I think people get frustrated by a handful of key things:
Combat bugs. This should be top priority. Combat is everything for the majority of players.
The constant juggling of all the stuff you collect.
Having to walk everywhere to the excess. Each zone will have you running to each place randomly over and over again. Usually mmo’s kind of direct you around the map. This is exaggerated by not have mounts and the Azoth cost is kind of adding salt to the wound.
Shallow PVE questing. There is absolutely no doubt about it, the questing was not planned, which was a huge oversite for what they were trying to achieve. The pivot in the direction of the game is so obvious with some shocking results. Can you name one NPC character that is not directly involved in a quest?
Dungeons, or lack of, why oh why would there be so few and why oh why would you gate them all in the way they have.
End game, it’s a term I detest myself. But when you have so little and what is there does not work it’s the final straw.
Fix these issues and people return. The only problem now is any fix may upset the people that do like the game.
I agree. But if you don’t like the late game, does that make the early game “shit”? I would argue that if you’ve enjoyed the first hundred hours, it’s not a shit game (so far as the responsibility of a game is to be fun to play).
For sure. I don’t hate, it frustrates me. I don’t play games to feel frustrated. Which is why since hitting 60 I play at least 50% less than I did getting there.
What they are really trying to say is they like the game enough to be sad that it is so broken, bugged, awkward, repetitive, or content light.
Communication is hard for many people, so they do what they can and it ends up being ragey.
I love this game. I’m also about to stop playing, because it’s clear to anyone who gets to max level for a few days that it never made it out of beta. In a year or two, it might be remarkable and last for decades. The fact they are still fixing game breaking bugs a month after official launch is probably a bad sign. It means balancing and more content, game modes, and fully working weapons are a long way off.
Dozens of weapon mastery nodes are straight broken right now, for example. The healing mechanics for single target are arguably the worst possible implementation.
Way too many other things to list are putting people off one player at a time. Almost everything in the game is bugged or broken or awkward or barely functional. The economy is purely player driven and we have a very basic trading post that is hard to search. That’s a very bad thing, considering crafing high level things also isn’t working right. Some end game crafting mats aren’t even in the game. People are starting to reach max crafting skills and are extremely underwhelmed. Selling mats to other people will only last until they also realize there’s very little point.
These things are all big red flag indicators that they don’t know what they are doing. The inevitable thing they are trying to avoid is taking down the game and fixing it for a relaunch. A former dev stated the head guy barreled ahead with launch, assuming things could be fixed as they went, but they have inexperienced people doing the fixes and no smart direction, so they are trying things out and changing them when they don’t work out. A good example is the decision to link trading posts, because the way they are now is crap. That won’t fix it either though. It’ll be months before they realize it needs an overhaul.
But for now, I’m happy getting a couple hundred hours out of my $40, but I’m still sad it isn’t more complete. It was money well spent, and I expect the game will be well worth returning to down the road
I get it - once you’ve played a game a lot you’re hyper-aware of its faults, and New World has some of those. But to call the whole experience ‘trash’ after you’ve logged playtime like that makes you look insane or deeply, deeply sad
The common thing with people quitting seems to be a lot about what happens (or doesn’t happen) when you reach level 60. I love the game, but I’m only level 45 and I’m levelling as slowly as I can - no XP boosts, no town board quests - simply for that reason.
My experience has been much, much better than yours - nearly all the systems I’ve engaged with have worked really well, and been really fun. But that might be about the weapons and skills I’m using (I’m using musket as primary, which I’m loving). Also, I don’t flag for PvP all that often, which is where a lot of these balance issues show themselves (as well as the worst bugs). So how you report your experience I think definitely depends on the aspects of the game you engage with the most.
I agree with you broadly though. I’m hopeful for the future.
It’s an interesting read, I should confess that me and mmo questing are not on good terms and never have been. I can’t think of any mmo I think does it well. I quest when I have too. If I can skip it, I will. So I’m really not the person to comment on questing. When they can flesh out a story like a Proper RPG such as The Witcher, Morrowind… there’s so few… I won’t hold my breath any time soon though. SWTOR I though did well, I enjoyed the Bounty Hunter and Agent storylines.
I like this idea:
One thing I think is really good in New World is the town board. That’s my kind of questing. I’d like to see more player control over this. I don’t like guilds having control over upgrades, I’d rather it be down to the players. Want a upgrade? Do some town missions. So for example if I want the Forge to be tier 5 in a certain town I can run the missions for that and try and convince others to do the same.
I understand the importance of questing though, most people want a good reason to run a dungeon. I just want good combat, both PVE and PVP! I like battlegrounds most. If I could repeate battlegrounds and level up doing that, I would and have in WoW and Eso.
Yeah, the town board is proper sandbox questing. I love that it’s there. I see what you mean about player-driven vs guild-driven, but I get why they did it like that.
I’ve heard other people say that SWTOR had some surprisingly good MMO questing!
New World’s is egregious, but I don’t think it has to be. I think it just needs more varied objectives. My wife and I play together and have been joking about literally every quest being “kill ten lads and loot five chests”. When it’s that predictable, you tune out.
Ps Morrowind is one of my all-time favourite games
While OP has some nice suggestions on taking some time to mentally disconnect from New World, I want to re-enforce the fact that we do appreciate everyone’s feedback and time spent playing New World. I know everyone just wants to make the game better.
However, please note that we do have a Code of Conduct that we enforce. We do not condone attacks (verbal or otherwise) on other players/community members. Please take some time to review them before participating any further in the forums. Should you encounter anything that violates our Code of Conduct, please flag it so our moderation team can address it.
Morrowind, WoW and Monkey Island, all for entirely different reasons. I would love to see an mmo built around monkey Island though.
“Why we be Pirates, because we arr! Grog, grog, grog, grog…”
Really? I thought this was one of the more friendly threads! Hope I didn’t say something…
Oh please you’re so delusional to think anyone would be jealous over children on forums. Nobody is jealous and everyone has to work. I have always found someone that gloats about themselves usually has nothing going for them especially the way you’re trying so hard to convince people you’re so successful haha…
Why are so many people that seem to dislike/hate the game still here? Isn’t playing a game about having fun? Do some of you critic weddings and birthdays and other happy events too? You can find fault in most everything in life. LOL
Weddings aren’t happy events. I might be biased though. I’m a commercial photographer and I get a lot of things like we can’t afford a real photographer could you do our daughters wedding for us from cousins and other assorted family members and friends.
So I get to work for free! To your point though if the game isn’t fun maybe find something that is fun for a while then try again.
Birthdays are a blast even if I do end up being behind a camera so I’ll give you that one.
Coincidently (or maybe not) I tend to waste a lot of time in MMOs doing screen shots.
They all think we have to know they are quitting. Just like when they are going to transfer. All dramatic “i’m leaving” please give me attention. It’s basically a child throwing a tantrum.
Or an adult kind enough to give you pre warning and from their solid experience of a product give you more of a sense of the problems at hand so that we and AGS can address them together, hopefully in a postiive manner after AGS shows more of a willingness to accept feedback.