Currently the max for a war win is 720 coins, assuming every player reaches the score required then that would total 36K coins. The maximum for upkeep is 237,500, meaning to pay for upkeep every player would have to receive 4,750. But then what incentivizes them to upgrade the town at this point?
Maybe you should stop suggesting ideas. Clearly, you’re not informed on how this game’s mechanics works.
They didn’t based the nerf off that, that’s only what BDLG talked about when he brought up flamethrower. They were probably going off a rough script of what they wanted to talk about and BDLG threw in his own personal experience with the flamethrower.
How can you claim that you know anything about companies and the way they work if you don’t even know the war rewards off the top of your head?
I’m currently, only in one that owns EF on a FSS but I’ve been in multiple companies since launch and know a lot of people in other companies. I know how many players were selling and buying coins or accounts. You are completely misrepresenting the amount that participates in RMT. I know a good amount of what it takes to run a company.
prolly this is just too much for you guys to understand cuz i just dont know how hard is to understand. I was going to elaborate something more detailed, but since you guys can’t understand the basics which is no tax money for territory owner and if territory owner/guilds needs incentivize and reward then beef up war spoils + money + token or w/e, but if tax money gives 1G or 100m per week, territory owners CANNOT HAVE THAT MONEY IN THEIR POCKET EVER. Not to mention territory owner guild also has some perks like -% on town crafting refining and stuff soo yeah… if you can understand it then it is just out of your league and we can leave it at that.
they still concur and thats what i saw and many saw, like i said go to the “mages nerfed” threads and argue that there.
did the rewards change? if they did enlighten me
SO what man? you know alot of ppl… i know alot of ppl… so what? claims upon claims? so what? this is not a court you can say you know all things and i will do the same at the end of the day is just claims, opinions and argumentations and you are not being more credible then me in anything here… just because your opinion matches with someone else doesn’t mean nothing mate.
And yes when i say about rmt i know it happens because i was in a company which sold it and like i said is it all companies? NO but YES IT IS THE MAJORITY.
And yes i left the company and reported them, but nothing happened… like i said i dont really care about gold selling in games because it is a fight already lost but will help if proper tools are given and only report is given then i used it and left.
And if you dont believe that majority doesn’t rmt then you are just innocent.
I had a guild mate which he was actually decent person overall and he crafted a BiS item and when he put it on chat there was at least 10 ppl trying to buy it for real cash money from him, and he got that item for 700 BRL it is not alot in usd but it is around 130 USD, but he just made his day with that 700 BRL.
So you need to understand that there are those who makes RMT has a profession and there are those who sell things because opportunity arises and there is always someone who is capable of buying it if they want it. AND IN THE BOTH WAYS IT IS ILLEGAL.
SO yes RMT happens in majority of guilds, you are just being innocent and alienated.
It is sad, but you are just mad that you got no more arguments about the discussion and thats ok, sometimes when ppl are alienated they can’t accept it and go into denial, you will get thru it BELIEVE!
If you’ve never managed a territory and don’t even partake in the main content surrounded around owning it then you’re opinion means nothing to me. Thanks for the free bumps though.
sure sure sure, again just like yours so far i found it and so far doesnt seem that ags is moving anything in ptr to change, neither they yet came and said their generic phrase “nice idea/discussion will be passing it to devs”.
And if it did not mean much you wouldn’t address me any more directly or indirectly, better start doing what you preach
Even some companies on well established servers with mid/high upgrades are having problems with losing money on territories.
I don’t think the “idea” is a bad one, i just think it needs tweaking in all of the ranges. Upkeeps/upgrages should be closer related to the server income since it’s now divided like this, instead of a flat number.
currently low pop, mid pop and fresh start have a significant disadvantage at almost all stages of territory ownership until you get to max upgrades, assuming someone has the resources to get it there.
Tying upgrades and maintenance to server income would i think make more sense across the board.
Of course RMT is not a solution.
The real solution is to delete the territory control model.
First of all, although this topic is about territories not having enough money to pay for upgrades, you have to realize that all this came about because the real motivation behind the changes is not about money or territory upgrades primarily. It is about AGS trying to save OWPVP by fixing the ridiculously exploited territory control model.
Since launch, territory control by players caused a lot of problems and exploits, Shell Companies being the notable issue.
Now AGS just slaps a band aid on it and uses FSS to test their solution.
How long are they going to use players as alpha testers? How many times?
This latest solution will just keep getting tweaked until FSS is no longer fresh start and the solution can’t be verified to work organically from a new server. Then will there be another round of FSS?
AGS should just delete it already. It would have opened up to enormous opportunities for more player engagement, and closed a lot of exploits, and just outright deleted a lot of problems.
AGS trying to save PvP / OWPVP is just making it worse. Completely predictable.
By introducing a mechanic to try to force territory owners to upgrade, they just added more complication and a brand new system that needs playtesting in live economies.
But when you are looking for a solution, why make things even more complicated so that now you have a second problem within a problem to fix?
It is bad. Crassus 1.8k pop the situation is grim. It’s a fresh server but it’s nothing like it was a year ago. Money is really hard to get. I know my way around TP but things sell slow. There are only 280 houses sold in WW, a clear indication that population is struggling. Not a single profitable territory and upkeep is massive. This system may work for a nicely developed servers but it doesn’t work very well for fresh servers.
It also doesn’t help that people don’t know how to upgrade their towns. For high pop this is the main reason why upkeep is greater than income. However, on lower pop there is not a chance, they can only pay for upgrades out of pocket or through crowd funding.
Asking people to pay for upgrades out of pocket/crowdfunding is never going to work smoothly. It has all the traits of a classic “tragedy of the commons” situation, except in the rare situation where someone holds the town and thinks they can maintain that for a very long while. Otherwise, its just “investing” money that goes out of your pocket to possibly enrich someone else down the line (or noone, until the FSS in question starts winning most invasions).
They changed something today in the model as all territories we checked are profitable on Amarah server. We went from a 2-1 deficit to around a 1.5x profit margin compared to upkeep. Theyre worth fighting over now.
Its too bad some companies lost their initial 100k investment with a pure loss. Unsure how to make that right but if AGS could do something for some of those companies I wouldnt mind some sort of make right action taken for them.
Post the ledger then. It also entirely depends on how you upgrade. On max pop fresh start servers, it is possible to maintain profitability throughout each week, you just need to know what you’re doing.
So far so good on my server which is the lowest pop of my region.
At least last i saw the territory owners of WW and EF are paying diligentely and upgrading it pretty fine and i dont see any whining around chat about it and whole map is pretty much gotten i think just left is reekwater last i saw and we are a pop of 400-700 base and peak of 1200.
DId not play during 2-4 days, but this weekend will be almost 24hours, so pretty hyped. But doubt anything changed drastically.
Hopefully a system where territory owners dont receive single peny from territory and just can use all income for territory upgrade comes around. There is no better system or argument then that. And if ppl need salary, can beef up war rewards after defending it is just a choice of numbers to put there