Impaler Side of Spear tree

Reserved Strength is the +25% damage bonus when full stamina?

I think that’s supposed to synergize with a heavy attack playstyle by recharging your stamina by the time the slow heavy attack animation finishes.

BUT they nerfed stamina regen so if you dodge into a heavy attack your stamina does not recharge and engage “Reserved Strength”.

Maybe just lowering the threshold so that it engages “if you stamina is above 70%” or something like that?

Cyclone needs to have a greater push and greater range. OR keep the push and range the same and increase the damage.

ALSO leaving aside how unviable a heavy attack playstyle is with spear. Lets just not delve into that pit

There are a lot of Stamina related perks in the Zoner Tree, so I figure it might be easier to make a stronger version of the Weapon Opal Passive and give 25-30% damage while stamina is not full. Jasper is the gem version of War Hammer’s Power Through Pain which is nice for synergistic purposes. The only type of players that “stand still” are S&S users while blocking and if you’re not standing still, then you certainly are using stamina at some point.

Cyclone needs stagger of some sort imo so that it competes with the other two handed weapons and can be a force on the point. I personally think a stun-stagger would be a nice addition to it so that you can combat gritted opponents if you use Spear as say a point tank. Animation needs to be sped up too so that you aren’t standing around twirling your arms for longer than necessary.

Spear heavies might need to be sped up to get more play. Sword’s heavy attacks are nice, strong, and lunge pretty well and are key for amplifying damage and debuffing yourself. They gave good synergy to Coup de Grace by coding it as a heavy attack, but I cannot personally say I am a fan of that ability*. If they made Javelin a heavy attack that could be an interesting way to go.

I think you got the right idea though so as to maintain identity.

I don’t disagree with anything you say.

One way or the other theres a couple logical ways to buff the zoner side for sure

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I wouldn’t say that. Notice how all of those things that you listed require a hit. A lot of weapons have some nice passives that don’t require any interaction with the enemy (for example: empower after dodge, CDR when casting in a frosted area, movement speed while looking at a target) . Or very easily applied debuffs through big AOE abilities.

I wouldn’t actually even say that zoner tree needs very many buffs, cyclone definitely needs a tweak. Reserved strength probably needs tweaking too after the stamina Regen change…although idk anyone who was really using that before the change either. Also I’ve mentioned this before on a different post but I’d put aggressive maneuvers somewhere in the zoner tree just for balance.

Sweep and its associated upgrades is pretty nice.

I don’t disagree that its not completely reliable buffs.

But it does have the potential for a lot more damage than a lot of other weapons.
If you get x3 rend for 30% damage taken and engage your 30% damage per debuff. thats +60% damage BEFORE empower.

So many damage buffs before empowers just does not exist for many weapons

And on top of that it has built in empowers and crit modifiers.

And on top of that it has built in cool down reduction.

All on one side of a weapon tree.

Yeah. I’d say javelin is solid too. Really it’s just cyclone and the capstone passive imo that need something.

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I agree. As it should though, since it’s single target for the most part.

I don’t think its game breakingly OP and should be nerfed.

Every weapon tree should feel this powerful.

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Yup!

Lets pump the brakes on the call for spear nerfs.

Next update spear has gotten a major hidden nerf (all weapons did but it effects spear in a more direct way)

So for the longest time the perk bleeding sweep allowed for a bleed form the coupe de grace final attack. this would proc a bleed coded as a heavy attack this bleed would constant refresh the 15% fortify and refreshing passive in the spear skill tree. not only that a spear with keenly jagged if proc’ed by the coupe grace strike would proc it as well.
Since this “bug” has been fixed on PTR spear will see a slight nerf to the built in CDR
Also this keenly jagged bug worked on all weapons with the perk but it just has a special use case on spear.

I think we should see where spear lands in ranking with other weapons after the patch.

Didn’t they fix that in a previous patch? Like awhile ago?

Nope still works on live as long as the target takes bleed ticks

Oh. I could’ve sworn I saw it in some patch note, but I don’t use sweep so I wouldn’t notice.

I main spear.
If this is the case, then it is not a nerf, its just bug fixing.
hth are you suppose to get 15% cd reduction and 15% fortify from the bleed ticking every second?
thats just too buggy.
I never used those perk, but i m glad they fixed it in PTR.

ps, just tested in live.
the bleed does refresh the 15% fortity, but not the CD reduction.
still half bugged in live.

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My humble opinion on this is that Spear has slightly too high stamina regeneration and thats it. The damage is fine for me the abilities are good the perks are great. Theres nothing much to complain about the weapon in itself.
If we tune down the Stamina gained on crit we present you the most balanced weapon in the game.
Agree on the left tree buffs required I tried to run a bit Musket / spear with cyclone if it will help me to create some distance when group trained by enemies. It just throws them barely away from their melee range. It definitely needs buffs.

For the last spell on the the 25% buff when full on stamina I think its strong as is. If you use an Opal you basically have a permanent damage buff either when you have no stamina or when you have full stamina you will always have % increased damage.

And well my usual banter about fortify being broken. Nothing to do really with the spear nevertheless still broken.
Oh and my favorite! Im not sure which of those 2 skills is broken but please fix it. That was retard moment of the day for me. xD

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Pass :eyes:. Still one of those things that relies on chance, unlike rapiers evade stamina, stamina on any hit, and free Regen while riposting.

the Issue I have with it is its 20 stamina. If you run skewer and the bleed increased crit strike got crit strike on weapon Plus its glorious range and lunge you just cant get away from it. Theres absolutely no way because even if you run light armor rapier he will catch you due to his stamina he recovers on hit.
Im not saying to shitstomp it to the ground what AGS likes to do but adjust it to like 10-12
Evade needs me to autoattack to get lower cooldown and its short range. Else its got a 9 second cooldown.

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Personally I like that there is a melee weapon that can consistently stick to rapier, that isn’t also a rapier.

Well GA and hatchet do so as well. Ofc you gotta run light armor with those.