate in hwm grinding or not.

You literally play the game and do everything else the game offers which is “MORE” content than just running chests once a day.

It takes a good amount of playtime to buy “good” gear with the appropriate perks and stats.

yea they do any of that and its lights out instantly for NW.

With the expertise system, you would have been able to actually do all activites and gained expertise, without running the daily chest runs, which was a point i made in one of my previous posts.

Progression is = zero in this game to be honest.

But i got like 50% hate on my post for actually calling the down scaling sensefull.
Instead people wanted to buy their end game on AH, so that’s where the developers landed until 2022.

So at a point where GS increases to 650, we might aswell just wait for the crafters or craft ourselfs up, no point in doing everyother activity that increases your expertise as crafting goes a 100 times faster.

Welp the ones with ‘boatloads of gold’ are these companies that own towns that currently have the tax jacked to max. This is almost all land owning companies currently. So congrats all we’ve handed a huge chunk of the ‘make good’ Amazon gave us players to town owning companies so they could get the gear we can only drool over.

Because the items will still be GS 600 after the update. As stated so many times and in the official dev notes, it’s not the GS of the actual items that get downgraded, it’s the expertise level of the gear SLOTS that gets downgraded, which means when you level your expertise back up, you will “grow back into” the items (devs expression, not mine) and so the items retain their score, but your “effectiveness” level for the gears must level back up so you can experience the actual power of the item. So the item’s potential is still there, but the personal power level of your gear slots (shown as the purple expertise level beside each gear slot in the screenshot posted by devs) must be leveled up to match the GS of the item itself. This is what so many people are missing.

You can do all the activities now so I don’t see your point about that. Grandfathering old players into a new system is how it should work.

Progression is earned everytime to earn a level and increase your watermark. I don’t know or think you’re using “zero” literally or not. When you hit 200 in everything and max 600GS/HWM then progression is effectively zero.

You got hate because it’s nonsensical in the grand scheme of things outside of yourself. YOU might not care about the downscaling but a lot of others do. It might not bother you to be weaker post patch but it will bother other people to be weaker. You lose nothing in this scenario.

For example me being a main healer for my company during wars ect. I got traded a 590GS Lifestaff and 600GS crafted void gauntlet. That’s us as a company boosting key members. If my 600GS weapon got nerfed to my actual watermark of 560ish that would be terrible. You don’t take away things from players without compensation. The middle ground is okay I see you have X I won’t take that away BUT anything else you get will be scaled down. I’m effectively playing by the new rules still and their system is implemented.

With the new way crafting is the only person that benefits from the effective GS is the crafters themselves. You’re overestimating people’s goals in video games and not everyone will max crafting or refining. I have 400 hours or more in the game and I’m only maxed in skinning/logging/harvesting and mining. My lowest is weaponsmith at like 43 and highest crafting of 163 stone cutting.

“This updated system will also give players alternative ways to equip themselves if they don’t want to engage in the Expertise system. Crafting especially will gain even more importance in New World, since any item you craft will be usable at that Gear Score regardless of Expertise.”

This will stimulate the in-game economy, make crafters needed/useful and make a supply and demand for specific high end crafters. Absolutely I think some niche and particular types of gear should be available specifically for crafters and dungeon runners. I think that’s true right now to a degree, crafting isn’t the end all be all because some named items only come from mobs and dungeons. So if you’re trying to min/max you’ll probably need a mix of crafting goods and world stuff.

Ok so after the updates, the clarification is this:

The gear itself doesn’t affect your expertise, however the crafting allows you to create items that increase your expertise.

It’s better, and maybe not as monotonous and boring. But we will see.

First, the change in expertise where it limits item growth isn’t in place yet

next thing,
crafting won’t increase expertise.

self crafted items will not be effected by expertise.

lets say expertise will become a measure of your ability to use any item to its full potential.

however certain items you can use to their full potential without expertise. These will be faction gear, self crafted items, and quest items.

anything traded will be effected by expertise, stuff you find as well but since most items increase expertise as you find them, this will probably only effect level 591+ items, if they don’t change the cap