Sure you can argue it was, but if you think itās busted increase cooldown and decrease how much it heals for. Both solve your issue. The instant cast is needed, standing still for over a second is so hard with burst damage in this game to 1 keep your guys alive and 2 keep yourself alive.
Again we arenāt saying it couldnāt be toned back, we are just saying cast times are ass
I agree that they made a lot of changes in same Ā« package Ā» if we can say. Iām a back line killer for wars and I think only stamina management will be a HUGE hit to healers and they will have a hard time will all Thoses dāajustements. Should be same thing for both teams so I guess healers who adjust quicker will win, I agree they might of nerfed healer too much components of healers and we will see how it plays into LIVE or if they do iteration in PTR ( highly doubt that one)
Ah honestly weāve already discussed as a company/faction. We donāt see a place for group healers. We are going to try it out, but probs will shift to more all AOE half with rapier low con and other half VG higher con
There a ton of our healers playing hatchet atm to counter SnS /BB clown killing squad. But I agree, I think most healers (8/12 on war rosters ) should be AOE heal and 2-3 with point teams to run group healing, still need to be tested I agree
Naw man with the stam, slow and cast time, idk if a light healer will have the time to cast for a point group. Maybe a flex group or dive group. But I canāt see that freedom with how many healer killer groups that they can reliably get that 1sec cast off.
Itās really closer to 2 secs with the animation and having to target. Itās really painful
And hatchet is fine to live through the first burst? What about right after defy death ends? You die. It wonāt work post patch cause you canāt insta LE yourself back to health. Cute people are doing it now, but will not do anything for healers outside of OPR
You actually got Berseker and Defy death so you got 2 options to get out of that one shot. Is that perfect ? Probably not but itās what we found useful till they nerf BB oneshot combo Edit : Iām not talking about experience for myself but one of our best healers that say hatchets counter that combo so Iām just relying
Ya but in a war you die right after right? Like how often are you escaping after the 1 shot combo? At least on our server the healer killers work as groups
One of best company in our servers run a 5man SnS-BB killers so itās why. There killing group is not GA anymore. Edit : it should give you time to call for backup from your group and SnS BB should have everything on CD so ez kill ( in the best of worlds ofc )
Yea we also got couple BB running in our back line protecting against other BB. Always fun to see a BB start his combo to be comboās himself by the side
Idont want to try lightening this topic, I didnt thought healers should be nerfed so hard, but as a bow player atm, cant help myself not to say - they must be exceptionaly good to get them picked into PvP.
Weāre wise to the HKās these days. 8 times out of 10 i can run them into my own hammer smashers and ice guns. This change donāt confront me none, Iāll get groups. Itās about how bad you are not the mechanics. Ever.