Impending doom on Fresh Start Servers that needs looked at

What makes it whining? Huh?

There won’t be until 11 upgrades.

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oh I didn’t know there’s protection until 11.

then that’s pretty good imo give you time to map out and early town and get invasion ready before pushing higher.

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somehow asking for them to make the taxes income more available since ppl dont want to waste their own money.
But instead of asking for that, ask for the taxes income be more available (sure), but can only be used on territory.
And i actually feel that it is not good the way it is, but eitherway it needs to be how it is now or suggest no money for territory owner and just territory can be used the money and then if the town has 7m just standing there w/e cant be used if is not for territory xd.

Very relevant after the brim patch indeed.

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Why would anyone pay not only 100K to buy the territory but then, even more, to upgrade and maintain it when the revenue is so low it’s not even enough to pay for the next upkeep? On top of that, at any point, they are at risk of losing their territory to another company.

That’s one solution similar to the one I proposed. What do you think I’m asking for?

What?

I’m not saying the taxes shouldn’t be distributed. I actually said they should be more evenly distributed then they currently are.

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Well somehow all those risks were not there when tax incomes revenue were up to 7m per week? Why only now ppl whinning about it?

Sure i can understand if what you are asking is for taxes being used only for territory purpose even if the territory bank there is 100m to spare, ppl cannot touch it, then it is a valid suggestion, anything else from that is just free money and easy life that i see most wanting here. Because they make suggestion to reduce the 97% to 50% or so, but what will happen with the profit when you dont need to use that money anymore for settlement? yeah… it will go to someone pocket no?

i was talking about the free money there. I dont care if some territory get more or less, sure they should be all treated equally, what i care is free money without or with just 2 wars per week which is 30 + 30 min of gameplay and getting 7m. While there are others doing 16hours to get around 300-500k per week.

While not the best solution, it is working fine in FSS the new tax income system, like i said… at final level company owners will still be getting around 1m per week for free.
So i don’t really see any motive to keep saying ā€œi dont want to invest money in something i can loseā€, i mean… i am pretty much thats how it works risk x rewards in any thing in our lives right?

Sure there are things about casual vs hardcore, but to be fair any who is casual wouldn’t really matter against a hardcore, because a casual doesn’t need to lead a damn territory.

And if you are scared of losing territory and all your investment thats why you get good guildmate to help you out. Remember the ways of legacy is not the ways of FSS, i am pretty certain ppl are just accostumated with how legacy was and nothing else.

Example:
Legacy started with town boards being the way of leveling up, or dungeons or some otherways.
FSS ppl started there and some were actually whining because of town boards and lvl 25 dungeons dog quest was not available, and ppl actually found a solution with the 55 quest? i think was that.

Another accostumated thing is clearly taxes income.
The forums thread created because of it were insane… ppl did not want to lose their free money and used all argumentation for it to be maintained. And come on… before taxes income i never saw a thread about money is a problem in new world because ppl dont have it and yada yada.

What i saw ofc is that there is too much money and no gold sink and yada yada…

Now i am seeing ppl who do not want to invest things in game because of money… and afraid of losing it for another guild.

Not saying that it is you, but those same ppl were the ones who created the phrase ā€œmoney in new world is easyā€.

Overall i think we all just want the same thing, but somehow forgetting about no money for territory owner and we all try to tell ags to completely remove the free money from territory and use it only for the territory seems to be the problem here and i cant figure out why they did not do it like that once they started working with territory taxes change i mean after the 3v1 mage nerf we can pretty much assume the mentality of balance in this game, but still… it is strange.

Why the hell make corruption a thing in a game if we already have lots of that in our real world?

Well they did that but also continued to pay the territory owner the full amount of the rent. So 100s of k was generated per week to keep upgrades up. Now, there is no money to upgrade with and no incentive to pay out of pocket.

Another reason to see that ppl just want the money, the incetive would be here the 1m per week after things are maxed out. But ppl need the MANEY NOW HAHA

Its not like there’s just one ā€œpeopleā€. Why don’t you take the territory? Because it is a lot of work to get a territory and you can lose it at any time (as it should be). There is a risk that your 15k and 30k in consumables for the war is going to get flushed if you lose the attack. There’s a risk that your investment in upgrades is going to be wasted if you lose a defense. The upside is that if you can win wars, you get to make some money. Its a good risk/reward system.

On FSS, there is no reward for risk. Why would I go through the effort of amassing a 50 man war roster, getting them the resources they need to win, pushing for several hours, and paying 15k for the dec if I am guaranteed to lose money for the next three weeks and I know people are just waiting for me to pay for all the upgrades so they can attack when its profitable? It is genuinely just a bad system. Its bad for crafters who won’t get upgraded stations, its bad for anyone that benefits from town buffs that don’t get done, and its bad for anyone interested in wars. The smartest play is to ā€œwin the warā€ but back off the point at the last second so you don’t take the territory and have to lose tons of gold.

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The weekly bill scaling of town upgrades is out of control.

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The reward is on the war event itself. The suggestion would be… beef up the reward from it for defenders not only the costs of ā€œpotions or suppliesā€ but also a reward befitting of the event. And can also give only the reward of cost of ā€œsuppliesā€ for attackers for losinn and winning (because they already gonna get the territory also has a reward).

Right now this tax system implemented while nerfed hell alot the early levels at late game you will get free 1m per week.

another solution ofc would be if ags wants put territory revenue at any level 100m per week, but that money can only be used to upgrade territory and territory owners cant take a single peny from it even if the coffers has 100Billion gold in it, it cant be touched if not for territory upgrades.
OBS: ofc numbers are just examples, but it could become true.

But saying that you dont want to waste your money now, just because you dont want to struggle with losing it or yada yada… i wonder where were you when the tax incomes were giving 7m per week, were you saying similar thing? something like: ā€œdont want to keep defending territory if i get 7m per week of revenue from taxes it is just to easy and free money. and no risk x investment x reward at all only the risk of losing and making another guild win this same money i am winning, and since i stayed with company for a week it is enough money to hold out until we try to retake our territory for a month or soā€.

Just wondering, also thats an example, of something i never saw it happening.
What i saw was guys like me saying it was unfair territory income was free money and it just got reduced for 1m per week now.

Its a terrible thing. You cant sink the amount of money being generated from the economy right now on fs worlds. Every town is operating at a loss and its better not to own the town then be the owner. This is nonsensical.

Its currently a punishment to own a town. My company could br investing our wealth in other ways then draining it into a town that doesnt make profit.

The upkeep cost scaling per upgrade is utterly ridiculous atm.

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That isnt a solution AGS or us should accept. I do agree with what youre saying otherwise

You also get a much higher weekly bill to pay that oupaces incomes. Unsure what level a breaking point might be to see profits. No one is close yet on Amarah.

ever hear the term ā€œyou have to spend money to make moneyā€?

Because 7m a week was a completely different system than the current, why is it even in the conversation?

I don’t think there’s a single territory on any server that makes 7m a week. Stop living in the passed.

On FSS they can’t even get there and that’s on a high priority territory that only the best PvPers will ever own. There’s only 3 of them on any server.

You obviously have no clue how territory management works and have been a bottom PvPer with no real clue how the top end works.

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You realize the big thing being talked about on streams for this FSS event is how impossible getting the T4 stations is going to be? Some of them think it’s going to take longer than the alotted time for the event and is pretty much just not gonna get finished and end the FSS streamer event.

You’re spewing.

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There is high risk of investing a lot of company funds into these territories and have someone else take it from you.

WW already flipped on my server and that company is out 100k-200k from the initial investment and upgrades made.

The territories need to be profitable at all times or at least a wash.

The gold sink from the server’s economy is also an issue that is something we cant control. The 5% split territories at max level will take a long while to start making profit that outscales the upkeep costs.

Atm it may be better for the 5% territories to only max 2x stations and stay under the invasion downgrade threshhold. That would cause a coin sink from the economy perpetually on the server which wouldnt be healthy.

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Don’t care it’s a voluntary risk.

Probably should’ve been better. Also what you’re really saying is that every individual in the company who bought the territory initially is out like 3-7k ish

No they don’t.

Temporary suck. Embrace the challenge of territory ownership, because eventually you’ll be making more money than most of the rest of the people in the server.

Anyone who took a territory on a FSS should have already known that it would be rough. If they didn’t, that’s on them.

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