Say that to bow-rapier users.
Bow still has to be at closer range then musket to minimize drop and tracking so it’s fair trade off for bow
Ah that’s where my mind went but I’ve been out of that game for a long time so I’m sure I’m missing an obvious example.
No one cared about the musket until mortal empowerment was released. In June, prior to ME, people on the forums were advocating for a musket buff.
Any threads complaining about the musket at that time were more about how “annoying” the musket can be due to its range. No one was really complaining about the lethality weapon.
Prior to ME, my highest kill OPR games were in the 40s. Post mortal empowerment my highest OPR kill games are in the 60s.
Maybe the issue is that con should give more health so people are not exploding before they react. At this point nerfing and buffing weapons isn’t helping them achieve balance. Why not think outside the box and look at CON? Average player walks around with 11k health. Let’s make average 14k. I don’t know but Im sick of this not being the same game it was year ago. Bugs aside the weapons felt unique and fun. Now it’s being dumbed down for sake of balance.
I just want to say that the forums and reddit have been complaining about musket for a very long time. But everyone kept saying “you are just bad”.
Then mortal empower got even more people enraged because even doo doo musket players started 2-3 shotting everyone with body shots.
I think this part of the problem. It allowed a typical musket player to go from like 10 kills a game to 20-30 kills.
I hope this also applies to making some adjustments to the way Light Armor works, because the last nerf made the Equip Load feel absolutely horrible. A nerf was warranted, but the change was too heavyhanded.
I’m much more concerned about players who never played the weapon, have absolutely NO understanding of “how” the weapon even works and they refuse to look at its weaknesses, only its strengths.
And yet here they are in the forums, influencing the way the game is balanced because of skill-issues.
Why is it, that AGS takes combat feedback from players that do not play a certain weapon, and balance it based on that instead of taking actual feedback from players who actually have played the weapon for thousands of hours and can provide quality feedback based on their experience with said weapons?
They did the same with my healer… instead of nerfing tankish armors. They nerf my healing power and damage. ;(
i have made countless threads too lol…
healers need a nerf. 50% healing needs to be cut.
Yes this would be good. Melee definitely needs to be able to move forward on a swing or they really wouldn’t be able to hit anyone walking. But the magnet auto aim that can target you even if you roll to their side, should go the hell away.
nerf healing and give us some damage would be nice… but only nerfing healing power? Dont cry later whem there is no healer for future hard content…
I 100% agree melee targeting should be removed entirely from the game. Automating combat feels like mobile phone games and not competitive skill-based pc glory combat!
I dont think devs listen to forums as much as they listen to streamers who usually complain about ridiculous things like “the sheep get away from me when i chase them”…and then they make decisions that drive off 90% of the playerbase after launch.
hitscan is the real issue.
ME just made it 3times worse
about everything and nothing at all.
Go use a musket. the desync and iframes really make hitscan far worse then your thinking. trust me.
Wait a damn second; we complained about desync and I don’t know what they did but the tempest patch addressed almost all my issues with that.
People complain about muskets for months and they actually nerf it at some point because they’ve just scaled to get too much damage and it’s pushed too far.
This has been an issue on people’s minds for ages and it took a dot from runeglass gems to push it over the point.
Give me a break
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