Pfff at like 10% movement speed.
melee weapons make you go towards your target, but you cannot change that direction-- you are rooted locked in place.
IE you cannot attack and strafe with melee, nor can you REACT.
This is the biggest issue.
Mob attack animations are very fast and slight.
No. The rapier allows you to do a 180 spin while charging and releasing your heavy attack. The light attacks are similar, but they are so fast there is no point.
You also step a few meters forward while attacking. You can also dodge forward, then attack for some extra movement
You can also wear medium armor for less stamina consumption which gives you more dodges. You can also stack dexterity for the -10 stamina cost of dodges for even more dodges and movement.
and so whats your point? your not rooted in place like melees, you as a musket user have a root, and movement sped buff when enemies are in X distance, and you can dodge roll backwards to create space to shoot.
Rapier is the worst weapon to react with. Like you say the attacks are so fast you are rooted in place right there and adaggio doesnt refresh fast enough to give you the iframe to stay put.
melee in this game feels clunky and weighed down.
In GW2, ESO, and Terra, and Black Desert, you can dodge roll at any given time as long as you have the resources to do so. Here as a melee, when you click LMB or activate a power, its over-- you are 100% commited and you will eat the attack you have no idea was coming
so are you the advocate for the combat system here?
most people here dont like it for the reasons ive mentioned
Those are casual friendly games. Please try playing dark souls. After (if) you beat the game, you will feel like new world is an easy mode version of dark souls.
black desert is casual? very skill intesive game.
and ive played dark souls-- and im not animation locked like this. i can dodge roll whenever i have resources.
rapier/magic int user in most souls game is the builds i gravitate towards-- i dont play str or dex, or quality builds
Yes it’s casual. You can pull 50 enemies and AOE them down in a few seconds without getting hit. Do that in dark souls and watch as you stagger into hell
Oh? 50, huh? All at once and they’re not 30,40,50 levels below you? I’d love to see that video.
Sure, just watch any of the BDO video ads where they do exactly that.
Unfortunately no matter how verbose your response, you are not going to convince me how the game looks and feels to me or anyone else. Likewise you aren’t going to convince me that the game needs to be slow paced, clunky and heavily animated so that it doesn’t fall to pieces for players on 100-200 ping, which I know to be completely untrue.
This game is missing many important subsystems that make Souls combat satisfying:
-No stagger: I have no idea why this was removed other than to pander people like the one who made this thread, only to wind up satisfying neither the demographic who like calculative souls combat or weightless tab target combat. I understand the concern for staggerlock in mass combat, but this could have been solved by stagger immunity after a stagger until you haven’t taken damage for a second or so.
-No state based attacks: the reason rolling feels so terrible is that i-framing a single attack is meaningless when they just walk up and do another light attack with heavy tracking at you. If there were roll attacks the opponent would have to consider spacing or get punished.
-Attacks don’t cost stamina: no reason to not spam r1 constantly, other than animation lock will stop you from being able to avoid cc skills
-Stamina doesn’t regenerate while blocking: why? Heavy attacks already solve the potential turtling problem. Against NPCs this is a nonissue too, if you’re blocking then you’re not doing damage.
-Bad enemy design: there are enemies who attack frequently enough you literally block+1 light attack with some weapons without them getting an attacking through. If you’re going to take damage no matter what, it turns the game into a dps race and encourages left click spam.
-Moving backwards is slower: Makes attempting to space meaningless. Encourages more left click spam.
-No sprinting: No way to catch up without dedicated movement skills…which a lot of weapons don’t have or someone may not want to use their limited 3 skills slots on.
All this problems compound on each other to make the combat feel utterly unrewarding, weightless, and spammy.
What?
BDO PVP revolves around Super Armor and CC (and 99% gear).
You dance around until someone fucks up their SA chain and gets caught by a CC.
At that point you just roll out your 1shot combo, which every class has access to, and win.
Generally the class with the longest SA chain wins the altercation.
More importantly, BDO’s connectivity is even worse than New World (or feels worse because of the sheer speed and amount of animation cancels), and PVP is nowhere near stable and fair enough to be called competitive or skill based.
I can’t tell you how many times I’ve absolutely destroyed someone on my Mystic, simply because animation cancelling my rabam punch gap closer into a dash into a dash attack let me catch people in a CC from WAAAAY off in the distance, before my character ever showed up moving on their screen. (For people who were smart enough to avoid BDO, that is about the distance of 3 Greataxe Charges in this game, covered in 0.5 seconds)
Have you ever fought a Kuno or a Valk?
ninja here.
im not sure how New world is any more skill intensive than bdo.
i found BDO to be great and fun.
To each their own, I find knowing how to chain, cancel, and move properly in an mmo much more satisfying than clicking lmb and not be able to react.
Happy to see so many people giving their opinion on the subject. I have certainly learnt a thing or too about where the game’s original combat design came from.
Agreed with the OP 100%
As a Tank, I’m so sorry…I try to be a good tank and stay in the heal circle but sometimes you just can’t 
I agree completely, the combat in it’s current form feels terribly clunky.
Totally agree. GW2 gets by this by having abilities have a cast time. If you weo swap or use another ability during the cast time the spell doesn’t go off and goes on a short cd. No matter what 90% of abilities are usable after the cast time if another ability is up no matter if there was an animation still going it not.
The wep swap dodge to cancel the pause is an aweful design. Fix one, either wep swap/stow doesn’t cancel the pause, or just get rid of the side pause. Aweful design.
Animations should not be locked in and uninterruptible for most abilities. A few, sure… But nearly every ability forces the full animation allowing for no counterplay except waiting for your opponent to act before you act. Reaction is not well rewarded.
GW2 large scale PVP looks like this. A horde of lemmings spamming buffs and ranged attacks.
The small scale (I’d consider up to 5v5 small scale) doesn’t look much different.
From first hand experience (around 100h probably) I promise you it’s not fun at all, and generally spammy zergy gameplay like that is not something to strive towards if you want a PVP scene that is alive.
“But people still play WvW” yes mr strawman, for the rewards. Not cause it’s fun or challenging or engaging.
The only people actually playing WvW are the commanders, the rest might as well be AI.
Once again, the clunkyness is not the fault of the animation lock on certain abilities, it’s the terrible connectivity, the constant rubberbanding, the massive lagspikes, and the glitches in the animations(which to me also look to be a byproduct of connectivity issues), and especially the lack of stagger on hit, which completely ruins the tempo of the fights.