If you nerf bow

Can I have your gold?

Just playing. We know you’ll all still be here

Yea that was an extreme exaggeration

What company runs 30 melee…? What? 8 healers…?

Arena’s should have their own separate balancing from the entire game. OWPvP, OPR and wars would get ruined if you sololy balanced for 3v3’s.

Main PvP content is large-scale and should be balanced towards large-scale combat, 3v3’s when instanced in should have certain adjustments made in itself. They already reduce all your stats when you die so they can obviously make small adjustments in the instanced content. Delete the overall balance of New World in your mind when comparing it to 3’s. Adjust 3’s for 3’s, not the entire game.

No insult intended but…

You obviously don’t war.

nothing of value was loss

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Oh, man… I wrote: “±(approximate set-up, so you don’t get attached to digits)”. Anyway, I knew right away that you are “that guy” so I don’t want to get into a discussion about it. Just remember, you’re always right, man.

About the balance, I’m interested. You write that you need to balance the game towards large scale combat. I wonder how you imagine the balance for 50x50? Here’s how to do it in general? No one is not even going to do it. Any large-scale combat (if you take combat by tactics, rather than random groups) is still to divide into groups by tasks. So balancing small but group content is the obvious solution for both situations. In the current game (in the long run), the competitive group content is arenas. So if the developers will pay attention to arena balance, the balance of large-scale battles will be in a good condition. Well that’s about the general outline, in fact some things should be taken into account already on the fly.

Your approximate set up was nowhere near approximate. It was a blind golf swing into oblivion.

I deleted half my comment.

You have no clue about wars based on multiple statements.

Also, the ONLY competitive stage in New World right now at the moment is 50v50 wars for tier 1, 2, 3 territories.

Now yes. I agree with this. Unfortunately this is the case now. But, I really hope that in the future they will introduce a rating. This is simply necessary and then the arenas will become competitive content “for everyone”.

“Your approximate set up was nowhere near approximate. It was a blind golf swing into oblivion.”

Well okay, you will have a set of 24-25 melee, 10 mages to gachi fight mainly to support who? Yes! For melee support. And I’d like a better state for ranged. This setup more truly?

Then so be it. I hate the nerf approach as opposed to bringing up other weapons or fixing weapons.

Have you seen the state of OPR lately? It’s either steam rolled by two stacked premades or the entire team is bow/muskets.

There is a reason why everyone is using a bow or musket lately. They sit back do high damage, are able to stat pad and if they focus shot someone with a few other bows there is no escape.

I personally think bow is on the stronger side atm with how high it’s dps is with the range it can just sit at and a good bow with a rapier can almost always escape. There is a reason you see 1-2 ranged always hit 15 stacks every game.
This is the one nerf I will gladly welcome if it makes open world and OPR more enjoyable for the player base again.

It’s literally 50/50 if you minus kill squad.

2 bruisers, 2 support mages. Sometimes it’s a support mage and dps mage but I think I’ve only seen that in low comp wars?

The balance on a roster between melee and ranged if you’re including mages is actually extremely balanced in wars.

Yes, with its own balancing within itself. Please.

War rosters vary but typically you have 14/16 bruisersand that’s normally all you got with 14/16 IG/VG/BB mixes in the group.

12 healers or so and then whatever is killing the best in the current meta. For the longest time it was FS/IG then BB + IG/SnS now it’s GS with some bows mixed in.

It’s honestly decently balanced.

I’ll end on this note.

Melee weapons:

  1. Great Axe
  2. War Hammer
  3. Great Sword
  4. SnS
  5. Hatchet
  6. Rapier
  7. Spear

Non-Melee weapons:

  1. Fire Staff
  2. Life Staff
  3. Ice Gauntlet
  4. Void Gauntlet
  5. Blunderbussy
  6. Musket
  7. Bow

Weapons not used in war:

  1. Spear.

7/7 ranged weapons are used in war while 6/7 melee weapons are used in war.

Balance 3’s in itself and give it ranked.

Archers often run with a spear. But who cares about archers, right?

Remove mortal empowerment and delete musket. Nuff said

that same bruiser can 2 to 3 tap a bow player too, happens all the time, learn how to time your stuns, l2p issue.

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what are you smoking lol, you think making it so you can just spin 2 win through 3 “dex” users and one shot all of them is the answer, in an mmo where its about cooldown management, properly timing dodges, and positioning. Also understanding weapon combos like a fighting game. Go back to destiny 2 lol. Sounds like you want to be playing an FPS game, not an mmo.

Okay. If you say so. Let’s end it.

In wars? No

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Back to forum retirement I go… Lmao.

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See you when PTR hits LOL

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i had no god damn idea how this post got 129 comments, but ok… I STAND MY POINTS, STOP NERFING BOW, JUST REMOVE MORTAL EMPOWERMENT AND MUSKET.

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