If you can win 3v3s without a healer when the other team has one, how can you expect healers to keep up themselves and a group in wars and opr?

Interesting, thanks for clarification. Does the healer get a debuff? Can’t test myself in the next couple days.

They really should just make a character copy to PTR like every other MMO on the planet for things like this. If its a naming thing (like we can only have one name worldwide) they can simply add [PTR] in front of the name as it copies.

I understand they would like some stuff tested that would be better tested without bis gear but they can still keep the backstories for that.

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How dare you go against the conspiracy theorists that healers are dead and can’t heal with new healing changes. Shame on you.

Just kidding. The real healers (people who actually want to heal and not worried about being a god) in New World will adjust and be just fine.

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Healing isn’t dead. Group healing is dead, I know most people have no idea the difference. But at the top level of PvP in this game they understand

Let’s be real group healing was busted and OP , having an instant-cast that can heal for over 6-7k on a 3-5sec CD was BUSTED.

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Sure you can argue it was, but if you think it’s busted increase cooldown and decrease how much it heals for. Both solve your issue. The instant cast is needed, standing still for over a second is so hard with burst damage in this game to 1 keep your guys alive and 2 keep yourself alive.

Again we aren’t saying it couldn’t be toned back, we are just saying cast times are ass

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I agree that they made a lot of changes in same « package » if we can say. I’m a back line killer for wars and I think only stamina management will be a HUGE hit to healers and they will have a hard time will all Thoses d’ajustements. Should be same thing for both teams so I guess healers who adjust quicker will win, I agree they might of nerfed healer too much components of healers and we will see how it plays into LIVE or if they do iteration in PTR ( highly doubt that one)

Ah honestly we’ve already discussed as a company/faction. We don’t see a place for group healers. We are going to try it out, but probs will shift to more all AOE half with rapier low con and other half VG higher con

There a ton of our healers playing hatchet atm to counter SnS /BB clown killing squad. But I agree, I think most healers (8/12 on war rosters ) should be AOE heal and 2-3 with point teams to run group healing, still need to be tested I agree

Naw man with the stam, slow and cast time, idk if a light healer will have the time to cast for a point group. Maybe a flex group or dive group. But I can’t see that freedom with how many healer killer groups that they can reliably get that 1sec cast off.

It’s really closer to 2 secs with the animation and having to target. It’s really painful

And hatchet is fine to live through the first burst? What about right after defy death ends? You die. It won’t work post patch cause you can’t insta LE yourself back to health. Cute people are doing it now, but will not do anything for healers outside of OPR

You actually got Berseker and Defy death so you got 2 options to get out of that one shot. Is that perfect ? Probably not but it’s what we found useful till they nerf BB oneshot combo Edit : I’m not talking about experience for myself but one of our best healers that say hatchets counter that combo so I’m just relying

Ya but in a war you die right after right? Like how often are you escaping after the 1 shot combo? At least on our server the healer killers work as groups

One of best company in our servers run a 5man SnS-BB killers so it’s why. There killing group is not GA anymore. Edit : it should give you time to call for backup from your group and SnS BB should have everything on CD so ez kill ( in the best of worlds ofc )

Ya it was never GA in my server all BB now. We’ve just reverted to a counter BB group to protect our healers honestly

Yea we also got couple BB running in our back line protecting against other BB. Always fun to see a BB start his combo to be combo’s himself by the side :rofl:

Idont want to try lightening this topic, I didnt thought healers should be nerfed so hard, but as a bow player atm, cant help myself not to say - they must be exceptionaly good to get them picked into PvP. :stuck_out_tongue:

We’re wise to the HK’s these days. 8 times out of 10 i can run them into my own hammer smashers and ice guns. This change don’t confront me none, I’ll get groups. It’s about how bad you are not the mechanics. Ever.

Should of been the solution for pvp whollistically instead of the nerfs to armor and changes to lights embrace…

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Tell that to the heavy healer spam posting. Lol.