I guess but Voidbent is still fairly pricey if you buy it, and time consuming if you intend to farm it.
Meanwhile you can get a perk+resilience piece thats 590+ off the TP for under 10k fairly easily if you check frequently.
Voidbent really only has resilience… For PVP you need weapon perks, or you’re missing so much. I’d argue weapon perks are more important than resilience.
For example, a healer who doesn’t have ‘fortifying sacred ground’ (which is a weapon perk that applies fortify to anyone healed by it) is basically throwing.
I play spear/ bow on medium build with 200Con , it’s not MANDATORY to run light armor with this build. I got way more survivability with high medium in opr / wars because I use spear as my primary weapon. All spear damage is enabled by having a crit on your skewer to get empower, rest you will learn this playstyle with time and partice.
even at 625 its a 2-3% performance increase armor wise, and 10 extra stat points. maybe 30-70 extra damage on a 1000-1600 damage weapon. being 625 isn’t a game changer, it helps, but a guy in 520 gear can kill me if I make mistakes
oh absolutely. a pvp perk + weapon perk + your main stat or con is probably the most important.
but heavy void hat and chest is at the very lease universal enough for most people with con + res or luck if you pvp that it is mostly worth it. + its naturally 600 so it was a great starting point for most people.
ngl though at least 622 (i think) if you get all your slots up high enough for the extra attribue point, you can stop using 40 con food and go with the t4 30 attribute food which is a major bonus for the price.
If you spend all your time and gold getting a bow/spear gear setup to 625 and all the perks etc.
You will quit the game.
It is not about being META, it is about not playing the most overly nerfed weapon build possible…
Fun at 1/2 the price - Get some ok gear to 615, just weapons to 625, for GA/WH and join the CC fest on point… or get creative with a mage build, IG/VG or FS… either way you would be happier.
Or Musket similar to bow, but not as depressing.
Side note- If you do stay with Bow or go Musket, with great gear and you have very good skills with them. Expect every person you kill to report you for Aimbot, because if they die it means someone cheated.
Yep atm i have my 625 Dex spear/bow build and a Okish VG/IG ( with mandatories VG abilities perk ) at 595 GS. I feel like 500% more useful on my debuff mage build on a cheap budget ( good opr gear 2 defensive and nullif oblivion , scream disease and decaying orb ) . Every time I ask the war leader which build he wants I’ll say 95% will say IG/VG even if I perform better on spear.
If anything, get your weapons to 619 gs (this gives them the extra stat point. Getting it to 625 is a good idea because weapons receive the most notable difference in power from GS whereas armor you don’t notice too much.
If you want the extra stat points on your armor too, you’ll need to get them to 623gs
You wont be able to hit people enough and escape. Especially with spear. Here is what I run, 750 hours on bow.
Mutators and dungeons = Medium bow spear. Rain of arrows, pen, poison. On spear if you have sundering javelin perk and follow it up with perforate the mob will take 24% more damage from you and all of your teammates. Lemonii has a video showing this spear build.
1v1 = medium bow rapier. Need full resilient and the voidbent is actually good bc elemental resistance. Thats if ur running heavy head heavy chest on your medium build. There are way more Fire Staffs and IGs now and i struggle more vs them than melees. A lot of melee players are too basic to dodge out of riposte, so its a free win. If you face someone good enough to dodge out of riposte you will be toast.
OPR and War = Light bow rapier. 150 con. full resilient and refreshing/refreshing evasion. Use sacred woodsabre too.
Seems dumb of me to upgrade multiple sets but I feel I get the most viability overall.
Im not a master on this but I believe a javelin with sundering javelin perk makes the mob take 19% more damage. Then the perforate adds like 5% on top of that?
Idk, but ever since I switched to doing this ive become way better at mutators.
each hit of perforate adds 5% rend (3 stacks), the perk rupture changes the 5% to 10% when hitting a mob who has 50% or more health.
so total 30% which is the total rend % CAP
it means if you take jav, then you can maintain full 30% rend on an enemy for the full duration of the fight your self.
BUT its eating two abilties which can be a bad thing.
hammers, hatchets(?), rapier sundering riposts can fill in the remaining 15% rend quite easily when a mob drops below 50% hp.