You make some valid points that not only will there be less motivation for town board quests, there will also be less income due to fixed tax amounts. Still you know how gamers are, they will level up ASAP and maximize their gold farming, so I think within a week or less there will be plenty of gold on on the server… I’m sure the upkeep cost will lag behind the gold being generated since you can only upgrade 1 station per town per day.
To me, this just means that companies who want to hold a territory will have to put more work into upgrading it. Maybe they’ll have to run the town boards themselves rather than relying on everyone else to upgrade their town for them.
They’ve already been doing this. You have to realize that even before this system was implemented not every town got the same amount of attention. Some territories wouldn’t get enough activity from players outside the company to level them up or activate territory buffs.
On launch, the only profitable town’s were WW and EF as they were big starting territories for the early levels and people generally stayed there so the only territories that actually generated wealth were those territories. As the game went on other territories started gaining some income but nowhere near as much as EF and WW.
The system then did not use taxes as a gold sink whatsoever, now with the current set up, any town not upgraded to max has a level of deflation equal in opposite proportion of income.
Eh welll , use personal money to upgrade the territories. if u dont want that - dont own a territory at start and wage war with those who make it ready for you , dont see a problem ( ook maaybe a potential problem ) . I still like it better than giving out 5 mil income a week from Everfall and WW for 7 months like it was and ppl sitting on 10 gold caps ( after selling 20 gold caps to gold traders for some ez buck ) with their bank companies. Now at least any territory is worth to invest in potentially and worth to wage war on .
For Windsward to break even in the first week the global tax revenue would have to be around 7 million coins. This is assuming efficient upgrades, even tax distribution throughout the week, and the upkeep cost being 89K at the end of the week. However, the more tax revenue there is in the first week the more is being sunk. That’d mean around 6 million coins being sunk in just the first week.
IMO Do away with Maintenance but increase upgrade cost significantly… Also, probably should give Fresh Start servers at least 2 weeks before invasions kick in (but that might not be possible).
I’d suggest something like this and do away with maintenance… of course I’m just pulling these numbers out of nowhere. The Devs would have better data than I do to set upgrade costs. I think the more important thing is that it’s pretty cheap to go deep into like 1 or 2 stations, but if you wanna fully upgrade the town it should cost a lot (in exchange for no maintenance).
EDIT: I also think they should add town boards that “Protect” a T5 crafting station for 10 days from getting downgraded. If there is no town board completed it is not protected from invasions and at the end of the 10 days it will be automatically downgraded. (FYI there’s 10 stations between crafting and refining, so this would require 1 town board per day to maintain all 10 stations at T5).
Losing an invasion would be massive throw and kick-worthy from company. If you wanted an invasion to chance a territory losing 6m then we’d have to do away with the friendly aspect of invasions. RNG’ing 40 people per 50 man invasion roster.
If a company could lose 6m worth of upgrades per invasion then they should have full control of the PvE roster.
You know how much gold it takes to ACTUALLY run a territory right? without ANY income from the territory itself you can’t possibly hope to sustain it, let alone fend off invasions in a fresh start server. NOBODY will be even 600. The speed-race for level 60 and dungeon spamming for coin to get 100k to buy a territory will be insane.
It’s funny because the only way for this to work is for there to be some coin-generation exploit which is the same reason why some returning players left in the first place.