From my personal experiences for playing many, committed years between Diablo 3 and WoW, honestly speaking, I like Diablo 3’s approach for transmoging than WoW’s version. Even though they are both different styles of gameplay, the grinding aspect of it are pretty much the same and intensive just different end goals.
Grinding in Diablo 3 focuses on the end-goal idea of being the best on the leaderboards whether if its within the Solo category, 2s, or 4maning while running greater rifts. When it comes to builds, people will prioritize specific set ups that can easily get past GR 100 if they reeeally want to try and hit the top 100 in the leaderboards. If you made it onto the board then they can see you, and your group’s characters transmog. Usually by grinding through normal rifts and greater rifts, you’ll eventually gather enough legendaries, not a lot, that you can select from the Mystic to transmog into.
If I didn’t have the two or three pieces that would match perfectly with my set up, then at least I can choose from the basic collection of gear that was given to me as I leveled up my Mystic, or use the gear that was given to me from one of Blizzard’s bundles for buying said game from a pre-order, collecter’s edition, or by participating a Blizzcon event.
WoW on the other hand, the end-goal is usually getting the best possible gear to tackle on from Mythic Dungeons, Raiding, and doing BGs/Arenas. For others its collecting whether its for mounts, transmog, achievement hunting, etc. I enjoyed mostly in achievement hunting during my off-time, and then the rest fills into doing dungeons or raiding with my guildmates. I only did hard pvp during in BC, Wrath and Cata; I just didn’t have enough time like I used too. When they first introduced transmoging in WoW, I was ecstatic! They even included the items you have already acquired into your list of appearances, but there were some greens that I thought I had prior to. It didn’t bother me early on because I was simple. I enjoyed having my full and old Giantstalker set again, but when I came back into play WoW in BFA the list grew exponentially.
Now there are too many color tints and variants of gear to scour for, but I wasn’t completely discouraged, infact, I kind of like that there is more to choose from. I remembered this Rogue set piece that I wanted to get because it was sick as hell, but it was from the Orgrimmar raid in MoP. There was also a couple of weapons I wanted to gather as well: a sword, and an axe specifically from the bug bosses. Shouldn’t be too hard right? Once I got in I was a god. Wiping the floor full of mobs, gathering their loot like a goblin king, and then off to the side I thought, “how nice it was to go back, and go through old content for the very first time. I bet this experience was fives times over while running with your guildmates during its prime.” Once I got to the bug bosses that will drop my weapons, I got the sword, some paladin pants, but no axe. I didn’t expect much really.
After I was done with the raid, now I’m locked from it until next week. So, time to go to the next raid. Even after playing for five hours plus, whenever I’m off from work, weeks later I’ve been getting pieces mostly for other classes than for the Rogue’s. Back then I would be grateful since I used to play multiple classes, but now I just stick with one class and invest all my time into this one character instead of six other characters. All of this extra stuff doesn’t match the Rogue aesthetic that I desired for, and then it hit me. Not only would I have to farm for each raid, everyday, every week, for a chance for it to drop without duplicates, but I would have to schedule again for every other raid to keep track of all the other transmogs that I wanted as well. On top of that if I wanted a different color variation, I would have to join in the stupid Raidfinder queue, do the Heroic version, and even then I have to split my time to do that instead of farming for arena points, raiding gear, and the extra achievement hunting I solely enjoyed before. There were even pieces of gear outside of raids/dungeons that were just as rare and were being over-priced at the Auction House for a piece of Rare gear. This grind wasn’t even worth it for me anymore, even if it allowed me to go explore old content again, it just became a chore. Where’s fun in that? This was originally a quality of life idea.
For New World, I liked the fact that dyes was a thing and you go out and gather them. Its not easily accessed like Diablo 3, but that’s fine. Although if they introduced a transmog system similar to WoW’s, that would be seriously discouraging. I don’t mind a bit of a grind, but don’t make me work for a month of RNG just to enjoy five minutes with one outfit. If they introduced something similar to Diablo 3’s, at least they can cover the sheer amount of cool and neat common/uncommon/rares that they have pre-60. Then I would be able to appreciate more of the artists’ hardwork for designing these outfits they have for me as a player. That way this saves me more time while I go out for WTs, OPRs, Arenas, Mutations, farm for expertise, and farm salt. Any epics I don’t have as a transmog, sick, more added to the wardrobe! And if there’s a specific type of epic gear that I don’t have, then I’ll go out and farm it if its available. I mean, I think it’ll be funny to be dressed as a full on farmer peasant with this sick looking, glowing, corrupted Great Axe along side with this rusty-ass blunderbuss.
I already love playing New World, but I also like playing other games. Don’t force my time into something I am going to regret in five minutes.