No, I wouldn’t!
I guess we’ll never know, but for the record I don’t believe you lol
I’m telling you I wouldn’t. What do you mean we’ll never know???
Because the system in place isn’t giving us a small profit from the start, obviously.
Yes and I said that I don’t believe you lol.
Why would I be mad that the territory is making 5K per week? Again, a 50-man company over 7 days?
Why I wouldn't

Good for you.
Dude, im not hating on you, just disagreeing.
I dont care if a company loses money now if they can make money down the road.
The new system now forces a company to hold on to, and upgrade a town to make money. They have to investment time and money to get money. And probably focus on only one zone.
In the long run that is probably best.
But that potentially isn’t the same company. Meaning, there will be a company that pays 150K+ and a company that knows nothing but profits.
The system hurts early investors and poor economies. It sinks more coins the less that is in circulation. How is that good for the economy?
because there are ppl trynna be smart and looking ags record specially with the last one with balance based on 3v1 which will lead nerf to mages… the rest you can guess.
its not the past if ppl suggestion is for them to actually tryna be smart and get free money no matter if it is 7m or 7G NO DAMN FREE MONEY.
Hm nah… i am sorry im in a server with a player base of 300-600, sure only 2 territories so far, but we got t4 tools, going for t4 outfitting, t4 forge, and so on so on.
Sure yesterday we had more ppl joining in in the server from 600 to 1.2k or 1.5k cant rememeber, but it is still the lowest pop server.
think already answer in the above quote.
You are mad and thats ok, but you gotta deal with it. again… “new world money is easy” somehow got hard after territory taxes change? hmm the coincidence is real here right? But hey… no one is obligating you to stick to FSS, you have a char in legacy right? even if you dont you can just start there where everything is “fair” and “fine”, can’t really understand your point.
Let me give you a challange… make a suggestion where makes taxes better in the early game (like you want), but territory owners cant take single penny for themselves, make any suggestion based on that, i can’t really believe it is hard.
Because believe me… it just literally looks like when ppl were getting 7m per week with pratically doing nothing was plausible investment and reward.
But now that these same ppl now need to grind 16 hours a day or at least 8hours + a day to actually have money and need to invest and take some risk, it aint more plausible?
I will say again I KNOW THAT THE EARLY SYSTEM OF TAXES ARE NOT GOOD, BUT MAKE A SUGGESTION WHICH YOU CANT TAKE A SINGLE PENY FROM IT AND USE IT ONLY FOR TERRITORY (or something similar) how hard is that? it just show the problem is that yall want the free money ![]()
I and most PvP players would love to have wars that are unaffiliated to town ownership. Having to push wars to have late game PvP content is so stupid. We just want to fight other companies for fun and experience. But as it stand now, we are stuck managing downs for the server and losing gold in order to play the game mode we most enjoy. Its really stupid.
Until there are custom wars, the issue of territory management seriously needs fixing. Giving a company some amount of restricted gold to use only for upgrades is a great idea. Honestly, why do we even have station upgrades? It made some sense before fast travel was free, storage and TPs were linked, and territory revenue stayed in the territory. Now it just adds unnecessary friction and serves no purpose whatsoever.
what???
It’s not free coins though… it’s a reward for territory ownership which you literally have to fight for.
They will soon have to pay 20K+ in upkeep after just paying 100k for the territory. How do you think they will pay for this?
Simple, the deductions don’t take place until the territory makes enough coin to pay for the upkeep.
The game isn’t designed solely for RP players. The economy needs to function regardless of your opinion on the matter.
I cant be more clearly then what i already said… the problem is the money “which was consider easy” and now is hard?
and where that money comes from? absurd taxes income, from beggining to the end (which was the 3m-7m per week).
![]()
look i am sure, companies might invest on themselves to be and get better. But i am also sure winning 7m for each 1 hour against someone who farms 16 hours to get 500k is fair. And again… i already said that the “payment” for defending and attacking a war is the war spoils… they can get beefed up by alot… Like you said… 1k-10k instead of 700G depending on perfomance and etc etc, isn’t it fair enough? again somehow the money needs just to flow into pocket right?
seems answer in the quote right above.
i clearly said FINAL LEVEL which the profit is around 1.5m and the territory upkeep is 190k? please… man please…
and this is just why territory owners should not touch the money for themselves, the territory can profit hell like i said 100m per second… but it just cant be touched by a territory owner only can be used on the territory i cant seems to find it hard to understand.
EXACTLY make a suggestion then for better incentive i already said i DONT KNOW WHY AGS MADE IT LIKE THIS. They should’ve SIMPLE PUT TERRITORY OWNERS TO NOT GET SINGLE PENY FROM TERRITORY TAXES, BUT SOMEHOW THEY STILL RECEIVE (NOT MUCH PROFITABLE BEFORE ULTIMATE LEVEL) BUT THEY STILL DO. SO WHAT IS THE SOLUTION HERE? please tell me. You guys are in the right path, just not using the right vehicle, if ags just blantaly listens “nerf little bit to 50% and do it scalable” how much profit shall yall receive from start to end? i can understand to receive it on the end i mean the guild is maintaining and defending arduous 1m per week its quite fine, but still the rewards should come from the war spoils.
play the game.
now show a little video of you login in on a fresh start server and popping up that money, OFC IF YOU WANT TO, i mean i got them moneys too so not doubting, but proofs if you want to give, give it clearly.
exactly! in the long run if they keep the pace it still will be 1m per week.
and the clear solution…? no money usable for territory owners/guild. I mean i at least think thats the clear solution if yall have any better sure. And already said war spoils can be beefed up and serve as a “salary” if we talk real politics of our world… but you know what happens? on our politics the ppl there maintaining our territory steal this free money taxes so… yeah… i am not to accept that in a game if life already hits me with it.
interesting… thats a good suggestion… see? but now and the profits? because i assume the money can be taken right? and for someone who has 75k in FSS in 1 week of FSS it is strange that paying 20k for the upkeep is too much. Even if you are not territory owners, what makes the guild who just profitted 100k in 1 or 2 days, not profit each those same 75k too? So the collab hard work is the problem? we still have a problem with free money x hardwork money?
The system is borked. I’m running one of the less upgraded settlements on Amarah. This is very manageable but as the upgrades push higher and with the game communities consolidated focus on Everfall & Windsward town boards it will be very slow progress to upgrade the town boards for the outlying zones to get past the painful points and into a profitable town upgrade count level.
And not to mention why so fast to get things up in one day or one week like legacy ppl were saying that FSS will be same has legacy in 1 or 2 weeks? Relax guys invest in one town only if necessary make up your money steadily then buy a town then invest steadily there too.
But still i am all hands if ags makes another small rework to remove the money from taxes income from players hands and only used on territory and if possible balance 10% for all territory.
Why do you insist on bringing up 7m like it’s even a thing… It’s not and has no place in the conversation.
Like I said before, you’ve obviously never managed a territory and it shows.
I’ll leave it at that.
and you never said any suggestion which did not require territory owners receive the money from taxes.
So yes… lets leave it at that.
That, in the financial world, is called risk.
If you want to keep it, you damn well better be prepared to defend it.
AGS has said over and over that they want the game to be about conflict. Whether harvesting, gathering, or keeping a town.
Companies now have to build up loyal members with lots of depth of skill to keep a town that is turning a profit for them.
Don’t act condescending, learn to read, I already stated that. So you’re fine that there is that much risk? That a company can spend hours of hard work upgrading a territory only for the same people you complain about it to take it and then profit?
When hasn’t it?
It’s always been like that, you clearly never been in a company. The changes discussed in this topic don’t affect that. The shell company changes do.
Hoo did not know that and thats quite nice. Hopefully then for them to rework again the territory system might take a year and if they rework it is for the better (no free money please @AmazonGames).
Yep.
