Good luck to you. Which server you gonna be on and what’s the company name?
Honestly, it’s going to be very funny watching whoever buys the first town realize how much their company has collectively sunk. The territory will be taken from them before they even make a fraction of what they put in.
set the lower bound to be either revenue neutral or slight gain, payouts are hourly and maintenance is weekly unless they changed that.
they can literally disable maintainence for the first week maybe 2 of a fresh server and the problem would largely resolve itself.
even at launch smaller servers had to upgrade slowly before and intelligently due to invasion downgrades padding the cost.
I had no interest in FSS at all as I don’t want to relevel my char or my weapons or my crafting or do gs grind again… but reading this makes me want to do it just to be part of the chaos and end of the world and observe the pain and suffering first hand… hmmm…
Or they could make it a percentage of what the territory makes. Progressive upkeep anyone? No?
Yeah haha, I really do think this is a very legit thing. In the way beginning we voiced concerns about severe deflation and we ended up being very right there. At the same time, I’m sure it will be what it will be and if it’s an issue they will address it.
I think why we might be more proactive here is that we would like to see people return and enjoy the game. Not get back then leave out of frustration. I think legacy players have a greater amount of distress tolerance on average (you wouldn’t think return the state of the forums haha), than people that didn’t stick through the chaos of launch so any significant issue may drive many away.
So there is some fear that this could potentially cause some friction. Granted. People are going to leave if they are going to leave.
Don’t want to give away too much on the forums here
let’s just say we’re going from 8 mil to 8k gold a week
Yo, share some of that wealth! I need me some goldensteel schematics!
they could it would also have been nice if they ever implemented a population scaling mechanic to the economy. lot of servers would have benefitted if the costs werent all a one size fits all servers model.
Maintenance is dumb to begin with… now we know a little more about how the game works and they are looking at sharing all territory revenue I would suggest the following:
-
No Maintenance at all
-
Global revenue should be distributed as follows:
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10% of all revenue is split by all territory holders evenly
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40% based on town upgrades
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30% based on weekly territory standing earned in the past week (everyone, not just company or faction)
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20% based on lifetime territory standing (only include active players)
This way the only cost to upgrades is the upfront cost (they could scaled that up based on the number of upgrades you already have)… and there are only incentives to upgrade rather than potential downsides.
My suggestion rewards places like Windsward and Everfall for their historic popularity (via lifetime territory standing), but if you get a gung-ho company who wants to take a territory and grind upgrades all day every day they benefit both from the weekly standing they earn plus the bonus for higher upgraded towns.
I’m confused was the tax ratings changed since the actual launch? If this was the rating at the start of launch then whats the issue?
Low pop servers have never made enough income to pay the upkeep costs. Even on Medium pop servers only windsward and everfall could afford to fully upgrade their towns… and they made millions on top of the upkeep while other territories had to stop upgrading and they barely made enough to pay the upkeep costs.
Fresh Start Servers should provide some challenge, there should be work required to grab territories and upgrade them. At launch all territories were claimed and starting upgrades on day one, with income starting almost immediately, this was the start of the downfall of the whole system.
It will take time and effort now, but I think it will be fine.
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It will take time and effort now, but I think it will be fine.
I think there’s a very large difference between taking time and being a waste of time. This current system is simply bad.
This. I’ve talked to a few guild leaders and the consensus is that if your company isn’t good enough to take and hold a town for months, don’t even bother because a better company will just swoop in and take your town that you sank 200k into only to leave it to rot. In fact, that’ll be the new meta as companies will dec and win purely to cause downgrades. No one is actually incentivised to development a secondary town with the new war changes and the massive coin sink.
200k is nothing though… The winners will be large sized companies period.
We’re talking about fresh start here. 200k is massive.
What is the point of even having to upgrade crafting stations? Nobody wants to do town board missions, crafters are annoyed they have to bounce from town to town to do different crafts, and territory owning companies don’t want to have to deal with this. It’s a mechanic that only serves to annoy everyone involved.
Some people still don’t understand…
This is how it will play out:
- FSWs open up, and 100% of tax revenue is immediately being sunk.
- No one has territory standing yet so there are little to no tax discounts. Tax rates:
| Tax | Value |
|---|---|
| Housing | 1% |
| Trade | 2.5% |
| Crafting | 0.5% |
| Refining | 0.5% |
- Town boards don’t get done. Recently they’ve significantly decreased the XP amount town boards give. On top of that, sourcing the materials in the first place on new servers is hard to do.
- Coin generation has been shifted to the higher levels. Meaning, although the upkeep costs will be the same as they are in the supposedly “highly inflated” economy of “legacy” servers, FSWs will be making a large amount less in tax revenue.
- Due to both of the previous point, companies have a harder time crowd funding territory purchases. Once they are claimed, the lack of town boards means that upgrades take longer.
- Even if town boards get done in time at the very least it takes 24 hours for one fort upgrade and one town upgrade.
- Once upgraded, the potential for downgrades is huge. It will take a while for FSWs to consistently win invasions. On top of that, there will be a lot of fighting over the top territories.
- No company, without being extremely confident they’re able to maintain control over the territory, will invest in buying territory. The ROI is terrible. IT IS A COIN PIT! BEWARE!
As an extra bit of FU, new servers immediately start with invasion ticks and will likely have an invasion on day 2. You might as well not upgrade anything day 1.
