You must be playing in a fantasy world.
I can run potato mode, while having a rtx 3080 and a ryzen 2700x…AND 1 gig up/down on fiber wire.
Still get desync some.
If my war VOD didn’t corrupt from yesterday, could show you a few desyncs.
You must be playing in a fantasy world.
I can run potato mode, while having a rtx 3080 and a ryzen 2700x…AND 1 gig up/down on fiber wire.
Still get desync some.
If my war VOD didn’t corrupt from yesterday, could show you a few desyncs.
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So a cheater is why it needs changed?
Ok…
All gatherable resources need removed because of bots. Dungeons shouldn’t be able to let you invite players after already starting it, because gold farmers sell the gold that they get from selling slots.
Chests, in open world, all need deleted…because gold farmers collect and sell the gold from them.
In fact, lets delete crafting. Gold farmers, and gold buyers, actively participate in “cheating” via buying and selling gear.
Apparently someone says there is a auto dodge type of cheat, so lets just delete the ability to dodge attacks.
Auto aimers can also auto aim bow and every other range spell…so lets delete them and all go melee.
BUT wait, there’s more. You can put macros to animation cancel hatchet attacks…so lets delete the hatchet.
Man…you see where I’m going with this? Changing something because of a cheater utilizing something…is a bad way to go.
Runescape did this with a few things…virtually killing pvp on their game. It won’t have a positive outcome to start changing stuff because of some players breaking rules.
Btw, I want hitscan removed…because it’ll be easier to hit targets. Easier to lead vs staying ontop of someone.
Yeah didn’t think removing player trading was a particularly smart move on their part back then haha. We need to shape things around what is enjoyable to play and not making adjustments to circumvent bots/cheaters as their priority. Ideally creative minds can find ways to do both, but RuneScape prioritizing against bots definitely was a dark time.
Who asked you!?!
Wasn’t really talking about that…but that’s another good example of what happens when a game tries to make changes based around stopping cheaters.
Stop blaming empowerment, it’s not the cause. The problem is the type of gameplay encouraged by they extreme range, the need to go 50 con, and hitscan.M Empowered does not make any of the other weapons as powerful because they don’t have the same advantages. That said the perk is not problem never has been.
Say that to bow-rapier users.
Bow still has to be at closer range then musket to minimize drop and tracking so it’s fair trade off for bow
Ah that’s where my mind went but I’ve been out of that game for a long time so I’m sure I’m missing an obvious example.
No one cared about the musket until mortal empowerment was released. In June, prior to ME, people on the forums were advocating for a musket buff.
Any threads complaining about the musket at that time were more about how “annoying” the musket can be due to its range. No one was really complaining about the lethality weapon.
Prior to ME, my highest kill OPR games were in the 40s. Post mortal empowerment my highest OPR kill games are in the 60s.
Maybe the issue is that con should give more health so people are not exploding before they react. At this point nerfing and buffing weapons isn’t helping them achieve balance. Why not think outside the box and look at CON? Average player walks around with 11k health. Let’s make average 14k. I don’t know but Im sick of this not being the same game it was year ago. Bugs aside the weapons felt unique and fun. Now it’s being dumbed down for sake of balance.
I just want to say that the forums and reddit have been complaining about musket for a very long time. But everyone kept saying “you are just bad”.
Then mortal empower got even more people enraged because even doo doo musket players started 2-3 shotting everyone with body shots.
I think this part of the problem. It allowed a typical musket player to go from like 10 kills a game to 20-30 kills.
I hope this also applies to making some adjustments to the way Light Armor works, because the last nerf made the Equip Load feel absolutely horrible. A nerf was warranted, but the change was too heavyhanded.
I’m much more concerned about players who never played the weapon, have absolutely NO understanding of “how” the weapon even works and they refuse to look at its weaknesses, only its strengths.
And yet here they are in the forums, influencing the way the game is balanced because of skill-issues.
Why is it, that AGS takes combat feedback from players that do not play a certain weapon, and balance it based on that instead of taking actual feedback from players who actually have played the weapon for thousands of hours and can provide quality feedback based on their experience with said weapons?
They did the same with my healer… instead of nerfing tankish armors. They nerf my healing power and damage. ;(
i have made countless threads too lol…
healers need a nerf. 50% healing needs to be cut.
Yes this would be good. Melee definitely needs to be able to move forward on a swing or they really wouldn’t be able to hit anyone walking. But the magnet auto aim that can target you even if you roll to their side, should go the hell away.