Imagine reading this in an update next time you log in

He only wants to nerf self-healing. Just doesn’t like us to be able to survive in a 1v1 or PvE, but wants AoE healing to stack so he stays alive in PvP…

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You forgot:

  • Add Swimming animation

I definitely don’t think it should be easy to kill a healer, but yes I think it should be possible. Right now it’s not unless they are actually terrible at the game. And yes stackable heals for PvP so my company can stay alive. If you’re not defending your healers that’s on your company. Complain to them.

I do agree I would love to see a swimming animation instead of RP walking through water lol, but just trying to keep the list short as possible with some of the top QOL changes myself and others I’ve talked to have discussed.

the tax is counted from the price of your house. the % itself is chosen by the guild who owns town. it’s better for devs to decrease the % for guilds who own cities.

and finally add empowered counterbalance and ice/fire/life crystal core into the game

I would agree to the self-healing if they reduced the healing aggro.
Even with 4 anti-threat gems, it’s way too easy to pull a boss off of even the best tanks.

But this comment seems purely based on a: “I cant kill a healer in PVP”

I’ve tanked and healed dungeons. I do agree the agro from healing is a bit much. Healing in general needs a rework. Can possibly start by adding group/ raid bars or something so you don’t have to scroll heal. That alone makes single target heals almost useless in group battles.

Id settle for magic weapon hit box fixed as well. Its horrible.

Projectile hit box in general

Touche

can sell grey items and excess to a special vendor. green/ blue and pink items give azoth on salvage

I would love to see some sort of vendor to sell trash items to. Or just make it to where the higher rarity/GS an item is the better chance it is to obtain crafting mats or something. Light being T3-5 cloth med being T3-5 leather heavy being T3-5 ore or something. When you salvage it that is

Pillar of fire is fine it only hits when a target moves during its cast it’s not instant so when things move it hits more than once if they nerf it . It will become the worst spell in the fire tree.

I just think it’s needs to be fixed. If it isn’t worth a crap after the 2 hit bug then they need to buff its dmg a little bit.

But I don’t get it it works how it’s supposed to think about it the pillar last for about .5 -1 second if something stand stills it only only hits once if something moves in the pillar it get hits more because the spell is active .

If it’s how it’s intended then I say keep it. Idk though. In PvP is anyone really standing still though…PvE is different story

Void Gantlet released so focused based players have another option
Name Change Item added to cash shop
Facial/Hair Restructure kit added to cash shop
All waypoints and town unlocks added to cash shop
Azoth for purchase through cash shop
Gold for purchase through cash shop
Gold to Store Currency conversion option (change gold to cash shop money)

Shhh keep quiet or you’ll start a riot talking about all those cash shop suggestions… lmao
Thank you for sharing!

Think they need to fix the current game 1st. And the idea of a healer having a optimal dps weapon scares me…

I would also like to add something to the effect of, the art department figured out the atrocious clipping issues and have fixed them.