Impending doom on Fresh Start Servers that needs looked at

Well, as of the last dev blog post, this is all intended. That’s how it’s supposed to work.

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jesus, you guys read only what you want? i clearly said if REWARD IS A PROBLEM BUFF THE DAMN WAR SPOILS!!! :rofl: :rofl: :rofl:

saying that mages or flamethrower wouldn’t be nerfed because based on 3v1 suggestion? Just because he interprets limit or change instead of NERF thats his problem.

im sorry, but i dont know why you even are trying to address me if you cant read lmao or you clearly reading and understanding what you want and we can clearly see it because you just quoted that part which was the part to make a point.

Gonna start giving generic answer for each :face_with_spiral_eyes: quote ppl give :rofl:

I can read perfectly fine. I just don’t see how you could buff the war spoils crates to actually incentivize people to want to war.

Let’s get back on the topic of the post here. I just don’t see how that’s relevant to the tax situation.

Again, I can read perfectly fine. I just can’t tell if you legitimately think this or if you are trolling. I think there’s pretty clear reasons that have been brought up for why the current system is objectively flawed for the fresh start servers.

i dont war much so i dont remember but i am pretty sure they give chest, money, azoth, reputation token and token right? i wasn’t talking only about war spoils chest itself, talking about it all, that why i mentioned many times the 600-700G reward from it. t get buffed.

not gonna explain again, if you want just read everything it is there and interprete after you do that and still dont understand please quote the WHOLE PART and i shall explain.
and i am pretty much sure i answer that somewhere already.

yep i am pretty sure of that too, but not the correct reasons i am just saying and again i wont be addressing it since i already suggest what should happen and asked if any could make a suggestion based on what i said also, but no one could because then we can get on the root of all this arguments around this thread, after doing that you will understand until then not gonna say things i repeated many times here, just read through everything if you want and if you did again… quote the whole part that then i will be glad to explain if it was not enough.

Currently the max for a war win is 720 coins, assuming every player reaches the score required then that would total 36K coins. The maximum for upkeep is 237,500, meaning to pay for upkeep every player would have to receive 4,750. But then what incentivizes them to upgrade the town at this point?

Maybe you should stop suggesting ideas. Clearly, you’re not informed on how this game’s mechanics works.

They didn’t based the nerf off that, that’s only what BDLG talked about when he brought up flamethrower. They were probably going off a rough script of what they wanted to talk about and BDLG threw in his own personal experience with the flamethrower.

How can you claim that you know anything about companies and the way they work if you don’t even know the war rewards off the top of your head?

I’m currently, only in one that owns EF on a FSS but I’ve been in multiple companies since launch and know a lot of people in other companies. I know how many players were selling and buying coins or accounts. You are completely misrepresenting the amount that participates in RMT. I know a good amount of what it takes to run a company.

When I found this out I stopped entertaining him.

It’s like someone criticizing m10’s when they’ve never even gotten to 600 GS.

It’s called naivety

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prolly this is just too much for you guys to understand cuz i just dont know how hard is to understand. I was going to elaborate something more detailed, but since you guys can’t understand the basics which is no tax money for territory owner and if territory owner/guilds needs incentivize and reward then beef up war spoils + money + token or w/e, but if tax money gives 1G or 100m per week, territory owners CANNOT HAVE THAT MONEY IN THEIR POCKET EVER. Not to mention territory owner guild also has some perks like -% on town crafting refining and stuff soo yeah… if you can understand it then it is just out of your league and we can leave it at that.

they still concur and thats what i saw and many saw, like i said go to the “mages nerfed” threads and argue that there.

did the rewards change? if they did enlighten me :rofl:

SO what man? you know alot of ppl… i know alot of ppl… so what? claims upon claims? so what? this is not a court you can say you know all things and i will do the same at the end of the day is just claims, opinions and argumentations and you are not being more credible then me in anything here… just because your opinion matches with someone else doesn’t mean nothing mate.

And yes when i say about rmt i know it happens because i was in a company which sold it and like i said is it all companies? NO but YES IT IS THE MAJORITY.
And yes i left the company and reported them, but nothing happened… like i said i dont really care about gold selling in games because it is a fight already lost but will help if proper tools are given and only report is given then i used it and left.

And if you dont believe that majority doesn’t rmt then you are just innocent.
I had a guild mate which he was actually decent person overall and he crafted a BiS item and when he put it on chat there was at least 10 ppl trying to buy it for real cash money from him, and he got that item for 700 BRL it is not alot in usd but it is around 130 USD, but he just made his day with that 700 BRL.

So you need to understand that there are those who makes RMT has a profession and there are those who sell things because opportunity arises and there is always someone who is capable of buying it if they want it. AND IN THE BOTH WAYS IT IS ILLEGAL.

SO yes RMT happens in majority of guilds, you are just being innocent and alienated.

It is sad, but you are just mad that you got no more arguments about the discussion and thats ok, sometimes when ppl are alienated they can’t accept it and go into denial, you will get thru it BELIEVE!

If you’ve never managed a territory and don’t even partake in the main content surrounded around owning it then you’re opinion means nothing to me. Thanks for the free bumps though.

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sure sure sure, again just like yours so far i found it :face_with_spiral_eyes: and so far doesnt seem that ags is moving anything in ptr to change, neither they yet came and said their generic phrase “nice idea/discussion will be passing it to devs”.

And if it did not mean much you wouldn’t address me any more directly or indirectly, better start doing what you preach :stuck_out_tongue_winking_eye:

I definitely think some of the numbers are off.

Even some companies on well established servers with mid/high upgrades are having problems with losing money on territories.

I don’t think the “idea” is a bad one, i just think it needs tweaking in all of the ranges. Upkeeps/upgrages should be closer related to the server income since it’s now divided like this, instead of a flat number.

currently low pop, mid pop and fresh start have a significant disadvantage at almost all stages of territory ownership until you get to max upgrades, assuming someone has the resources to get it there.

Tying upgrades and maintenance to server income would i think make more sense across the board.

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True all that and if owners dont receive the income from territory would be great.
Cool idea!

remove this system.

Bump, Devs you need to pay attentions to this problem now, otherwise your FSS is gunna flop almost as bad as the original release.

They’re doubling trade tax. That’s the solution. :joy::joy:

They stated they want the gold sink.

Of course RMT is not a solution.
The real solution is to delete the territory control model.

First of all, although this topic is about territories not having enough money to pay for upgrades, you have to realize that all this came about because the real motivation behind the changes is not about money or territory upgrades primarily. It is about AGS trying to save OWPVP by fixing the ridiculously exploited territory control model.

Since launch, territory control by players caused a lot of problems and exploits, Shell Companies being the notable issue.
Now AGS just slaps a band aid on it and uses FSS to test their solution.

How long are they going to use players as alpha testers? How many times?

This latest solution will just keep getting tweaked until FSS is no longer fresh start and the solution can’t be verified to work organically from a new server. Then will there be another round of FSS?

AGS should just delete it already. It would have opened up to enormous opportunities for more player engagement, and closed a lot of exploits, and just outright deleted a lot of problems.

AGS trying to save PvP / OWPVP is just making it worse. Completely predictable.
By introducing a mechanic to try to force territory owners to upgrade, they just added more complication and a brand new system that needs playtesting in live economies.
But when you are looking for a solution, why make things even more complicated so that now you have a second problem within a problem to fix?

Better PvP by completely separating player influence over Settlements - Game Feedback / Game Feedback - New World Forums

What do FSS servers look like? Only FSS character I have is on Titan.

It is bad. Crassus 1.8k pop the situation is grim. It’s a fresh server but it’s nothing like it was a year ago. Money is really hard to get. I know my way around TP but things sell slow. There are only 280 houses sold in WW, a clear indication that population is struggling. Not a single profitable territory and upkeep is massive. This system may work for a nicely developed servers but it doesn’t work very well for fresh servers.

Winsward


Everfall:

Ebonscale

MD

Brimstone

It also doesn’t help that people don’t know how to upgrade their towns. For high pop this is the main reason why upkeep is greater than income. However, on lower pop there is not a chance, they can only pay for upgrades out of pocket or through crowd funding.

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Asking people to pay for upgrades out of pocket/crowdfunding is never going to work smoothly. It has all the traits of a classic “tragedy of the commons” situation, except in the rare situation where someone holds the town and thinks they can maintain that for a very long while. Otherwise, its just “investing” money that goes out of your pocket to possibly enrich someone else down the line (or noone, until the FSS in question starts winning most invasions).

Not as bad as I’d thought it would be but still not great.

All they have to do is up the minimum % and keep the same system for a healthier spread; that or change upkeep based on server population.