Very grindy. Lots of reputation to be gained before progression is allowed. I will never financially recover.
Gear pieces with the little star in the corner of the display icon are new appearances.
This is a clip of how ranking up the Mystic works from a brand new character that was created 7 minutes prior to recording the footage. I haven’t even found enough equipment to actually fully utilize all of the 21 appearances that were unlocked in the first upgrade.
Character profile snippet so you can see how little effort something like this system would actually require, even when scaled up to the size of New World.
Yeah, that character really is only 7 minutes old and I’ve already unlocked appearances.
How can you even attempt to argue that WoW’s system would hold a candle to this level of ease of access?
Also here’s a fun fact for you.

If your last section in that reply was an attempt to troll me into finally responding, you got me.
That was some high quality bait.
Diablo is not an RTS by any stretch of the imagination. I don’t know if that’s legitimately what you believe or not but you definitely do not understand the topic of this forum post if you think the game being shown before you is an RTS, or that New World is somehow identical to WoW because they share a few elements. Somebody get this man a Venn diagram. Good lord.
It’s an A-RPG, dungeon crawler, or hack and slash.
New World is only an MMO by the scope of it’s player base, and is effectively in all other functions of existence, an A-RPG.
They both share features such as:
- Manually aimed combat, where players have to put some effort into acquiring their target outside of pressing tab or clicking on a specific unit, like an FPS
- A focus on varied character customization for build load outs (weapons, gear, skills)
- Game-play centered largely around social interaction, and excessive amounts of crafting to get those perfect gear rolls
- Loot acquisition that is a combination of crafting and RNG, with the split being about 50/50
- Sifting through hundreds to thousands of items until finding something that suits you, with the majority of those items being randomly generated and not named quest rewards or unique drops from a rare spawn
- Hub basis, where little happens outside of towns. The open world operating as a sandbox to be interacted with or played in
- Loop focused progression, with combat and exploring aggressively feeding back into refining and crafting, which feeds back into combat and exploring
There are some similarities between New World and WoW, and how their context operates, but Action RPGs like Diablo 3, Grim Dawn, Path of Exile, or Torchlight 2 share far more in common with New World.
In many, many aspects, WoW has become more like what you think Diablo is in your last description as a “single-player/co-op” title. You can play massive, massive swathes of the game on your own without ever interacting with another player; queue up for a dungeon with strangers from another server you’ll never see again, buy some carries for that 15+ Mythic dungeon you don’t want to fuss with other players to get through so you can collect the achivement, buy a few WoW tokens and turn them into gold so you can buy all your end game gear off the auction house. (gotta love that pay to win, solo player experience)
All the way up until Heroic raiding, or rated battlegrounds and arenas, you can avoid almost the entire player base and succeed. The only people who can do that in New World sink more time into the game than you and me combined.
Game design structures are not hyper rigid shapes where everything even remotely in the same genre has to obey the same rules and behave the same way every single time. Nothing evolves if you don’t experiment, and that’s what is currently happening to WoW right now after driving away the majority of it’s player base in the last few years. There’s a couple hundred other MMOs that copy pasted WoW’s formula over the past two decades and all of them flopped into obscurity.
The primary differences between something like Diablo and New World is their camera perspective, how long it takes to progress, and how many other people you can play with at any time.
Maybe check out one of those WoW clones, or even WoW in current day, if you want to relive the experience of a company choking the life out of their own game because they refuse to grow or do anything different outside of what’s been established as “good enough.”