Only instanced, fully skill based (meaning, not gear based at all) pvp could ever be properly balanced…and even that would depend heavily on weapons themselves being balanced.
That’s not the point at all, the criticism is to add ranked and separate solo vs group queue.
Literally in all PVP games there are ranks to separate people, matching them against other people with their own skills. It’s called a Skill Based Match Making (SBMM). It’s in all PVP games, CS, League, Val. etc. The reasoning for this is because there is an inherent advantage pre-mades have vs solo players. This includes and most importantly, call outs and communications.
How is this punishing friends who play together? So you’re saying there’s an inherent disadvantage of having pre-mades having to play against other pre-mades?
Why do you assume it’s all just nonsense when ranking and separating queues is standard in PVP games, you’re being so ignorant and just assuming people are bad just because they posted in a forum? For general discussion?
So you’re literally just making stuff up now? I’m not complaining about anything with regards to CC chaining, I’m making a fair criticsm on PVP and so far you’ve brought nothing but ignorance and arrogance.
I’m not gonna touch weapon balance right now, but SBMM would be nice.
What you said is true but I also disagree, while it does have to do with what each player brings to the team, a pre-made team will almost always bring the best if they aren’t trolling. Most of the pre-mades I’ve seen are almost always sweating to win. They usually have healers and bruisers with some variation and they’re usually just enough to hold the enemy outpost via backcapping or as a main zerg. Solo q’s do not have pocket healers like they do most of the time.
In one of my games me and some buddies strictly did PVE, we had craptons of mats fully built our outposts and fully upgraded the CP and walls of sun. Enemy could not break them since we had craptons of materials stockpiled.
There will never be PvP server. I don’t know why people keep thinking it will happen. Last few months the biggest pvp companies all go to one server and then swap if they aren’t the ones winning. How will a PvP server survive with this kind of mentality? PvP heavy players have the most fragile ego.
It’ll survive because as a poco player you’d have zero bragging rights to being biggest on the server. In fact it’s likely that it’ll be seen as a negative and poor form within the community. I know this as an ex PvP many years ago. PvP servers work on all other MMOs that have it, so I don’t see how it won’t here. Also, saying “never” just highlights a bias in your thinking and negates any credibility in your reasoning. I’m very open to be proven wrong because I don’t think in a finite fashion, especially as no one on these forums have any inside knowledge to current or forthcoming decision making within AGS.
Including AGS themselves!
most likely! ![]()
3v3s simple balance fix:
cut healing from life staff by 50%.(fighting without a healer is 100% more fun then fighting a team with a healer) -SUPER IMPORTANT
IG/FS needs casting time fixes.- SEMI IMPORTANT
prevent 3x of the same class in arenas. - prevent cheese premades. low priority.
OPR simple balance fix:
Each team has set number of healers/bow users/ and melee. (most important for healers)
OPR will never be perfect but making sure that 1 tea had 5 healers when the other has 1 needs to be addressed.
open world PVP:
It is its own monster. Fine where it stands, just give better skill colors, like healing circles, between factions.
Why you sounding high and might over this? I’d like to know how many mmo’s have successful pvp only servers? Is there any similarity between them and New world?
It’s my last reply to u.
U are very self centered and stubborn to admit that u are wrong. U have nothing to backup ur statements except assumptions and ur own opinion.
Name me 3 MMO games that has separated queues for solo and group players in PvP modes (EXCEPT RANKED MODES).
Dont come with shooter or moba games examples.
Dont mix up ranked with ordinary game modes.
U believe u are so good but yet u play solo simply because nobody wanna team up with u.
CC chain is what makes u complain about premade groups.
So, for me the most toxic currently existing to date is SnS/Warhammer light.
I tried it out just to see, and it’s pretty bad. If i land a shield bash, roll around behind to wrecking ball, shockwave, reverse stab, and finish with leaping strike.
Unless someone is running freedom, it’s a one and done combo. Doesn’t matter if they are heavy, medium, light or what weapon they are.
BUT, that leads me to the other discovery. Is that freedom is incredibly useful. It only takes 3 pieces to get out of most of these stun/stagger combos and iframe the followups.
I never knew how useful it is until rosie and i did science and figured out how many pieces it takes to negate certain stuns and common followups for each. Just my two cents.
Yes, freedom is insanely useful.
This is why, like 2 months ago you and I got into an argument and I said that 3 perk is mandatory for PVP and you suggested it was not necessary.
Resilent
Shirking fort
Freedom
without those three, the chances of survival drop DRASTICALLY, which really reduces the fun many folks have in game.
EDIT: I am not trying to call you out, but I get so much crap on these forums for anything I say, even when I am dead right on the topic and its frankly turning me off from the game and the community as a whole.
That’s okay, Arcadia never feels called out.
Personally, I’ve had great performance out of many two perk sets. I DO have some 3 perk sets that provide noticeable difference. But i feel like resilient and refreshing evasion are the two that generally i feel immediately if i don’t have them. Freedom is one i never really leaned into, but i know how much a difference it can make. night/day
I don’t play in light generally, and i can’t shirk to save my life so i can’t say whether SF is really that noticeable because i’d never reliably proc it. I suppose as a bruiser that would account for dodgybois occasionally taking more hits to kill than usual in light. So that’s probably where the difference is there.
Though i suppose, someone that can reliably proc shirking fort, is reliably iframing me hitting them. So it’s sort of one of those snake eating it’s own tails gigs. If they are good enough to iframe and get use out of that perk, they were probably going to kill me anyway lol.
BUT, with that being said. Resilient being absolutely mandatory is a problem, those three in general being that powerful as a trio, that’s only available on gear is a problem. Because, as you said they are the entry level requirement for being on the competitive edge.
Not having any other perk combos that rival or equal them is something they need to address, or they need to bake them in the game if they are that good. And let people choose other flavor perks instead.
Just my two cents
They don’t have to sweat, having a compositions with healer and IG/VG support makes everyone very very OP + add to this 9% from CP where if u have 5 ppl you can do it in 2 mins. And it gives you team advantage… tbh nothing gives you bigger advantage than this… Mostly I do my own premade squad if I dont have and we struggle I just write to random 2-3 ppl and ask to play with them people accept it very often and game becomes much easier, if u always have someone by your side who u will help you by stunning oponents, knock him down etc etc. here is the problem randoms dont help each other they just run away leaving you behind, and you are dead. Premades are strong because they coop, no because they have a good gear there are no items which will give you insane advantage over others…
I hope so, since you’ve added nothing to this thread but try to undermine what I’m saying, without proving anything.
I’m really not, you just haven’t provided anything nor convinced me otherwise. I gave you proofs, and my logic behind what I post and yet you just ignored them and just assumed things about me.
I literally gave you so many examples of successful PVP games where they implemented balancing features like what I described, yet you have done nothing so far but ignored it.
So you’re just hand picking which information supports your side? In case you didn’t know, OPR is based off of League of Legends so that comparison is fair. Yet you’re not gonna take this since it doesn’t fit your narrative does it? Ever heard of Solo Shuffle in WoW?
I’m pretty sure you’re talking about yourself at this point.
I’m a decent PVP player, and I play solo and group as well. My company members and I play OPR daily, but sometimes we don’t have a 5-man group since the other groups are rushing M10s.
This is another assumption you’re making because you clearly don’t have anything going for you.
You didn’t add anything to the convo, you didn’t understand what I wrote, and you’re just shit-flinging to see what sticks. So bye, and please try to take on other perspectives other than your own.
This is what sweating means, you’re trying hard to win. There’s nothing bad about it, everyone does it since a lot of people find it fun to win.
And this is what I mean, you’re coordinating with your teammates to bring the necessary weapon combo to win. And like what you said below,
Coops and Pre-mades don’t do this. They’re usually in discord making important call outs and helping each other out. In clump fights that’s very important to have someone watch your back. Randoms don’t do this and this is one huge advantage pre-mades and groups have.
I kinda have the opposite experience, I have 5x freedom and SnS/HA always gets their combo off of me. But maybe this is just anecdotal, and misremembering things so I’ll have to try it out again.
Re SNS melee, there is something going on with shield bash. It almost feels like it breaks grit. I am not sure. Im pretty slippery as 4 freedom light bruiser but shield bash hits always surprise me.
I do it due to current meta to many bows or muskets, with healer in team their effectiness is close to 0