can sell grey items and excess to a special vendor. green/ blue and pink items give azoth on salvage
I would love to see some sort of vendor to sell trash items to. Or just make it to where the higher rarity/GS an item is the better chance it is to obtain crafting mats or something. Light being T3-5 cloth med being T3-5 leather heavy being T3-5 ore or something. When you salvage it that is
Pillar of fire is fine it only hits when a target moves during its cast it’s not instant so when things move it hits more than once if they nerf it . It will become the worst spell in the fire tree.
I just think it’s needs to be fixed. If it isn’t worth a crap after the 2 hit bug then they need to buff its dmg a little bit.
But I don’t get it it works how it’s supposed to think about it the pillar last for about .5 -1 second if something stand stills it only only hits once if something moves in the pillar it get hits more because the spell is active .
If it’s how it’s intended then I say keep it. Idk though. In PvP is anyone really standing still though…PvE is different story
Void Gantlet released so focused based players have another option
Name Change Item added to cash shop
Facial/Hair Restructure kit added to cash shop
All waypoints and town unlocks added to cash shop
Azoth for purchase through cash shop
Gold for purchase through cash shop
Gold to Store Currency conversion option (change gold to cash shop money)
Shhh keep quiet or you’ll start a riot talking about all those cash shop suggestions… lmao
Thank you for sharing!
Think they need to fix the current game 1st. And the idea of a healer having a optimal dps weapon scares me…
I would also like to add something to the effect of, the art department figured out the atrocious clipping issues and have fixed them.
That honestly can be said about anything posted so far as an addition. Nothing extra should be added to the game until what is already in place is fixed, however Halloween store items contradict this notion completely. This is being said as someone that purchased the staff so I too am part of the problem.
Nice
Yeaaahh the emote suggestion I wrote was just a troll, but when they took their time to add that emote into game instead of fixing the games issues… was a little disappointed… no one cares about the emote at all that I know of.
But if this post blows up and they do like/maybe add some of these suggestions they definitely should add a sleeping emote and call it “dreaming” unless it takes too much time, BC I’d rather have my outpost rush back
Oh no I was not talking about the emote, I get that is a joke and jab at the waiting emote and stoic title. I was talking about:
While I agree it would be a great addition.
Ahh yes. I can definitely live without azoth/repair cap being raised. Just a QOL for later on. Would be deeply disappointed if the 1st thing I read on any upcoming patch note isn’t “outpost rush has been fixed”
- you now are no longer are invulnerable when dragging windowed mode.
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Abilities in skill trees that were not working correctly have been fixed and work as described. Descriptions have been adjusted for better clarification.
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Mob respawn rates reduced in great cleave and other impacted quest areas. You’ll no longer get ambushed by mobs you just killed as you progress through the mission.
Definitely do NOT want a bunch of pay to win stuff in the cash shop that’s how you ruin a game like this. Balancing systems so players that don’t or can’t invest as much time into the game so that they can still get amounts of these things to have a good experience is the way to go. This coming from a late alpha player and has already sunk 200 hours into release. They have a lot of things to fix and quickly ontop of releasing their roadmap for future content. Love the game hope they can swing it. 

Yes please!
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